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Topics - LoonyLadle

#1
Quote from: Tsunamy on July 28, 2019, 08:53:30 PM
These are some damn good mods that take a no-nonsense, simple approach where so many other mods have instead bloated with all sorts of unnecessary bells and whistles. Good work.

I make mods that are designed to expand on and are balanced against the vanilla play experience. While I try to anticipate compatibility issues, I do not promise that anything I make will function with any of the most popular mods that deviate significantly from the vanilla experience.

My mods support both ModManager (recommended) and ModSync; use one or both to stay up to date. I do not use Steam, so these mods will not be available through the Steam Workshop unless someone else uploads them on my behalf. I cannot vouch for any copy of my mods not downloaded through GitHub.

You may contact me on Discord through the RimWorld server or by direct message (LoonyLadle#7465). Bugs, feature and compatibility requests should be reported by opening an issue on GitHub. I am receptive to mod requests.

I do not accept donations. If you really want to show your support, take the money you would have given me and give it to the Asperger/Autism Network instead.


   
   
      
   
      
   
      
   
      
   
      
   
      
   
      
   
      
   
      
   
      
   
      
   
      
   
   
      

Normal Mods
Mod Name|Version|Updated|Description1
Animal Cybernetics|2.1.1|2020-08-11|Allows installation of all cybernetics on animals.
Animal Organs|1.2.1|2020-08-11|Allows harvesting and installing natural organs of animals.
Bones and Chitin|1.4.1|2020-08-11|Adds bones and chitin as new woody materials.
Butcher Rotten|1.2.1|2020-08-11|Meaningful butchery of rotten and desiccated corpses.
Chunk Walls|2.3.1|2020-08-11|Build natural stone walls and floors out of stone chunks.
Drop All|1.2.1|2020-08-11|Adds a "drop all" command to colonists and pack animals.
Inspiration Chip|1.2.0|2020-08-11|Adds a brain implant that triggers more frequent inspirations.
More Surgeries|1.7.0|2020-08-11|Adds scar removal and cosmetic replacements.
Organ Cloning|1.4.0|2020-08-11|Grow and harvest cloned human organs in pigs.
Scrap Anything|1.1.0|2020-08-11|Break down (almost) any player-craftable object for resources at the same workbench used to create it.
Vanilla Surgery Expansion|1.1.1|2020-08-11|Adds additional prosthetics that should have been in the core game.

Modder's Resources
Hediff Apparel|2.1.0|2020-06-01|Adds a ThingComp usable in apparel defs to inflict hediffs on the wearer, without any C# required.

1. For more detailed descriptions visit the mod pages on GitHub.


License:

All my mods fall under the Unlicense. You may do whatever you please with them. However, I would appreciate it if you were to link back to this thread if you were to upload my mods elsewhere and to link back to my original repositories if you were to fork my projects.
#2
Don't misunderstand the subject title. I am perfectly permitted to plant healroot. I am allowed to waste tremendous amounts of time and resources attempting to grow healroot. But it seems that Cassandra has decided I am not under any conditions allowed to actually grow healroot.

Every (and I do mean EVERY) single time a healroot plant reaches 89% grown, on the nose, something goes wrong. There's a plague, or a cold snap, or half a dozen lightning bolts hit the healroot during a dry thunder storm. Growing it in hydroponics bays? A conduit explodes, or there's a solar flare, or another god-be-damned can-it-get-any-more-annoying plague!

I have seven colonists. Only one of these can do any real work because over the last couple of raids the other six have managed to lose either both hands or one of their legs. I have an entire stockpile of mechanical limbs, but without medicine I cannot install them. I have no silver, and even if I did, every faction has gone to war with me and my sole functional colonist can't risk her precious pedicure to put an orbital trade beacon together after the last one died in a conduit explosion.

Is this sort of behavior... typical of Cassandra? It's persisted over three different worlds now, and I am starting to think there is something really wrong with the AI director!

(First post on the forums. Hi.)