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Topics - adtrl

#1
Help / Trained shooter Custom trait. (Help)
December 19, 2016, 11:41:34 AM
So I made my trait. It worked, then an update came and wiped it. Now I'm unable to make it work again. So below is the tid-bit, let me know what I need to do to make it work. (If I need to add more, all you need to do is ask.)

     <Li>
       <label>Trained-shooter</label>
        <description>NAME trained to shoot faster and to the hit the target.</description>
        <commonality>0.7</commonality>
       <degree>5</degree>
       <statOffsets>
         <AimingDelayFactor>-0.9</AimingDelayFactor>
         <ShootingAccuracy>0.90</ShootingAccuracy>
       </statOffsets>
       <skillGains>
         <li>
           <key>Shooting</key>
          <value>5</value>
         </Li>
       </skillGains>
     </Li>   
#2
Quote from: Thirite on October 10, 2016, 01:02:21 PM
Quote from: adtrl on October 09, 2016, 08:11:34 PM
...

Crematoriums can be defined in game to only allow certain types of bodies, whether by species or whether or not they are rotten (rotten also encompasses dessicated afaik). As for a vat that lets you grow colonists I would look into production buildings and recipedefs.

Does that include stopping people from using good bodies that can still be used for meat? Say, you kill a wild boar then someone takes it to the crematory instead one that's already a skeleton?

As for the vat, would I need someone to make the texture for it and how would I go about making this Vat? I'm new to all of this, I had Dingo help me with a custom trait I made.

I was thinking of having a single tube (small vat), two tubed (medium vat), four tubed (large vat), and six tubed vat (huge vat) that can be used for growing colonists that uses EbDmods EbD prepare carefully's interface. Another thing for the vats is the ingredints for making the colonists (human seed and human eggs)
#3
Where it takes the good from Careful shooter and trigger-happy but I'm not sure what to name it. All I have is trained shooter and/or careful trigger-happy.

What's the format for doing the coding to make this trait work? (I'm also looking at the format for the other two to see it is panned out before me.)