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Topics - SticksNTricks

#1
Ideas / Upper and Lower levels?
November 10, 2016, 09:34:23 PM
Like Dwarf Fortress. Not sure if its planned but I would love to see something where we get to view up and down the map. Perfect for building bunkers, underground basements, the works! Also perfect for building your own city complete with skyscrapers.
#2
Mods / [Mod Ideas]Cosmic anomalies and horrors
November 09, 2016, 10:43:22 PM
Hey guys! Came here from steam to make threads and discuss things. Trying a hand on modding myself right now. I've got Photoshop, illustrator... and... in fact I've got adobe cloud in general. I can do artwork and graphical editing and I'm good at writing. Can't really code so well though. Don't know the first thing about it. (And probably wouldn't help me anyways because of this mechanic I've got in mind.)

Cosmic Horrors and anomalies. I frigging love the Lovecraft mod mostly because I'm a Lovecraft fan. Read some of his works and they are phenomenal. Of course, I felt like it was a bit lacking in some areas. But I digress, getting ahead of myself here.

Cosmic Horrors and anomalies introduces new things to the game that can affect what happens to the world and colonists around you and how you can deal with em. It offers storyteling and gameplay opportunities. (And are only available when the storyteller representing the elements in it is activated.)

Rifts- Rifts are tears in spacetime and reality. They bring with them all sorts of nasty things into the world and everything and everyone around it are affected dramatically. Nothing in the records holds any information regarding to what they are, where they come from and why they appear.  These rifts come in several variations.

Withering mass: From the rift comes appendages filled with flesh, bone and teeth. It appears with the sole purpose of feeding on any intelligent lifeform. So indigenous animals don't cut it for this thing. there are several ways of getting rid of it. One of them is trading someone you decided to make prisoner (either your own colonist as a sacrifice or an enemy soldier you've captured) and feed it to the beast. Note that the beast may not be satisfied just yet. So it may take one or two to make it go away. The other is a preemptive strike, sending your squad of fighters over to shoot at it before it can crawl out of the rift. And you shoot at it until it slides back and the rift closes. The other is to wait it out and defend yourself against it once it fully exits the rift. (Which would be more difficult to deal with.) Course it was hard enough trying to fend it off before. It mainly uses melee attacks. But it has a high number of health points that hit and run tactics are advised. It can stun your colonists for a brief period of time while they are fighting it.

Rapid Aging: There is one such rift that is more passive in affecting the land indirectly as opposed to direct contact. However, it moves on its own, leaving behind death and decay at a mere mesmerizing level of speed. Anything that gets near it rapidly ages until they turn to bones and/or dust. Buildings deteriorate, as do walls and floors and... practically anything. You can't fight these rifts. But they do go away after a while. Pray it isn't anywhere close to where you are.

Unwelcome visitors: Cosmic abominations sprawl out of the rift, attacking anything and everything in sight and feast until there's nothing left. These rifts pump out monstrous, sadistic beings that have no clear purpose or will other than to destroy and feed. Sometimes they will take prisoners if they can, which would mean a fate worse than death. And there are two ways of dealing with these. Fight em off in a defensive location till the rift closes or you push them back far enough for you to attack the rift. (Need certain tech to achieve rift closure though.)

Shadow Beings- Some say they are ghosts of fallen civilizations. Others say they are hallucinogenic creations brought on by atmospheric changes on the planet. No one can say for sure. But one thing' is certain, they exist in some way physically. Colonists can see em. Colonists can feel em when they drag them from their beds at night. Only the keen eye can identify them. They phase through just about anything. But melee attacks seem to disperse them.

The Insipid- From a certain standpoint, the Insipid is a virus. How it work defies all known laws of physics, biology and energy. It came from space, brought aboard by an unsuspecting colonization craft. The rational mind dispersed that whatever it was, it was brought on when this one ship was experimenting with potential FTL technology. FTL is not a thing. So they say. But if that wasn't the case, the question remains; how could a virus act on both the physical and metaphysical environment? Shaping horrors from colonists into physical manifestations, infecting their body or their mind, turning them into one of its servants. Best friends butchering one another, brothers fighting at knife point, babies strangled in their cribs. But that's only the beginning. Wherever its presence is, it can alter the reality surrounding the infected region. Everything becomes a deathtrap to lure its prey to it. There is no known method of combating against this entity. (its practically a planetkiller scenario. Only slower and more deadly.) Your options are to get the hell out of that planet, or pray to your gods for release.

Ra'ellakan- The notion that extra terrestrial life exists is a foolish one. But many within The Drake Collective believe that the idea of humanity being the only intelligent life form to exist at all, and neither aliens, indigenous or not exist, is as foolish as those who think we are alone. But no one aside from survivors or the Drake Collective knew of their existence.
They weren't green skinned humanoids. They weren't reptilian beings or mammalian creatures. No they were something else entirely. Their appearance is genuinely, truly, alien to that of our own physiology. They cannot speak, yet they can communicate with one another in some form unknown to even the Collective. They have no mouth, but eight tentacles for appendages, mandibles for fingers, and orifices for palms. They look like a cross between a tree and a fungus, with a body mass consisting of plant matter, wood, ground and plant tissue. Entirely neutral creatures. They don't wish to trade, they don't wish to visit, they don't even wish to be approached. Only once will they attack if they were attacked first. But on them are a wealth of technology and items one can only dream of having.

The Swarm- Be they bug or beast, bird or parasite, nothing truly comes close to how such entities, together, act as if the mass becomes an individual. Intelligent, powerful, connected beings that operate under a hive mind. They are semi-intelligent entities of unknown origins. Either they were a byproduct of genetic engineering or potential indigenous extra terrestrial life. They are omnivorous beings and are not often aggressive towards colonists unless they were desperate. To deal with them, one would need to start a really big fire.


Of course, these are all just basic concepts I've got in store. And they are but a few of many ideas. I even have a new faction in mind that would tie greatly with them.

Faction: The Drake Collective. Whoever they are, whatever organization they are, how they operate, is entirely unknown. No one knows when they started, not even the intergalactic core worlds know of them. But many report seeing the same individuals on their planets in the span of one year and six months, even if they were ten light years apart. They have technology unbeknownst to any great scientist during this era. But they are always in height. Many believe that these individuals have also visited worlds light years beyond the Core. Urbworlds, Glitterworlds, Rimworlds, and many more. Distrustful towards anyone who approaches them. As an ally, they can become a great asset though.
Meeting visitors of the Drake Collective will offer great, expensive and informative trade items. Especially information they may receive. Unknown enemies you encounter will not show information unless you purchase documents from The Collective about them. Assuming you are on their good side.