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Topics - hauvega

#1
Releases / Wall Signs A WIP mod for 1.3 Flags Added
November 17, 2020, 11:15:32 AM
Various wall signs for your base.
Can only be obtained through traders or dev mode.
Recommended mod Camera+.  Set to at least 0.4% for more detail.


Steam: Wall Signs
Direct: Wall Signs




Some for your "They Live" play through and more.



Coming Soon: 
A Cannibal's Life Quadrumly
#2
Releases / [1.2, 1.1] Silent Raids and Manhunter Packs
October 18, 2020, 12:31:20 PM


Steam: Silent Raids
Direct download: Silent Raids

Finally got around to making this.  Always need a new game challenge.
Enemies never let you know that they are coming. 
So no warnings or slowdowns until engagement. 
Works with all storytellers. 
Just adds 2 incidents to the big threat incident tag.



Steam: All Silent Raids Patch
Direct download: All Silent Raids Patch
A patch to make all enemy raids and manhunter packs have no notification.
#3
Just exploring the assembly code and came across this:
"Royal titles are a Royalty-specific game system. If you want to use this code please check ModLister.RoyaltyInstalled before calling it. See rules on the Ludeon forum for more info."

I am wondering why the rules are not listed and pinned on the forums.
#4
Being an owner of both the steam and non steam versions of RimWorld.  I am dealing with modding issues for the 1.0 versions since using steam to switch versions are problematic.  I have the nonsteam versions on my computer for that specific use.  I only have 1.0.2048 as the last downloaded version.  It is a pain since the steam 1.0 version takes care of the annoying mod loading errors.  I rely on not seeing the log pop up on startup to know where I am in getting my mods to work properly.  I am hoping to get hold of  the 1.0.2559 to make my job easier.
#5
Mods / Steam Workshop submission failure.
March 07, 2020, 03:50:53 PM
Workshop: OnItemSubmitted failure. Result: LimitExceeded


#6
I started testing my game conditions.  I dev trigger the incident in the world map.   There is no button that lets me end it. The "End Game Condition" button shows in player map debug action menu.  That button shows when for example 'volcanic winter' incident is triggered. But no such button in world view.
#7
I have both  steam and non steam versions of RimWorld.  Since I have been trying to update my mods for 1.1.  Switching between versions is problematic.  I would like an updated non steam version so I can test and make sure everything works correctly.  The latest non steam version was 1.0.2282. 
#9
I am requesting this because issues getting my mods to work correctly.  An update seem to break my mods that was working and now it does not.  Also would like to see the "Mod Updating" text file in the mods folder for easier access. 
#10
A revival of a lonely and no longer worked on mod.

Steam:  Kerbal Race
Direct:  Kerbal Race

From the idiot who works on the Equiums mod. I present to you:



Think that your wood or chemfuel generators are fine in the rain.  Electricty and water do not mix so bad things happen.  Oh another thing do not under any circumstances let your chemfuel generator get damaged.  You might not like the result.

A demo:       https://youtu.be/cnEdTn-_Klk     Credit video demos to IndecisiveGamer87

Direct download: Vanilla Generators What can go Wrong?
Steam:   Vanilla Generators What can go Wrong?




Direct download: Exploding Mechnoids
Steam link: Exploding Mechnoids
Added patch for More Mechanoids and Mechanoids Extraordinaire.



Direct download: Torch N Grill
Steam link: Torch N Grill



Direct Download: Wall Torches Expanded
Steam link: Wall Torches Expanded



Direct download: Real Dark N Deadly Dense Forests
#11
 What work in the earlier versions does not work now.  Just looking to fix this.  Thanks for any help.
<AlienRace.BackstoryDef>
    <defName>EquiumMadScientist</defName>
    <title>EquiumMadScientist</title>
    <titleShort>MadScientist</titleShort>
    <baseDescription>NAME has dedicated HIS life to turn his hooves to something more useful.</baseDescription>
    <bodyTypeMale>Male</bodyTypeMale>
    <bodyTypeFemale>Female</bodyTypeFemale>
#12
             
Updated for 1.1, 1.2       

Steam Equiums
Direct original head texture 1.1,1.0 version  Equiums


Strange anthro horse looking people that are a bit faster and stronger than normal human race. Oh, they are also able to eat bushes and hay !

Features:
Storyteller added with horse in black incident.  Storytellers now a separate patch mod now for use with Anything Goes, Lite Lite, and Mystery versions.
- Recruitable/Playable
- Neutral NPC factions
- Able to have human hair
- 4 Different colors
- Vegetarian
- Lore and Furry Friendly
-  Slicing Horseshoes, flaming arrows bows, explosive arrows bows, horse nail gun, horse cheater pipe, and horse pipe wrench weapons to the mystery and lite lite builds.

Created an eat everything patch  as requested.
Changes food restriction and food type.

direct download Equiums Can Eat Everything
steam Equiums Can Eat Everything
Wall and Floor Art addon mod now released.

Steam Equium Wall N Floor Art
Direct Equium Wall N Floor Art

Mystery version is now a permanent version.  Has all the new textures including new storytellers and difficulty levels.  At this moment 3 race restricted weapons have been added.
Play it to find out what's in it.(Where did I hear that one before.)
Direct Equiums Mystery
Steam Equiums Mystery
Steam    Equiums Lite Lite
Direct  Equiums Lite Lite



A very plain version of Equiums. One faction plus player colony. One horse scenario with passive coolers already researched.
No foods, no weapons, no extras, no race restrictions. Only tails and heads. Can eat everything and anything.
More chances of going manhunter now.

Steam     Equiums Anything Goes
Direct  Equiums Anything Goes

Weapons pack for Equiums and Equiums Anything Goes mods.  Has 7 weapons in it.  It is race restricted and has race restricted research.  Equiums can still use other non restricted weapons.

Steam     Equiums Weapons Pack
Direct  Equiums Weapons Pack


Have to use this patch for modded weapons for the whitelist to work properly.

Steam     Equiums Weapons Whitelist Patch
Direct  Equiums Weapons Whitelist Patch



Separate Storyteller pack now.  2 Storytellers.  Custom incidents such as silent raids, killer horses, killer rabbits, and manhunting turtles.  Customized animal races for the incidents.  Man in Black for normal play and Horse in Black event for my race mods.  Right now works with Anything Goes, Equiums, New Equiums, New Equiums Player Only, and New Equiums Faction Only mods.
Steam  Equiums Storyteller Pack
Direct download    Equiums Storyteller Pack



For those who want to go retro.  Unable to upload to steam workshop in newer Rimworld versions.

Direct download:  Equiums A16


Direct download:  Equiums A16 Mars X Edition
Equiums A16 Mars X Mixed Race Start Only

My Rimworld Mods  Mediafire links.




Dropbox B19 ver.  https://www.dropbox.com/s/l9ia71npbplslz8/Equium%20Horse%20RaceV019_7.zip?dl=0
B19 release   Work in progress.  Added some RBSE, VegGarden, and GouRIMet functionality. Various experimental elements.
Dropbox new https://www.dropbox.com/s/j56qqjs1n3ckqow/Equium%20Horse%20RaceV12.zip?dl=0
Added patch for haygrass.  Haygrass can now be grown in hydroponics basin.
Restricted foods.  Works with gouRimet 1.0, Vegetable Garden, U.S Military Kit, and Rimmu-Nation - Camping Stuff.
B19 RBSE Patch Here  No Steam release.
https://www.dropbox.com/s/bdjp7pgmujd7n57/EquiumsRSBEPatch.zip?dl=0
EPOE Patch Here
Steam  http://steamcommunity.com/sharedfiles/filedetails/?id=1221180509

Do not forget the Alien Races framework  by erdelf.

Rocka is still the original owner and I am now the new dev working on this mod and a plan for a new one.  Steam does not allow multiple devs to upload updates to the same id.  Shows a lack of efficiency.
Let me know what you think.
Thanks for your cooperation.
My other mods:  https://ludeon.com/forums/index.php?topic=49042.0
My Discord server:  https://discord.gg/rrbdJdT  appropriately named "Will I Ever Get This Done?"
My Twitch channel:  https://www.twitch.tv/hauvega