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Topics - Dukkha

#1
General Discussion / Deterioration change?
September 26, 2018, 01:36:07 AM
So hey, does deterioration no longer effect weapon and armor stats? (aside from market value)
I have to say, I really miss that mechanic of the game. It was a nice touch of realism that really kept me on my toes keeping all my equipment new and well taken care of. It was also great for story building. I really hope it gets reimplemented.
#2
Bugs / Make stone blocks skill restrictions
July 07, 2017, 10:48:33 PM
When making stone blocks, the allowed skill slider draws from the pawns construction skill rather than their craft skill.
#3
Bugs / History window upsets game timing
January 14, 2017, 01:09:37 AM
Save file attached.
When I open the history window on normal speed, everything gets choppy and slows down. When I open it on double speed, everything gets exponentially choppy and exponentially faster.
If I wait to long to close the window, I'm flooded with error messages. If I don't take to long to close, everything goes back to normal.

https://drive.google.com/file/d/0B2S4MAZJfJojY2w5MkdmOVhQdUU/view?usp=sharing
#4
Bugs / A16 Caravan - Wargs reduce days of food to zero
December 31, 2016, 02:38:42 AM
60 days worth of food for my caravan. Add a single Warg, and that gets reduced to zero days.
One hungry dog.
#5
Bugs / Surgery Bug?
December 28, 2016, 02:31:04 AM
So I realise people have been commenting on surgery success rates but throughout the course of my three year colony I can't believe that all this fails/deaths are just bad luck.

My level 17 doctor, 98% success rate, regular medicine, hospital bed with vitals monitor, just failed a leg implant twice in a row. I must have made 15+ surgery attempts in this colony; Four of them have succeeded, three of those were due to glitterworld medicine, and there have been four deaths. If I include prisoner harvests I've killed about 4 of them for 1 lung.  My doctor would have been a lower level in the past but was always above 90% success rate plus medicine/bed bonuses.

There has to be something up with the formula, there's no way this is just bad luck, and I have trouble believing this kind of failure rate was intended.
#6
So in my current colony I've had 5 surgery attempts and 4 of them have resulted in deaths. The most entertaining of which being my top solders head getting torn off during an eye upgrade.
My doctors are level 14 and 16. The patient is always in a hospital bed and I'm using regular medicine.

Am I just have terrible luck or is anyone else experiencing terrible surgery odds with A16?
#7
I keep getting an alert that my colonists are going on a Go-Juice binge, but they end up taking Penotycyline and leaving the Juice alone.
#8
Rescue (rather than capture) escape pod survivor.
Will not allow feeding or healing (No popup menu with doctor selected)
Doctor on highest priority will still not tend to survivor.

Survivor gets hungry and tries to eat a live rabbit. Survivor gets his @$$ kicked.
Rescue survivor again.
This time I am able to tend to survivor as expected.
#9
Bugs / (A16 unstable) Caravan bug
December 12, 2016, 04:26:51 PM
Tribal bulk goods caravan arrive.
I sell some leathers and stone blocks.
I buy a kevlar helmet.
I click accept.
Transaction seems to go through, but the trade window does not exit. I click accept again and get the errors you see in the background. Pressing Esc closes the window and game resumes as normal.
I get all the silver for my leather and blocks, but I do not get the helmet. I didn't have to pay for the helmet.
http://steamcommunity.com/sharedfiles/filedetails/?id=817282180

I try selling other items: I can.
I try buying other items: I cannot.
http://steamcommunity.com/sharedfiles/filedetails/?id=817288988

Another trade caravan arrived pretty much the same time as this one (what luck).
I cannot buy or sell from the second caravan.

I go back to the first caravan. I cannot buy from that one anymore ether (or sell).

I saved and quit and will not reopen in case a dev has interest in it.