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Topics - Rothbomb

#1
One of my pawns started crafting a charge rifle and left it unfinished on the machining table. Now, my other pawns are unable to use the machining table and it says (materials needed) if I try to prioritize using it for anyone other than the original worker. Besides the unfinished charge rifle, there are plenty of materials in my stockpile to finish the bills.

Steps to recreate:
1. Have Pawn 1 start creating charge rifle
2. Have Pawn 1 stop crafting, leaving unfinished charge rifle
3. Attempt to have Pawn 2 use machining table
#2
Bugs / [A16] Colonist disappeared into transport pod
December 18, 2016, 04:42:58 PM
While planning how many transport pods I needed for my entire colony, I paused the game and clicked "load launch group" on a transport pod, selecting two colonists that would fit in together. I then cancelled the launch. A few minutes later, I noticed that the lighter of the two colonists was missing and that clicking on him at the top of the screen no longer highlighted his image, though it still displays as though he is in the colony. Double clicking on his image moves the camera over the transport pod that I temporarily told him to load into, but the pod shows that it is empty. I cannot access his needs (he is unselectable), but I have gotten no mood or starvation warnings about him. I tried deconstructing the pods and nothing changed. Double clicking his image simply took me to where the pod used to be.

Steps to reproduce:
1. pause game
2. select load transport pod
3. select pawns and accept
4. cancel launch

Save game and log: https://drive.google.com/open?id=0B_MJpfumKws-UVROSUlNdnlGNm8

Note: the pawn in question is named "Rugged"
#3
Description: My muffalo was injured by fighting boomrats and the resulting explosions. It is now resting and healing. Whenever the job giver attempts to assign my handler to milk the muffalo (100% milk), I get the debug message "Pawn started 10 jobs in one tick thinkResult=(job=Milk A=Thing_Muffalo... sourceNode=RimWorld.JobGiver_Work) lastJobGiver=Rimworld.JobGiver_Work" which quickly fills the debug console. Attempting to manually assign someone to milking the Muffalo results in a stack overflow.

Steps to reproduce:
1. Have injured muffalo with full milk
2. Rest on animal sleeping spot
3. Allow game to attempt to assign milking

Savegame and log: https://drive.google.com/drive/folders/0B_MJpfumKws-QUhfeXIyeFliQkE?usp=sharing

Note: Upon viewing the log file, I realize that the save file is from 16.1390 and the game is on 16.1391. If this renders this report pointless, I apologize.

p.s. what do you cool a room with other than air conditioning? I always get my posts rejected because I can't answer that captcha question (I say "conditioning")
#4
A tree, one of my pawns, and my yorkshire terrier were standing in the shadow of a wall. Their shadows appear to cancel out the shadow of the wall, leading to the area in their shadows being brighter than the surrounding ground.



Ideally, stacked shadows would decrease light level even farther.

To reproduce, simply send a pawn into the shadow of a wall.

Log and save file:
https://drive.google.com/drive/folders/0B_MJpfumKws-TTVVcFpfVU1lM2s?usp=sharing