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Topics - Asteru

#1
Help / Altering priority of Work types help
March 31, 2017, 11:01:30 PM
Greetings,

I'm not a big fan of the order of subjobs for each work category, and want to move things around a bit, but thats obviously not able to be done in game, so i started poking around and i believe i found that its handled via the priority setting within the <WorkGiverDef> area of the xml file, and i want to verify that i'm not being dumb here in my thinking. In order to alter it, i'd have to gather up all the WorkGiverDef entries from all the various mods i have installed, and combine them in my own XML file, and play with the numbers for priority to adjust them to where i want them to be in the order i want them, then load that new "mod" with the new xml file at the lower end of the mod load list so it overrides the defaults?

Also, is it possible to actually move an entire category, or are they hard coded by the game itself. For example, i love the fluffy management mod, but since its typically a quick easy task, i'd rather just have it as a 1, and be done early on after say flicking. I wasn't sure if that is possible or not though like the sub jobs for each category.

Thanks for your help.
#2
Ideas / Construction priority
March 15, 2017, 11:33:53 PM
There is already a mod out for setting haul priority for items, and it would be extremely helpful to be able to set a construction priority as well on blueprints. I've been dabbling a bit at "Oxygen not included" and while playing it i realized how much i really like the idea of a priority system for construction, even if its something like the existing haul priority mod with just "high" and "highest" compared to the 1-9 setup ONI has in place.

While having build orders out already, and something comes up where you need to rush it, currently you need either forbid the other construction so they will build the rush area automatically with the ai, or right click the new thing to be built. That's all well and good when its a workbench or single item, but a wall where you often enough have to right click forcing them to build every single wall piece gets really annoying.

Anyone have any other ideas or critiques?