Hi everyone, this will be my first mod release, it's nothing fancy, just simple xml changes for vanilla RimWorld to see if i'm up for more in the future

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This mod is called Vanilla Armory Plus, and like the name sais, it's purpose is to expand vanilla RimWorlds armory, by unlocking production options at the machining table for:
Frag grenades, Molotov cocktails, and Emp grenades
The Triple rocket launcher and Doomsday rocket launcher
The Charge lance, Inferno cannon, and Heavy charge blaster (Mechanoid weapons)
Personal shields and last but not least...
The ever elusive psychic foil helmet (of power!)
The current (v0.5.0) edition lacks any resource cost at the moment, and everything but the mechanoid weapons only requires 1 unit of work, mechanoid weapons require 10,000 at the moment. (Based off minigun)
To be added:
realistic but fair resource requirements
work effort that makes every item worth the time spent making it
appropriate research requirements for each item (if needed)
Download can be gotten here:
https://github.com/PrimalLord/VanillaArmoryPlusNote:
The purpose of this mod is not a full balancing mod, nor will any weapons already available to be created be modified in any way.
The main purpose of this mod is just to get a start into modding. (if i take a liking to it)
This is not a professional work and may not be completed, while i got this mod working on my end it may not work as intended for you, at the moment it will cause yellow errors due to not having costlists, but it shouldn't cause red errors.
Please leave all thoughts, concerns, and feedback below, and while likely someone else has done this same thing already i have no knowledge of it.
There will be no steam release unless someone else puts it on there. May cause compatibility errors with any mods that effect vanilla weapons and armor.