Hey guys,
Just wanted to know if it is possible to make a entity go after a sound source, for example: one of my pawns throws a molotov/shoots a gun, is it possible to then make a entity go after the sound source (so the place where the molotov was thrown or the place the shooting came from).
I'm not really experienced with modding sound-related things in this game, so any help will be appreciated!
Just wanted to know if it is possible to make a entity go after a sound source, for example: one of my pawns throws a molotov/shoots a gun, is it possible to then make a entity go after the sound source (so the place where the molotov was thrown or the place the shooting came from).
I'm not really experienced with modding sound-related things in this game, so any help will be appreciated!