Given that Tynan has said that he wants no suggestions on the announcement thread (https://ludeon.com/forums/index.php?topic=41766.0), and instead asked they be in the suggestion thread, I thought it may be a good to set up a small/quick change/fix request thread. My idea is that this thread should be things that the devs should be able to remedy easily before 1.0 is live, so not things like vehicles, a factions overhaul, new concepts, new furniture that needs to be drawn, new raider A.I, etc
My three, which I have mentioned before on other threads, are as follows:
1) Sell all deadman's apparel button - I would love a simple button on the trade screen where a player can click, once, and all the deadman's apparel that is sellable moves to the 'sell' side of the slider. This would save having to go through and click each one to sell, which is slow and boring when you have collected several raids worth of useless clothes.
2) Deadman's apparel debuff removed after some time - For armour at least. If a pawn decides to wear an armoured vest by him/herself, it always seemed odd to me they would have the negative buff for it coming from a corpse. I get it if i force them, but they chose to wear it. That said I think after a while, when that vest has saved your life several times, people would't care it was from a deadman. 6 months before the debuff is removed seems reasonable to me.
3) Longer time after successful base attack - As I have mentioned in other posts the time players have to reform their caravan after a successful mission is weird and makes little sense. You attack and destroy an small outpost, or get ambushed, and you get more time to heal your pawns, collect resources, and reform the caravan than the 24 hours you get for destroying a much tougher base.
My three, which I have mentioned before on other threads, are as follows:
1) Sell all deadman's apparel button - I would love a simple button on the trade screen where a player can click, once, and all the deadman's apparel that is sellable moves to the 'sell' side of the slider. This would save having to go through and click each one to sell, which is slow and boring when you have collected several raids worth of useless clothes.
2) Deadman's apparel debuff removed after some time - For armour at least. If a pawn decides to wear an armoured vest by him/herself, it always seemed odd to me they would have the negative buff for it coming from a corpse. I get it if i force them, but they chose to wear it. That said I think after a while, when that vest has saved your life several times, people would't care it was from a deadman. 6 months before the debuff is removed seems reasonable to me.
3) Longer time after successful base attack - As I have mentioned in other posts the time players have to reform their caravan after a successful mission is weird and makes little sense. You attack and destroy an small outpost, or get ambushed, and you get more time to heal your pawns, collect resources, and reform the caravan than the 24 hours you get for destroying a much tougher base.