For example, an item of clothing that is only craftable if a tool station is linked to tailor bench.
If it's not possible in the core, where in the code should I look to establish such possibility?
Specifically, I want to mod in cooking recipes that can only be done if there's a new facility, "water pump", linked to the cooking stove; to effectively add water requirement to recipes while keeping water abstract and not bothering the player with managing it as an item. As well as lock some recipes behind purchasing high-tech, not-craftable-by-rimworlders furniture without having to have said item be a workshop, thus also limiting amount of superfluous workshops.
If it's not possible in the core, where in the code should I look to establish such possibility?
Specifically, I want to mod in cooking recipes that can only be done if there's a new facility, "water pump", linked to the cooking stove; to effectively add water requirement to recipes while keeping water abstract and not bothering the player with managing it as an item. As well as lock some recipes behind purchasing high-tech, not-craftable-by-rimworlders furniture without having to have said item be a workshop, thus also limiting amount of superfluous workshops.