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Topics - Grimsurgent

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Releases / [1.0] Mo Drugs (v2)
« on: January 23, 2019, 10:50:55 PM »

Welcome to my Mo Drugs Mod!

Personally, I felt that there was a lack of drugs in the base game, so I took it upon myself to add some new ones, and make it vanilla friendly. Most names, and most textures are close to vanilla, and the balancing is based on vanilla as well. There are a total of 14 new drugs, listed below:

Berserker Drink

Blue Ice (Blue Meth)

Chem-Mud (Fentanyl)


Mud (Heroin)

Inteli Max


Ice (Meth)

PainAway (Oxycodone)

Red Ice (super meth)

Relief (Codeine)

Wide Eye (MDMA, Ecstasy)


Zopiclone (sleeping aid)

There is also a CE compatible version, which makes some of the drugs reduce suppressability. This is V2, so there may be some balancing issues or other things I need to fix. Just reply or DM me on discord if you find anything (seanandjay29#2651)


Updated the versioning so it would stop giving yellow errors, and some stimulants now alter a pawns hunger rate as suggested by someone.


CE Version

Outdated / [B18] 20th Century Weapons Mod CE Patch
« on: June 12, 2017, 01:30:57 AM »

This is the standalone version of the 20th Century Weapons Mod Combat Extended Compatibility Patch. You do not need to have the normal version of 20th CWM for this to work. All credit goes to xo-xo-xo for making the original mod. Use this however the hell you want. I might make more patches in the future, if theres a high demand for them.


UPDATE B18: Updated to B18, rebalanced melee weapons, added melee to most kf the guns. This release may or may not have a couple of bugs so let me know if anything seems wrong.


Outdated / (A16) 20th Century Weapons Mod CR Patch (NO TURRETS)
« on: February 16, 2017, 08:20:02 PM »

Hi guys, I decided to update this mod when I found the A15 patch files and the mod maker couldn't up keep the patch. I haven't been able to make the turrets work yet, so this release will be without them. Please inform me of any bugs you may find, as I am pretty new to mod-making.

All credit goes to xo_xo_xo for making the original mod, I just updated it.
Use this however you want.


link to original mod:

General Discussion / Any raider loadout mods?
« on: February 04, 2017, 07:16:11 PM »
Are there any mods out there that change how raider weapons are selected? I'd like raiders with better, higher quality weapons to increase difficulty, but not all charge rifle op-ness. Like superior assault rifle and the like

General Discussion / How would one create a new faction?
« on: January 08, 2017, 08:57:55 PM »
I'm not sure if this is possible, but is there a way where I can create my own custom faction, where I control what they wear and what weapons they use?

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