I grow my colony steadily, progress is slow. I adjusted research rate to 25%, in addition my ideology has research rate cap of 25%, so I imagine it's 25% of 25%.
In early game quests seem to be on par with colony's developement, but then there's a sudden jump to really demanding quests, with huge compensations. If the quest asks to build something, in early game the size is something like 5x7, then 7x10, then 12x20 and suddenly it asks to build 41x45 size construction, the rewards being something silly like a marine armor & 3500 units of plasteel. What would I do with so much plasteel? I play 400x400 boreal map, but still places where I can put 41x45 construction are very limited on the map.
Some quests which demand combat are okay but some of them are off the charts. I have 16 colonists capable to fight, and I should fight off a double raid with 30 heavily armed pirates and 150 imps? Again rewards are something like 2 body parts and 2900 units of uranium.
Could you rebalance the quests and make the rewards more interesting than something + something + 3500 plasteel?
In early game quests seem to be on par with colony's developement, but then there's a sudden jump to really demanding quests, with huge compensations. If the quest asks to build something, in early game the size is something like 5x7, then 7x10, then 12x20 and suddenly it asks to build 41x45 size construction, the rewards being something silly like a marine armor & 3500 units of plasteel. What would I do with so much plasteel? I play 400x400 boreal map, but still places where I can put 41x45 construction are very limited on the map.
Some quests which demand combat are okay but some of them are off the charts. I have 16 colonists capable to fight, and I should fight off a double raid with 30 heavily armed pirates and 150 imps? Again rewards are something like 2 body parts and 2900 units of uranium.
Could you rebalance the quests and make the rewards more interesting than something + something + 3500 plasteel?