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Topics - thestalkinghead

#1
Ideas / sort stockpile
April 16, 2016, 02:14:46 AM
i have had many times where stacks of items aren't full but they are spread about in the same stockpile, which can quite often mean that precious grid slots are unnecessarily used up (in a refrigerator for example)

i think it would be handy if you could manually order a colonist to sort either an item or the whole stockpile so that stacks of items aren't spread about when they shouldn't be
#2
a colonist picked up some fertilized tortoise eggs to use as training food, i made them drop the eggs because i wanted more tortoise, but when they hatched they were wild and i had to tame them if i wanted to own them
#3
Bugs / crafted weapons left unfinished
February 20, 2015, 10:45:27 PM
steel weapons that i try to craft keep just being left unfinished and non interactable with the right mouse button and it seems no matter what i do they don't get finished, am i doing something wrong?

also leather pants kept being left unfinished and stored in the stockpile, but i could right click on them and choose to either smith, stone work or tailor them, tailoring would finish it though.
#4
Ideas / Hunting zones
October 03, 2014, 11:06:11 AM
i think the ability to make a hunting zone (similar to the home zone) would be useful for automatic hunting, so every time an animal is in the zone they are tagged for hunting and if they leave the zone they lose their tag (like fire extinguishing), and possibly having filters for hunting different animals would be useful if you don't want boomrat hunting for example.
#5
Ideas / organ harvesting
October 03, 2014, 09:07:05 AM
i love the new organ harvesting feature, however i think a few improvements could be made, for example i think unless a person loses their heart and both their lungs they should live a short while afterwards (it could be interesting to sell a dying prisoner or have them go crazy and riot because they are dying), i removed someone's liver and they just died instantly, so i couldn't remove any more organs.

which brings me onto the next improvement you should be able to harvest organs from a freshly dead body, that could become a bit of a gold mine but maybe a person would need a certain level of medical skill to perform organ extraction (so only a few people could harvest organs) without damaging the organ and also organs could get damaged by whatever killed the person, also maybe if this was added he could add the need to build a container for organs to be stored in and sold, so it wouldn't be easy to make piles of money off of a slaughter.

in addition i think more organs could be used for transplant like maybe legs and arms could be transplanted, also animal organs could be transplanted but have very little market value, like you could give one of your colonists a deer heart and they may be more energetic and walk slightly faster, or give them monkey feet and they could hold an extra melee weapon with it, or maybe some organs would give debuffs but it would be better than death or if you are mean it could be worth the money for the human organ.

any other organ harvesting suggestions anybody?
#6
when i backed the game on kickstarter i only really had enough money at the time to be an influencer, but now i would at least like to upgrade to pirate so i can have my name in the game, is there a way to do that?
#7
General Discussion / Farm Designs
November 09, 2013, 08:30:16 PM
this is my design for a compact but very productive Hydroponic farm, every piece of the farm is brightly lit, what designs are you guys using?

#8
General Discussion / Post Your Base
November 05, 2013, 03:35:40 AM
I'm not sure if there is already a topic like this, but post screenshots of your base here: