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#1
Outdated / [A17] Yes, Vehicles
July 21, 2017, 07:18:18 PM
V:1.0
--A true implementation of vehicles into RimWorld!--

R E Q U I R E S J E C S T O O L S ! https://github.com/jecrell/JecsTools

First off, a big thank you to Jecrell, without him none of you would have this!

This mod is a 'simple' implementation of a truck into our lovely rim world, you can load passengers, as well as equipment for both crossing the map and for caravanning.


<Making the Vehicle>

To acquire a vehicle you need to research Machining and Smithing to acquire the Vehicle Table. Here you can construct a box filled with vehicular pieces.

To construct it, instruct a pawn to follow the included manual in the box. Upon following guides 1-Z on your ikea manual and throwing away the last 5 screws, your pawn will have succesfully assembled a working scrap heap!

Upon assigning a driver, you must instruct the vehicle to draft itself for glorious duty

*Just like any partially oiled machine, youll have to fill and power it with Chemfuel! (not included)*


<Notes and Help>

If your goal is caravanning, please ensure the loaded driver moves the loaded vehicle to the edge of the map.

Save Load Safe (but once you go vehicular, you cant turn back >:D )

No one else should show up on your door with any of this stuff (Honestly, untested...)

Non-Steam link: https://github.com/mason3ck/Yes-Vehicles

Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1082473678

Bugs will be plenty in this mod, but hopefully none that'll break your game!
#2
So, I woke up to about 20 messages on steam all talking about how "they" used LordZarmack's textures, and supposedly one of mine.

Turns out it was the fallout mod and so I followed it out. There were like 4 textures that were claimed to be taken, 2 of which got dropped. So no my textures were not used, but there was a legitimate DMCA claim on the others.

Only reason I'm posting this is that the entire mod and thread got torpedoed and I don't know how it all ended, other than LordZarmack got banned from the steam discussions now?
I doubt most people heard about this, but I thought id ask, cause from what I've seen its a bit hypocritical of everything that's happened.
#3
Mods / Mod Coding Help Needed for Helicopters
January 27, 2017, 11:40:57 PM
Yes I'm making helicopters, I just don't know how Rimworld mods are set up and I also believe I need to do C#.
Let me give you the scoop on how this mod code-wise would work.
As of now drop pods land, then after 100 ticks, break themselves up, leaving the internal components, and some slag on the ground.
To prevent bugs, they also cannot be opened once launched, meaning the code is split into two, one for entry and one for launching the drop pods.

All I need to do is: (Ordered by importance)
-Remove the tick timer
-Allow Re-launching from anywhere
-Increase Fuel and Storage size
-Change the image from a image of a powered off helicopter to one with "moving" blades before it is launched
-Allow Building the vehicle away from refuel stations, and allowing it to take chemfuel from it's storage (Not a priority)

I can do graphics and for the most part read code. I don't know what a Rimworld mod needs in its directory to work, nor do I have the C# skills to get most of this working (though I know where it all is)

Halp
#4
Help / Door Harcoding
January 22, 2017, 02:53:13 PM
I'm trying to make 1x2 and a 3x2 door mod. I've noticed however that how doors act seems to be hardcode (C#?) and I would like to know where I need to look/do to increase the object size. Also wish to remove the splitting effect of the doors parting, and simply have the whole door move to the side. thnx in advance!
#5
I created a challenge, in which I need to make Rebel base (Star Wars, yes) in a jungle, as such I downloaded a forest mod that made jungles WAY more dense, along with more predators.
So life went like this:
>Under constant predator threat, everyone in pairs of twos and armed to the teeth
>Build giant metal wall around a mountain, which I used as a base
>Things fell on a not so nearby beach, which meant going through the jungle
>Each time they went out I had to watch for predators gunning for them, in which I would melt their faces off with concentrated fire.
>Speedy, one day, wasn't very speedy and got injured by a cougar, but makes it home with some cuts
>The long travel through the forest meant he was in the hospital longer than normal, due to blood loss.
>A Cougar comes to the front door, "What's it doing?" *Hunting Speedy*
>Kill cougar
>Another appears, same thing, same ending
>8 more do this, until finally speedy is healed
>m8