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Topics - RolanDecoy

#1
Bugs / Unable To Treat Patient
January 17, 2017, 03:38:01 PM
Mods: None, clean game.

Scenario: Custom, self-made using the in-game editor. Single starting player, Start With 1 survival hunting rifle, Start With 25 packaged survival meals (or some such). Nothing else.

Description: I had a crash victim, carried to a medical bed, but unable to treat her wounds. The option states she's not wounded, but her stats say she'll be dead in a few hours. Haven't messed with Steam or Workshop or anything like that, in-game or on Steam.

Cause: Unknown.

I paused the game earlier, had dinner in the meantime, did some other stuff around the house, came back, unpauzed and all was well in the world. The pauze session lasted for at least 2 hours, so thought it might be relevant. I didn't ALT+TAB or otherwise shifted focus to a different program.

The victim spawned on a border tile south of the map, so on the lowest row of tiles.

Noticed this when uploading the screenshots; The victim has the same handle as one of my people (in fact, my starting player). Maybe relevant? I changed his handle later in the game to 'Farmer', to specify his occupation and give a hint to his interests and skills, which is the same as the victims. I'd imagine they have their unique ID's or some such, but thought I'd mention it anyway.

Replication: Unknown. First occurance, and I can't exactly decide for the game where to spawn it's victims.

Tried solutions:

Save the game, load the game. Still unable to treat patient.
Save the game, quit the program, restart the program, load the game. Still unable to treat patient.
Rename player, save game, load game. Still unable to treat patient.
Rename player, save game, quit the program, restart the program, load the game. Still unable to treat patient.

I have accepted the loss of this patient (at least I can sell the clothes...and no, I'm not going to eat the body), but it raised an eyebrow...

Screenshots:
http://images.akamai.steamusercontent.com/ugc/105106988869639279/2D6B728DCBFC622AD6602F67B99FC7B037ABB795/ (http://steamcommunity.com/sharedfiles/filedetails/?id=844617043)
http://images.akamai.steamusercontent.com/ugc/105106988869640446/6628E65BE727C3C7B18E7B3F7494462FAAE0B9AB/ (http://steamcommunity.com/sharedfiles/filedetails/?id=844617278)

#2
Ideas / Scenario Option: Start Without Research
January 17, 2017, 03:14:14 AM
Just a simple one (I think), that I found oddly missing, or just seem incapable of finding in the scenario editor; The ability to start off (not disable) without certain technology. I can't shake the start without Electricity, which doesn't make sense to me when one wants to start a game with very basic tech survival and crawl up from the dust as it were.

Alternatively, assume starting without any research (short of the research table, if that has any research dependency) in any scenario, although that would also mean adding 'Start with research' to all the scenarios people have already made, re-adding all the standard research that is currently done by default.

I don't have a problem with the tree itself, as was previously mentioned in a different post, but it seems tree-space thrown away by always starting off with some research always already been done from the get-go.
#3
Ideas / Configurable Vents
January 17, 2017, 02:30:22 AM
Ran into problems where an airvent let heat bleed out (after room being compromised...don't want to talk about it), and replacing them all with conditioners just seems wildly over expensive. Can we have the option to open / close the slats in the vents?

I'm thinking reducing, but not completely stopping the heat exchange (unless you'll want to add a rubber or some such to properly insulate, but that would overly complicate the suggestion).