Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - forestfey

#1
...some of you might remember me being in a rather chaotic state of mind at the beginning of the year, sorry again if I may have crossed any boundaries due to that. There's still a lot of reflection about this going on at the time, which has a somewhat therapeutic value to me. Recently I remembered, that I made a lot of screenshots of the Rimworld-savegame I was playing back then, also when I was in the hospital (which means offline, like, for real, because I didn't even have a smartphone), and now I am slowly working through them, carefully triggering memories of my episode of madness, and thus "unlocking" some of the weird mental connections I must have made at the time.
This is really helpful, admittedly, especially since I come into an area where some things, in "code" back then, start finally making more sense (or sense at all. It's all very symbolic). Who knows, maybe even a P.h.D worth of work, that depends on where my research is going to lead and if I can find academical support. Even if it's still very abstract, I now know where to start reading up, and that is a satisfaction by itself, thinking of game-theory of social interactions, ethical dilemmas and involved neurobiology.
So thanks to Tynan, the dev-team and also the community for making this possible. Meerkats rule!  ;D

sample picture here
#2
there's a hilarious paper including sample dialogue and advice on how to avoid that in the future...

...and nothing a little game of imaginative gattacaptcha couldn't make even moar intriguing?
(sry, I couldn't find a free version as of now)

http://imgur.com/a/7F4xA
#3
Help / Resource: Animal Sound Database
January 31, 2017, 05:42:46 PM
My search wasn't able to dig out something comparable, so...

http://macaulaylibrary.org/

...it's a VERY comprehensive, rather academical database. Since they have migrated, they apparently still haven't figured out some of the... UI problems, though. How sad...
That might a little bit annoying if you're looking for something specific from the start-page, but the advanced search tool provides a whole array of options even a taxonomist couldn't complain about. Just make sure you actually press the "binocular" search button at the bottom.

Be warned, though: Since it's some sort of zoological record or catalogue, most of the sound-files seem to have an according, spoken "index-preface".
If cutting that out is too much work, you should probably look in another database (like I did before I remembered there was something like this). But with those other DBs, you probably can't be so sure that it's really the species you're looking for, compared to MacaulayLibrary? ;)
(if that accuracy is needed at all)
#4
Right, after yesterday's incident and the wise closure of the thread, the gears in my probably slightly differently wired head seemed to be relentlessly determined to not let me sleep properly and instead, go over this again an again. So the following is possibly biased by a specific, sore-eyed grumpyness most of you probably are familiar with yourself. Please take that into account before giving in to any spontaneous reaction to this. I would be grateful. Thanks.

It's a bit hard to find a start, because it's such an abstract meta-topic...

We all know this community is comprised of people from most different background, nationalities and... languages. You also might be aware of the hypothesis (?Theory? Fact? Study-Result?), that the type of language you use at a given moment also shapes the way you think, in terms of setting perceptional focus points at least. Obviously, the general agreement or consensus here was English. Cool, that is easily accessible for many folks.
But it also means that ALL of our different language-backgrounds have to be brought to the smallest, common denominator. This is difficult to do without occasional misunderstandings (content person VS content-person, anyone?^^), completely normal thing.

There is just a few thing about this, I'd like to remind the community of:
In written communication, the form that is most abundant on the interweebs, there is a lack of certain "signalling channels" humans have for picking up social cues IRL.
Yes, silly, I mean posture and facial expressions. Smileys/Emoticons can't make up for this, especially since they are consciously chosen and not involuntary "tells" that play a major role in discerning, interpreting the intentions and motivation of my counterpart during a social exchange.

Now, add to this the additional level of having different cultural backgrounds, with according phrases/ figures of speech and thought-patterns. Misunderstandings are preprogrammed, inevitably.

And then there's also people that are wired differently and might have major difficulties with all this in general (the Autism-Spectrum-Disorders in this case)...

I myself have sometimes trouble with differentiating explicit- and implicitness, even in my native tongue German. It's even harder in English, and only a lot of practice and open communication paired with the preparedness to admit own mistakes, can overcome this imho. But only if all participants of the exchange commit themselves to these principles...

It can be rather confusing when you realize that in some, specific cases, behaviors that are usually labelled as asocial can become the opposite. You might not be able to tell which is which in what situation. Or at least not be able to tell with the same accuracy "neurotypical" persons so heavily rely on and obviously take for granted.

To demonstrate the confusion-possibilities if you are insecure about how all this interhuman-friendship-stuff works at all, let me give you an example where "racist explicitness" may be acceptable or even facilitated:



Now, imagine you feel like some sort of alien on a research-expedition to earth, studying human behaviour with the assumed goal not to be recognized as the alien that you are... How sure can you be to put stuff into the correct context, 3 of 10 cases, more, or less? And then successfully apply what you think you have learned about these strange, almost hairless, bipedal mammals that seem to be so preoccupied with maintaining specific personality-images of themselves, too...
Does that make any sense?

I know this reads like a "check-your privilege"-rant, and to some degree, admittedly, it really is.
Believe me, 2 or 3 weeks ago I wouldn't have expected at all to EVER get into a position where I actually could want to hold one! And now look at me...

I would also recommend to read this comparably short and easygoing paper I had already linked in the ominous thread yesterday, it's about cooperation, its evolutionary stability under which circumstances and socio-corrective punishment-systems in different types of society: http://rstb.royalsocietypublishing.org/content/365/1553/2699.short (no paywall!)

-I have met the cleanerfish-man Mr. Bshary (one of the authors) personally, and came to think that he is a person with one of the most calm vibes I have ever encountered, just a personal take.
If you find this shit interesting and would like to know more, drop me a PM and I will dig into my shamefully neglected archives to recollect my other favourite papers and reviews regarding cooperation, audience-effects and "lying".
Cheers.
#5
see title. Or a factor for calculating bodymass, whatever...

Where is it, what are its relations/dependencies and where can I define it otherwise than default in my pawnthing-def?
#6
I don't know why no-one has made dinosaurs so far, but there's some prehistoric mammals we already have. Let me make a quick species inventory...
  • Mammoth: check, even though not vanilla.
  • Megatherium: check. And I will continue to call it this, correctly.
  • Wooly Rhino: check, even though not vanilla.

...So you're telling me, no-one has made a proper Smilodon or Sabretooth texture neither???
Have I forgotten anything that's already there?


(edit: I saw Hydro is working on a wooly rhino)
#7
    Forestfey's Modley Trading Outpost

    ...You approach a weathered log-cabin, smoke curling from its chimney. It is almost lost between racks and rags of animal skins, stamped gunnysacks and cargo boxes, along with bales of fabric and the unmistakably smell of cooking stew.
    As you come closer, you notice the sloped glass-faces of an underground greenhouse blending into the little hill the cabin leans on...

    A dog barks inquiringly.
    Trespasser or Visitor?

    1.0 Release Mods:
    A list of older versions of my mods can be found below, dowloads are provided in the respective post.

    0.19 Mods:

    0.18 Mods:

    0.17 Mods:

    0.16 Mods:


    WIP:

    • New textures: Expect mythical wolfes! (Coop with Xen)
    • Refining of existent mods
    • MOAR animals including encyclopaedic descriptions: Vertebrates only, mostly mammals planned. Ideas for one xenozoological species, too.
    • the onionous trollogre: Yeah... rather some concept work yet, than anything properly moving. I guess I could use help with that!

    Downloads:
    To download, go to the specific mod in the list above, click the link and choose one of the provided options you can find in that post under "Downloads".

    The latest versions of my mods are also available on steam workshop (also check out the Cities: Skylines content if you're interested):
    http://steamcommunity.com/profiles/76561198083415891/myworkshopfiles/?appid=294100


    Licensing/Modpacks:
    Feel free to use my content, provided you give the due credits somewhere publicly accessible over the web. In the spirit of collaboration, I'd like to be informed before you publish anything that contains my (or parts of my) work, but as an artist, I can also understand if you "need" to get something out there aqap and cannot wait for a definite go from me. At least let me know, that's all... =)

    [/list]
    #8
    A little story I have already begun to tell elsewhere, and that still seeks more continuation... if you're interested? https://www.reddit.com/r/RimWorld/comments/5nxr7s/mods_roleplay_when_the_ancient_gods_mean_very/
    #9
    Howdy colonists, just came here and introduced myself; I made the "new" GermanShepherd that's on steam's workshop (http://steamcommunity.com/sharedfiles/filedetails/?id=844084979 ...new compared to the one from Skullywags DogProject).

    Majorly interested in content-mods, because I can get artsy there, I'm just getting started and have almost no (personal! But access to^^) experience in software development and documentation-procedures whatsoever... so I might quickly run into some difficulties when I want to try out specififc things.

    But I already have an idea for one quite specific thing, which I have no clue how to set it up, if a simple xml-script would suffice or if I had to get into assemblies, C# and stuff.

    I know it should be possible, because there's at least 2 other mods that show some of the functionality/methods I have in mind... ("ED shield generators" and "Path Avoid").
    So, the idea is: An object that has some sort of "aura" or field around it to keep away all wild/untamed animals, except for crazed ones.

    How do I approach this? Any suggestions highly appreciated.