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Topics - Celestial

#1
Outdated / [B18] Custom Map Sizes
August 27, 2018, 08:22:38 AM
Description
Want to push your new gaming bench to its limit? Default map sizes too small? Can't find the Goldilocks size map? Create your custom map sizes with this mod.



Requires


Download
Github

Permissions
Do whatever you want. Make it better, wrap it in something else. Though I'd appreciate it if you notified me.

Compatibility
Across my 104 mods I have no compatibility issues, since basically nothing else changes the Advance Settings Dialog.

Notes
Doesn't work in 1.0/0.19 as the Advance Settings Dialog is rewritten, but it's a relatively easy change that I can make once the final release is out.
Note that larger maps will break your games or completely crash it from lack of memory. The largest stable map size I manage to make was 750x750 which lagged like crazy.
#2
Outdated / [A16] Chicken Nest
March 30, 2017, 12:04:13 PM
Hello~ this is my very first mod, it's a chicken nest that you can build. It serves as a bed for chickens and anything smaller, and animals that lay egg will seek out nearby nests to lay their eggs. You can find it the furniture tab



Download


Requires Hugslib to be loaded before this mod.


Anyone interest in teaching me how to improve on this? Or want to replace my awful developer's art? It would be greatly appreciated

Can I use this in a modpack: Sure, just link here as well (not that I think anyone would want to add this to a modpack)
Can I modify this mod: Of course, though I'd appreciate it if you could talk to me about what you changed so I can learn.

Compatibility:
I detoured JobGiver_LayEgg, don't know any other mods that do this, and I didn't come up with any incompatibilities myself
#3
Mods / [Mod Request] Bill System on Growing Zones
March 06, 2017, 10:13:35 PM
Bills have a setting to do until X amount, with crafting hysteria or enhanced crafting a minimum stock can be done to unpause it

Growing zones however don't have this feature. Presumable grow zones should output more than colonists can eat, and eventually that'll overflow the freezer or stockpiles. Is it possible to make it so grow zones can also go with stop sowing when rice count is above X (and start on Y).

Also the ability to set what to grow next in the zone would be nice. If you switch half way through, colonists will remove the already planted stuff, instead of waiting for them to harvest to plant the new stuff.