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Topics - Dr_Zhivago

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1
Releases / [1.1] The Doctor's World (June 29, 2020)
« on: December 02, 2018, 03:17:15 AM »


Decided to put all my mods together in one post. For the sake of consolidation and uniformity. Order from chaos.

The Doctor's World
Check out my Steam mod collection if you're inclined or want some mod ideas.

Vanilla Friendly Combat Overhaul
Check out my other Steam mod collection if you want to overhaul Vanilla combat.

2
Releases / [1.0] DocWorld
« on: November 19, 2018, 02:26:13 AM »
A patch mod for fixing Vanilla RimWorld, and associated mods, in my own vision. Check out the links and code below.
Not save-friendly if currently using Dubs Bad Hygiene AND RF Fertile Fields. Either mod alone is fine.

For a brief overview, the "Patches" folder has every patch named after the two mods/categories that are modified. The basics are: mod moves items to new tabs and organizes layout, balances some recipes for various items, enhances minaturisation abilities, improves inter-mod compatability.

v1.0 Downloads
New Link



Credits:
    Lanilor- for helping me learn xpath patching on the Discord.
    Mehni- for his time and patience on the Discord.
    NotFood- for showing the way of the dragon.
    Yehn- for helping with xml codes on the Discord.

3
Outdated / [A16] VG and FF Combined
« on: May 20, 2017, 07:33:16 AM »


A combined mod to incorporate Vegetable Garden and Fertile Fields functionality.
Removes all Vegetable Garden terrain modification processes, slightly modifies a couple recipes, and moves Fertile Fields' composters to "Garden Tools" tab.

Not save friendly (theoretically one must remove all VG terraforming items from a previous save for compatibility, but I did not test it).

The Mod
https://github.com/DrZhivago1/VG-and-FF/releases



Vegetable Garden v5.3 ~0.16.1393
Please go to the Forum home page for all news :
https://ludeon.com/forums/index.php?topic=12934.0

Fertile Fields 04/23 release~0.16.1393
Please go to the Forum home page for all news :
https://ludeon.com/forums/index.php?topic=29473.0

Compatibility:
Works perfect with Rainbeau Flambe's patch for "[sd] bridges" and "FishIndustry". Just load this mod above the patch and "[sd] bridges".
FishIndustry: http://steamcommunity.com/sharedfiles/filedetails/?id=758810805&searchtext=fish
[sd] bridges: http://steamcommunity.com/sharedfiles/filedetails/?id=788610933&searchtext=bridges
RF Patch: http://steamcommunity.com/sharedfiles/filedetails/?id=858018824&searchtext=FERTILE+FIELDS

4
Releases / [1.0] Smokeleaf Rolling Table
« on: May 03, 2017, 05:36:49 AM »




A small mod for helping mass-produce smokeleaf joints. Produce them in x1, x5, or x10.

"VGP Vegetable Garden" compatability now included.


v1.0 Downloads
New Link



Credits:
Xen- for helping me realize I was missing defs
ilawz- for texture modifications
Lanilor- for helping me learn xpath patching on the Discord

Thanks to everyone who helped me with their ideas. Also, if you want to sumbit a new texture or include in a modpack list, feel free.

Other mods:
DocWorld

5
Help / Cannot Upgrade Bookracks
« on: April 12, 2017, 10:09:00 AM »
I'm not sure if this is the right place to post about my problem, if not, direct me to where I should. Anyway, here's the issue.

I am trying to get bookracks to be upgradable. Currently with the mod edits I have, I can build bookracks out of "Metallic, Woody, and Stony" categories. However when I try to upgrade the bookracks into higher tiers, I cannot. I get many red error logs saying things along the lines of "Cannot get AdjustedCostList for AJO_Bookshelf with null Stuff."



Hugs Link: https://gist.github.com/HugsLibRecordKeeper/4c7817042371ebeedf0d87f627141af6

Error logs start with the line- MakeThing error: AJO_Bookshelf_Frame is not madeFromStuff but stuff=WoodLog. Setting to null.


Mod Load Order:
Core
Additional Joy Objects
Vegetable Garden
Expanded Woodworking
Expanded Woodworking VG
BookCaseEdit

Download link to used mods- https://drive.google.com/open?id=0B1hjdEsj-26sdGM2a1BIRGROWkk


Edit: A separate issue is getting a texture for the upgrade button. What code I need to do that I'm not sure of. But mainly I need to get the button working.

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