Bionic Butchery
Description:
Retrieve your painstakingly crafted implants from your dead. Salvage natural organs from corpses. With appropriate research, co-opt your enemies bionics, as well. HugsLib required.
More info
I vaguely recall Tynan said somewhere you couldn't harvest corpses because OP because raiders, or something. Now I can't say that's not understandable, but I was a bit displeased when I empty my storehouse to make a fancy bionic whatsit and then my colonist goes and gets his head shot off. No big deal, except I can't retrieve his metal whatsit. Even though I made the whatsit. My whatsit has betrayed me?
So now you can do that. This mod makes it so if you are a callous monster willing to butcher your honored dead, you may retrieve their implants and assorted widgets. Enemy bionics will self-destruct without security codes you lack, so to collect those will require "Hostile bionics repossession" research, a branch off the ship AI core.
While I was in there natural organs was bugging me so I added some bits for that. If a body has not 'rotted' the amount you'd get in say, 20 minutes at 21C, you can butcher it and get things like kidney, liver, heart, stomach. Lungs last an hour. In practice... this is only useful to snowmen or if your prison/killbox+butchery is a freezer. Otherwise you'll find that a hard deadline. This requires "NHBD transplant theory" research branching off hospital beds.
Author
klassekatze
Download
Attached file. Also Dropbox here.
How to install:
- Be sure you have HugsLib already.
- Unzip the contents and put them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
License
MIT License.
Can modpack makers include your mod in their modpack?: Yes.
Can other modders make derivative mods based on yours?: Yes.
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