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Topics - klassekatze

#1
Bionic Butchery

Description:
Retrieve your painstakingly crafted implants from your dead. Salvage natural organs from corpses. With appropriate research, co-opt your enemies bionics, as well. HugsLib required.

More info
I vaguely recall Tynan said somewhere you couldn't harvest corpses because OP because raiders, or something. Now I can't say that's not understandable, but I was a bit displeased when I empty my storehouse to make a fancy bionic whatsit and then my colonist goes and gets his head shot off. No big deal, except I can't retrieve his metal whatsit. Even though I made the whatsit. My whatsit has betrayed me?

So now you can do that. This mod makes it so if you are a callous monster willing to butcher your honored dead, you may retrieve their implants and assorted widgets. Enemy bionics will self-destruct without security codes you lack, so to collect those will require "Hostile bionics repossession" research, a branch off the ship AI core.

While I was in there natural organs was bugging me so I added some bits for that. If a body has not 'rotted' the amount you'd get in say, 20 minutes at 21C, you can butcher it and get things like kidney, liver, heart, stomach. Lungs last an hour. In practice... this is only useful to snowmen or if your prison/killbox+butchery is a freezer. Otherwise you'll find that a hard deadline. This requires "NHBD transplant theory" research branching off hospital beds.

Author
klassekatze

Download
Attached file. Also Dropbox here.

How to install:
- Be sure you have HugsLib already.
- Unzip the contents and put them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

License
MIT License.
Can modpack makers include your mod in their modpack?: Yes.
Can other modders make derivative mods based on yours?: Yes.


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#2
Tools / [Tool] (A16) Research Tree Generator
February 13, 2017, 04:59:24 AM
I couldn't get anything done in A16, so I grabbed the old style list from this very forum. (https://ludeon.com/forums/index.php?topic=28609.0)

Still, that was pretty troublesome too. I googled and found RimSearch, except... it was gone.

So I wrote a node.js+dagre-3d thing to generate my own graph.

This program takes your active mods in appropriate order and scans all their research, then it updates the data rendered by the html document included.

image

Instructions in the README.txt in brief are
1) Install node. It needs to be in your path. Node can be found at https://nodejs.org/en/.
2) Run genResearch.bat on Windows (or the command "node research.js" if you aren't).
3) Drag the file dagre.html onto a browser window, or otherwise open it in your browser. Enjoy readable research tree.

Warranty void if you are using Steam or anything else - hopefully it works for you, there are instructions to make it easy to either hardcode the paths or bring the mods to it. As with RimSearch, it can be placed in the application directory if nothing else, and this is covered in the readme.

If you want to distribute only the generated graph without the ability to regenerate, you can remove everything except dagre.html and the js folder.

Modpack authors or anyone else can feel free to do so - in fact, consider it under the CC0 license, public domain.

Download: https://www.dropbox.com/s/vx1apanq21ldi0f/ResearchDiagram.zip?dl=0