Some of these may be mods but it would still be nice to have them in the vanilla game instead of having to download a mod.
• Designating meals for colonists/prisoners (animals too?), similar to the way colonists/prisoners/animals are assigned which type of medicine to use when sick, (e.g. prisoners can be set to use herbal by default, and colonists glitter world)
• Stockpile Hysteresis (e.g. only make haulers refill cells if below <x% of item)
o Adding onto this: Option to only haul when there are x items in stack, (e.g. after a cook makes a stack of 10 meals, only then do they get hauled to the freezer).
• Cleaners avoid cleaning bedrooms when colonists are sleeping inside them, and will wait till the room is vacant, (perhaps this could be a toggleable feature?).
• Ability to toggle the visibility of plans.
• Healer mech serums, when being administered to a colonists with multiple organs/limbs missing (and no other health conditions) should form the most valuable limb that is missing, (example: a colonist has a toe missing and a permanent brain injury, the healer serum will heal the brain injury instead of choosing randomly which one to heal).
• After a battle (and after they're undrafted) colonists with injuries should prioritize resting instead of eating a meal or other unimportant tasks.
• Designating meals for colonists/prisoners (animals too?), similar to the way colonists/prisoners/animals are assigned which type of medicine to use when sick, (e.g. prisoners can be set to use herbal by default, and colonists glitter world)
• Stockpile Hysteresis (e.g. only make haulers refill cells if below <x% of item)
o Adding onto this: Option to only haul when there are x items in stack, (e.g. after a cook makes a stack of 10 meals, only then do they get hauled to the freezer).
• Cleaners avoid cleaning bedrooms when colonists are sleeping inside them, and will wait till the room is vacant, (perhaps this could be a toggleable feature?).
• Ability to toggle the visibility of plans.
• Healer mech serums, when being administered to a colonists with multiple organs/limbs missing (and no other health conditions) should form the most valuable limb that is missing, (example: a colonist has a toe missing and a permanent brain injury, the healer serum will heal the brain injury instead of choosing randomly which one to heal).
• After a battle (and after they're undrafted) colonists with injuries should prioritize resting instead of eating a meal or other unimportant tasks.