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Topics - Aerial

#1
General Discussion / How to Send Caravan Home
July 28, 2018, 09:07:57 AM
Okay, so this is a total noob question, but I can't figure it out.  I have only tried caravans a couple of times so I'm not very familiar with them.

My caravan has reached a neighboring settlement and completed a trade.  How in the world do I tell it to return home?  I tried right clicking, but the only option is to attack the settlement. 

Thanks
#2
New game started in the most recent build (1.0.1953). 

My recruiter is attempting to recruit a prisoner but the chat bubbles don't appear and the recruiter is not getting any experience.  When I click on the recruiter pawn, the status/activity text at the bottom of her character sheet that should say "Attempting to recruit Weiss" instead says "Standing" and only flashes "Attempting to recruit Weiss" so briefly that I can barely try to read it before going back to "Standing".  The recruiter is not getting any experience during this process and does not get experience once she finishes the recruiting attempt.

Additionally, neither the recruiter's social log nor the prisoner's show any entries related to the recruit attempt or its rejection. 

My recruiter pawn only has a skill of 1 and no passion. 
#3
Ideas / Randomized Repeat Times for Scenario Editor
April 11, 2018, 11:03:53 AM
I love the options we've been given to add events via the scenario editor, but there's no ability to randomize the numbers associated with those events.

For example, right now I can choose repeating raids every X days, which unfortunately means I know when to expect them.  I'd like to be able to specify repeating raids every Y days, where Y is a randomly chosen number between X and Z.

Or I'd like to be able to specify starting equipment randomly selected within a range, i.e. 1-3 randomly selected ranged weapons or a random quantity of steel between 200 and 800, etc. so that the "same" starting scenario still has some variation.

Part of the reason I want this kind of variability is because I can't decouple the frequency and severity of events in the Randy Random storyteller from the built in mood penalty at higher difficulties.  Being able to separate those would also accomplish the goal, I believe.

#4
Several times in  A18 I have observed that when a pawn passes through a half-constructed wall segment while another pawn is working on constructing it, the constructor pawn is interrupted and will abandon the construction job as if it were completed and select a new job.  It only happens if the pathing pawn walks directly through the segment under construction while it is being constructed.  Is this a bug or intended change?

I have not had time to do any dedicated testing but it should be fairly easy to recreate:

1) Build an enclosed structure with one opening.   Have pawn A being construction on the final segment.
2) While the four quadrants of the wall segment are filling in to show progress on the construction, direct pawn B to enter the structure.  (In my observations, I have only seen the interruption when the pawns were auto-pathing so I am not sure it will also happen if they're drafted, but that would be the easier test.  If it doesn't happen then, some finagling will be necessary to get them to choose their own path through the construction - maybe by putting the only food inside.)

Expected result:  Pawn A continues construction until wall segment is completed.

Observed result:  Pawn A abandons construction and selects a new task.  Pawn must be manually re-directed to finish the wall segment.
#5
Ideas / New Task: Organize Storage
February 20, 2017, 03:26:27 PM
I'd like a new task available to my hauling pawns called "Organize Storage" with a bill that would let me set which storage zone I want organized.  Basically, it means they'd go through the selected storage zone, gathering up partial stacks of the same material and stacking it in full stacks in co-located squares.  Sort of like defragging the colony inventory.

I don't mind if it takes a long time.  It could be one of those neverending tasks that goes on in the background whenever a hauling pawn has time to do it.  But it drives me *nuts* to have eight partial stacks of wolf meat in the freezer scattered all over the place and no way to get the pawns to consolidate it short of creating new stockpiles and micromanage hauling it all out there, only to haul it all right back into the freezer.