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AI equipped with the shield pack will deploy it when I shooting them, but they always walking outside of the effect of the shield and rush to me, then dead on my fire. Not only the guy who deploy it, but also teammates behind him. They walk into the shield pack and pass it without staying for a seconds.  It seems they just ignore the shield pack effect. It's a wrong behaviour
1.3.3287 fixed non-home maps claim ruined furniture bug, but it still works on Settle maps

1. Sending caravans to any places and settle
2. Claim ruined furnitures first, then open an Ancient Danger
3. If there are Mechanoids in it, hide yourself out of their sights
4. Mechanoids will run to claimed furnitures and destroy them
5. You can easily get stuff from Ancient Danger

Bugs / [All version] This bug makes Power switch useless
February 18, 2022, 06:36:13 AM
Build an unconnect Power conduit beside appliances, it is a perfect substitution of Power switch. You can remote switch on/off appliances by press Reconnect button without pawn walking to them and operating which Power switch do

Solution: Reconnect action should let pawn walk to the appliances and take times to finish one by one, instead of remote switch on/off. Different with Power switch, which provides an efficient way to control power to several appliances all at once
Bugs / [1.3.3200] Remote wake up mechanoids
February 18, 2022, 05:26:35 AM
When mechanoids are sleeping, just set crafting spot on any mechanoid, they can be waken up

It can be used when enemies attacking you, and pass by sleeping mechanoids, you can remote wake up mechanoids to attack them. You don't need to wake them up by closing them
Bugs / [1.3.3200] Stupid AI
February 10, 2022, 10:18:35 PM
1. Go to any AI base
2. Claim any furniture at the edge of the map
3. Shoot any base wall and run out of AI's sight
4. All the AI will run to the furniture and destroy it
5. You can steal any items from the base

1. After destroy the furniture, AI will back to the base, but you can claim another furniture and AI will run to it again. Claim furniture one by one, you will have enough time to get everything from the base
2. The same as when open an Ancient Danger
Bugs / [1.2.2900]The explosion can't wake the guards up
February 13, 2021, 11:43:36 PM
There are another 16 guards indoor, no one is woken up

This is a design or a bug?

Bugs / Capture anyone without hurting him/her
April 28, 2020, 03:14:26 AM
Use SKIP to teleport him/her to deep water and waiting him/her hungry dizzy, then teleport him/her out and capture without injured(both sides).

To avoid this, suggest to let people die when be teleported to deep water
Bugs / About long-range mineral scanner
January 30, 2020, 05:48:43 AM
Long-range mineral scanner cannot be built under roofs, but you can build it unroofed and add roofs after that.
Then the scanner can work under roofs
recent 2 updates just for 64-bit game, forget 32-bit ?
Mods / [MOD REQUEST] Electric blanket
January 01, 2019, 12:22:17 AM
Electric blanket: a small item against "sleeping in cold" debuff
Bugs / Molotov cocktails can burn beyond wall
September 28, 2018, 03:54:58 AM
Molotov cocktails can burn beyond wall, bug or not?

If not, we can use this to attack AI who dig the wall

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We can use "reconnect" to turn on/off electrical equipments without colonist operation

Just need to build one power conduit (not connect to your power system) beside electrical equipments, then you can click "reconnect" button to turn your electrical equipments on/off without colonist operation

Solution: Make reconnect need colonist operation
Bugs / AI will always attack unfinished walls first
September 27, 2018, 07:05:33 AM
Set an array of unfinished walls and forbidden them out of your base entrance. When AI attack you, the unfinished items will attract most of them, if they don't find people or turrets. So you can make many strategys to ambush them.

This is illogical. Imagine, if you want to attack a base, will you attack construction site(unfinished item) first? It doesn't make sense.

[attachment deleted due to age]
As we all know, we may be ambushed in item stash opportunity, if we walk to the door.

But we can use sniper rifle or bolt-action rifle to attack walls or doors far away, then the ambush will never be triggered. When the wall or door broken, you can reforms your caravan without injured or died
Bugs / Carrying capacity
August 03, 2018, 08:42:30 PM
In Caravan, every people has its carrying capacity

But in map, people can haul big animals (like elephant)easily. It's unrealistic
Ideas / Debris flow and avalanche
August 03, 2018, 04:19:07 AM
People like build base back to the mountain, it's easy to defend. But IRL, this has the harm of debris flow and avalanche.

So suggest to add debris flow and avalanche.

Then there is a chance to happen these disasters after heavy rain or snowstorm, and can destroy everything in the range of several cells at the foot of the mountain
Attacking through diagonal walls: the key is opening doors and slags

Stacking animals: set one cell area for animals, send animals to the area

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Build a structure like the picture shows(with roof), you can add combustibles in the center. Throw molotov cocktail to the center, temperature can rise to more than 1000 degrees. Then the structure can warm your room without electricity

The same as cooler, but you should use electricity to cooling the center at the beginning,  then power off

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Ideas / Door can install without walls, it's weird
July 12, 2018, 06:29:53 AM
I think door should only install between 2 walls

[attachment deleted due to age]
Ideas / Windows
February 16, 2017, 08:10:41 PM
In the game, the room has no windows
I think survivors need natural light. Without it, the room will like a cell. Colonists care about room's beauty, comfort, space. There is no reason they don't care about natural light.

If wondows add, then another thing is needed - glass. Windows without glass is just a hole, it cannot keep warm and cool

Normal glass is made by Na2SiO3, CaSiO3, SiO2 or Na2O·CaO·6SiO2, so silicon is necessary

So my suggestion is to add windows, glass and silicon