Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - bonmar14

#1
Outdated / [B18] Precission Mortar
February 04, 2018, 05:43:46 AM
This mod adds a very accurate mortar that can strike a target with a "nearly"  direct hit

Download

Drive https://drive.google.com/file/d/1-v6FuQsJWuqPMOf6qme5Uy-Xm0ZZ8slN/view?usp=sharing
or
Attachment


[attachment deleted by admin: too old]
#2
Help / Texture Loading Problem
January 20, 2018, 06:20:57 AM
Total beginners mistake i made i think. I made a custom melee weapon with a custom made textures that I made with everything in the weapon code checked by comparing the core file with mine when loading in to the game from startup it gives me an error and I think its with the texture I made. Can any of you reading this help me out with this. even tho every thing is in the right folders


Could not load UnityEngine.Texture2D at Things/Item/DualSword in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__3()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

and this comes with this bellow it

MatFrom with null sourceTex.
Verse.Log:Error(String)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__3()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()


#3
Mods / [Mod Request] Faction Base Turret Hacking
November 04, 2017, 01:43:31 AM
I was wondering if their is a way to mod a item to be used by a pawn to hack a enemy faction's turret during faction base raid's
#4
Outdated / [B18] Cheated Mood
September 30, 2017, 05:49:58 AM
This is basically a Edited Mood XML That increase the mood of everything well most of it
This is Basically a mod just to mess around while playing rimworld

PS. I just made this for fun and so I could do a messy base without someone going on a mental break during testing around with mods. Also other mods can overwrite the code so if you want to use it with a mod that overwrite the core mood xml put this on last in the mod list

Download on
A-17 Drive https://drive.google.com/open?id=0B0sTZ7p4JX99UzBiWXVUVTdWV2s
B-18 Drive https://drive.google.com/file/d/1-sNfkOuxsrnPQLdQfD22PmrPJTHA-h3X/view?usp=sharing  or
Attachment

[attachment deleted by admin: too old]