Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - HeadyBucket

#1
Help / Need help with...
June 05, 2014, 02:28:24 PM
Hi, I'm trying to make a torch for a mod I'm making, what I've done is used the same code from the standing light, changed what was necessary (like texture location etc.) I can make it so that it works without power, but it will only work if it's connected to wire that has power running through it. Can anyone help me?

Also this is my first time making a mod.

Here's the whole code.
   <ThingDef ParentName="BuildingBase">
      <defName>Torch</defName>
      <eType>BuildingComplex</eType>
      <label>Torch</label>
      <thingClass>Building</thingClass>
      <category>Building</category>
      <texturePath>Things/Building/Torch</texturePath>
      <altitudeLayer>BuildingTall</altitudeLayer>
      <passability>PassThroughOnly</passability>
      <maxHealth>50</maxHealth>
      <flammability>1.0</flammability>
      <selectable>true</selectable>
      <description>Wooden Torch that lights a small area.</description>
      <size>(1,1)</size>
      <workToBuild>5</workToBuild>
      <costList>
         <li>
            <thingDef>WoodLog</thingDef>
            <count>1</count>
         </li>
      </costList>
      <soundBulletHit>BulletImpactWood</soundBulletHit>
      <leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
      <comps>
         <li>
            <compClass>CompPowerTrader</compClass>
            <basePowerConsumption>0</basePowerConsumption>
            <soundPowerOn>PowerOnSmall</soundPowerOn>
            <soundPowerOff>PowerOffSmall</soundPowerOff> 
         </li>
         <li>
            <compClass>CompGlower</compClass>
            <glowRadius>12</glowRadius>
            <glowColor>(217,217,208,0)</glowColor>
         </li>
      </comps>
      <designationCategory>Furniture</designationCategory>
      <sunShadowInfo>
         <basewidth>0.3</basewidth>
         <baseHeight>0.3</baseHeight>
         <tallness>0.6</tallness>
         <offset>(0,0,-0.1)</offset>
      </sunShadowInfo>
      <rotatable>false</rotatable>
  </ThingDef>


Is what I'm trying to change hardcoded?