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Topics - carterz30cal

#1
Help / C# functions.....
October 25, 2017, 03:58:35 PM
Hello. I am looking at making a rimworld A18 mod involving some of the new stuff, and I would like to use c#. Can anybody tell me the standard rimworld c# stuff, how to run em on the rim, and functions for spawning entities, he hediffs and other useful stuff
#2
Help / Surgery Bill?
August 23, 2017, 03:59:22 PM
What xml would i need to make a surgery for my new organ? (Spiked Heart)
I have tried but it never shows up :(
This is work for my upcoming mod: Guns and More (combat mod)
#3
Unfinished / Guns And More
August 15, 2017, 10:10:25 AM
Hey guys!
I'm working on a new combat-oriented xml (i'm a C# dummy) mod. Will add some pictures after next balancing/test session!
I've even got beer bombs (not the most practical weapon as it takes 8 dummies to blackout one elite.) and a new weapon called the FireStorm (really powerful barrage weapon). IceStorm is also in development.


Planned 1.0 features:
-Dart Guns (different effects) - done for now. (except recipe costs)
-FireStorm Range - very nearly done. (just got to do some textures for the different ones)
-IceStorm Range - halfway through.
-"Cooled" Clothing (for desert battles and firefighting) - just started
-More belts - done. (apart from adv. smokepop belt radius and desc.)
-Battering Ram - done.
- And more.. (get the pun?)
The mod will be mainly late-game although i will be adding some tribal and early-game items. I have also added urbworld medicine (still needs textures).
UPDATE:
-still need to finish costs for dart-guns
-textures for items and the fire/ice storms need to be finished
-considering a new material for late-game
-working on some meals.
Stay tuned - release soon!
Quick-note (19 august):
The battering ram is made out of WOODY stuff, so if a mod adds any woody stuff materials you can build a battering ram out of that :).