Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Ioannis

#1
Ideas / Display roof radius of pillar
May 26, 2017, 07:45:30 PM
It would be nice to be able to toggle a setting to see the 6-tile "diamond" around the tile you currently are moused over where a roof would be supported if you built a wall there. This would make planning easier for those that already know how the game works and would also help new players to learn how roof collapse works.

(Not sure whether this should be in the "Cheapest Ideas" thread instead...)
#2
Ideas / Mass rebalancing and nomadism
February 24, 2017, 09:46:36 PM
I started up a new colony rather specifically to try out Wanderlust (and some of the new mods associated to it). I resolved to move each week, leaving behind whatever I couldn't carry. I figured that I would be able to carry food, medicine, components, and silver, and then need to rebuild anything made of steel or wood at the new location.

I was surprised to find that most things only weigh 1 kg! This includes among many other things the entire production tab. I'm not actually sure what's uninstallable in vanilla anymore (because I've used Miniaturization for quite some time), but this seems like a clear place for some adjustment. Being a nomad should be hard.
#3
Ideas / Small room system tweaks
February 23, 2017, 09:25:44 AM
The A16 changes to rooms are great. In particular, I like that the game penalizes me for making a bedroom whose interior is the same size as the bed in it. In A15 I would start out that way to save material and then change it, even though I wasn't actually improving my colonists' mood at the time.

However, I have two suggestions for further changes to the room system. I think both should be cheap to implement.

Problem: You can dodge mood penalties by unassigning bedrooms. This was true in A15: back then I would unassign bedrooms on the day that I rearranged my bedrooms, to avoid the "shared bedroom" mood penalty. Now you also have the "awful bedroom", "awful barrack", and "dull barrack" penalties to dodge.

Solution: Add in a "no assigned bedroom" penalty. I suggest -4, the same as "awful barrack". The description text could be something like "not knowing where I'm going to sleep tonight makes me anxious".

Problem: A barracks is any room with more than one bed, whether the beds are assigned or not. Sometimes I like to have multiple beds in a room, even when they're not all being used. But pawns don't like to live in a barracks: for example a dull barracks gives -2 while a dull bedroom does nothing.

Solution: Define a barracks through assigned beds instead of just beds that are present. (That might be complicated to implement, I don't know how the room system works internally.) Alternately, make the mood effects for bedrooms and barracks be the same. In the latter case you could also increase the shared bedroom penalty.