Hej guys i hope u can help me...
Game crashes in loading screen while loading assets
mod list:

error:

output log code:
edit:
https://drive.google.com/open?id=0Bz9hCv8BCCLteXhzcmxsVjdBbEU <- save game
this happened to savegames with playtime > 2h and savegames < 10min, I just built some wood walls and it doesnt load anymore.
Disabling Fluffy WorkTab fixes the error
Game crashes in loading screen while loading assets
mod list:

error:

output log code:
Code Select
Loading game from file Neuer Stamm3 with mods Core, 818773962, 852998459, 739089840, 732569232, 732930564, 754095466, 735106432, 715565262, 715565817, 857164561, 822180758, 725219116, 835555932, 853043503, 712141500, 754081979, 754637870, 824759276, und 726951285
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Exception from asynchronous event: System.Exception: current/saved workgiver lists not initialized.
at Fluffy_Tabs.WorldObject_Priorities.GetSavedWorkgiverIndex (RimWorld.WorkGiverDef workgiver) [0x00000] in <filename unknown>:0
at Fluffy_Tabs.PawnPrioritiesTracker.LoadPrioritiesFromString () [0x00000] in <filename unknown>:0
at Fluffy_Tabs.PawnPrioritiesTracker.ExposeData () [0x00000] in <filename unknown>:0
at Verse.PostLoadInitter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
at Verse.Game.LoadGame () [0x00000] in <filename unknown>:0
at Verse.SavedGameLoader.LoadGameFromSaveFile (System.String fileName) [0x00000] in <filename unknown>:0
at Verse.Root_Play.<Start>m__736 () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)edit:
https://drive.google.com/open?id=0Bz9hCv8BCCLteXhzcmxsVjdBbEU <- save game
this happened to savegames with playtime > 2h and savegames < 10min, I just built some wood walls and it doesnt load anymore.
Disabling Fluffy WorkTab fixes the error