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Topics - Mondkalb

#1
Off-Topic / Pride goes before a fall...
July 30, 2014, 09:08:30 AM
Pride goes before a fall... See screenshot collage... ;)

(sorry... I forgot to swith back to english before taking the screenshots...)



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#2
Bugs / [W|0.5.496 rev18731] Brush hovering around
July 29, 2014, 11:13:14 PM
[W|0.5.496 rev18731]

After one of my colonist has cleaned the floor his brush doesn't vanish and follows him hovering around with some offset (same path as the colonist, but differing acceleration and speed).
After a while the brush suddenly vanishes and everything's normal again.

This is how it looks like:


And the same as a movement collage (purple = colonist path, cyan = brush path):


The save file and the movement collage are included in the attachment.

Offtopic: As said before, the crematorium took soooo long to build... ;)

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#3
[W|0.5.496 rev18731]

You used mixed Windows and Linux path notation style. ("\" and "/")

Example: "C:/Users/UserName/AppData/LocalLow/Ludeon Studeos/RimWorld\Screenshots\screenshot3.png"

I recognized this bug when I took a screenshot (see attachment). Although windows doesn't complain in most circumstances when mixed path notation is used this can sometimes lead to very hard trackable bugs. Since "\" is a legal character for file names in linux I suggest using the "file:///" prefix and "/"-notation in windows to be cross plattform compatible.

kind regards,
Mondkalb

PS: Using %APPDATA% directory for screenshots might not be the best choise... This folder is invisible in standard windows configuration and data which should be reachable for users are normally stored in the "Documents", "MyDocuments", "Saved Games" or "MyGames" folder (depending on the used version of windows). Although Microsoft made it completely stupidly hard to reach this folders reliably only using API they are the folders all users are familiar with.

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#4
Ideas / "visitor bed" and "rescue friend"
July 29, 2014, 06:31:49 PM
Hello again,

I think it would be really nice to have three "bed states" instead of two: colonist, prisoner and visitor!

At the moment the visitors from other colonies wander a bit around and then leave again. You can capture them, but this will make their colony hostile against you. In my humble opinion it's not worth capturing one, even if it's a highly talented dude...

Sometimes friendly visitors accidentally stumble into a fight and help you against the raiders. That always created a cool "story feeling"! But when a visitor is hurt and lying on the floor after the fight, the only thing you can do is wait for him or her to die and then loot the dead body... You cannot rescue a friendly visitor... only capture him or her... This does not fit very well into your "narrative" designing goal... :-\

But what if there was a visitor bed, where they could stay a night (or maybe sometimes longer). I guess a bad treatment (sleeping on the floor, getting no food or having no social contact) wouldn't make them hostile, but it would surely make the relationship worse! In opposition if you save the live of a friendly visitor and give medical treatment, his or her home colony surely would feel grateful, resulting in a better relationship between the colonies!

Maybe sometimes there will also be a prisoner from an other colony who escaped and will beg for asylum? If it's a highly talented person who fled from a friendly colony this also can lead to a real controversy!

I think "visitor bed" and "rescue friendly colonist" would really add some dynamic and additional narrative elements to the game play! :)

kind regards,
Mondkalb

PS: I was to slow... some one else "Ednac" came with the same idea, while I was typing! :D
#5
Ideas / Coloured standing lamps are very dark...
July 29, 2014, 05:43:36 PM
Hello there,

in version 0.5.496 rev18731 the light of the coloured standing lamps seem quite dark to me...

I think you also didn't take the "psycho visual effect" into account.
Green is recognized as a brighter colour than red.
Red is recognized as a brighter colour than blue.

There are different standards of how to calculate the perceived brightness. This is the one I prefer:

RGBperceived = 0.299 * Rraw + 0.587 * Graw + 0.114 * Braw

If you're not very familiar with stuff like that, just google "luma". ;D
I hope there is not too much lost in translation...

kind regards,
Mondkalb
#6
Version 0.5.496 rev18731 on Windows 7 (x64)

I've sold wood logs to a trader, but no silver was paid.


By "no silver was paid" I mean, that after selling the wood logs and closing the trade window, there were no pods dropped (normally containing the silver). The bug is reproducible (loaded the last auto save to test).

I have already traded other objects (e.g. potatoes) and everything was fine. In all cases (except when trading wood logs), after closing the trading window, the silver containing pods were dropped. So it seems like this bug is only related to trading wood logs.

Offtopic: You're doing your job really well! This was the first bug that I found! Already very stable and a nice gaming experience! :)