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Topics - ctgill

#1
Upon waking I pop open the changelog as I so often do just to see what the forecast holds as it were. What do I see, "Added Heart Attack"

Instantly I get traumatic flashbacks to a game called Darkest Dungeons where you crawl about in the dark so long your people fall over dead from fear, stress, and heart attacks.

Now clearly I'm not expecting someone to be so afraid of a dark corridor within their own colonies base that they just plunk on over into their cushy devilstrand recliner and shuck off this mortal existence. However I do have to wonder if we will see a heart attack influenced by things such as diet. (Simple meals for too long, too much meat not enough veg. Rabbit starvation? Heavy Drinker? Age? ) and if we will be able to recognize the signs of it or if it will merely be a simple incap event.

Perhaps pace makers as a surgery to be purchased from traders.
Bionic heart valves? Where by you can chip away at their tickers inefficiency by replacing them 1 bad valve at a time.
Will all colonists over 50 that wander into your colony come to you now with two bad eyes, dementia, a bad back, a bad heart, and a partridge in a pear tree now?

Just a few thoughts I had upon seeing that. What about you all?
#2
Ideas / Medicine for Prisoners.
January 13, 2015, 06:46:17 PM
Simply stated, a setting instead of "Prisoners get medicine" allow the choice between herbal or the good stuff.

Many times my colonists have needed a replacement for missing limbs after an accident of some kind and the good meds are gone spent on prisoners who may not be worth the investment haha

Food as well would be a thought, allow what sort of meals they get so I can give them the cooked cannibalism meals while saving my muffalo supplies for those who's mental status matters a bit more.   ;D