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Topics - hawkwing

#1
I can't seem to find an xml definition for the various types of meats. Has anyone else been able to find it, and if so, where? I expected to find them under "Raw Foods" inside of resources.xml, but that only has raw plant based foods.

(or maybe they're still just hard-coded for now...)
#2
Possibly just a graphical bug, maybe something more sinister. What I thought to be a fantastic map spawn ended up being a trap. The generated world appeared to have a mountain on both the north and east sides, however when I started digging further to the east, I found a rather buggy landscape that began throwing dozens of errors up in the console. Game still seems playable, in that it didn't crash, however it's fairly broken, and the ai is having trouble pathing through it. Enough talk. Quick example picture is attached. I'm guessing it happened at world generation time and just became visible when I dug into it. Message me if you'd like a copy of the save before or after this appeared.





I'm running the following mods, though I don't see how any of them could cause this.
-Less Explosive Turrets
-Energy Turrets
-Embrasures
-Blacksmith's workplace
-Project Armory
-Project Armory Raider (All)
-Practise Target
#3
Outdated / [MOD] (Alpha 2) Less Explosive Turrets
February 27, 2014, 02:12:11 PM
Less Explosive Turrets

Description:
Tired of a single turret detonation causing a chain reaction that kills your entire base? Sure you put your turrets far enough? Wondering what madman stuffed your turrets with explosives more lethal than blasting charges? Worry no more.

Screenshots:

                      Tiny                                       Medium                                       Large

Features:
Decreases turret explosive range on death.
Now in multiple flavors for different levels of masochism. Download whichever version you choose.
1.3m -> Tiny
2.0m -> Medium
2.6m -> Large
3.9m -> Default

Planned Features:
I'd like to integrate this into the tech tree as an upgrade for the default turret and a prerequisite for the existing turret upgrade, but it seems that won't be possible until alpha 3.

How to use:
Lose turret -> survive anyways.

Download:
Downloads available at bottom of post.
Also available here on Nexus mods for you fancy gentlemen who do modding the right way!

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in game.

Notes:
This mod is safe to install or uninstall at will.

Change Log:
0.2 - Added variations for people with different opinions on how explosive turrets should be.
0.1 - Initial release for Alpha 2


Yes, it's still just a very simple mod at the moment. You could just go in and make the edit yourself, probably.

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