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Topics - jjgoldman

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General Discussion / Does bleeding out feel right?
« on: February 24, 2015, 11:18:35 AM »
I've recently (9c and 9e) had a few instances of bleeding to death.  Firstly, I find it hard to gauge the bleeding risk and how close to death a pawn is sometimes, and it often comes as a surprise that they succumb to bleeding.  As well I often see individual pawns bleeding, conscious, and while they have medical skill they cannot tend to their own wounds.   I understand you can't operate on yourself, but bandage your own wound to prevent a bleeding death?  This seems odd.

General Discussion / Tynan is getting nasty
« on: March 14, 2014, 10:01:27 PM »
Quote from: RimWorld changelog
March 14
  • Added new styles of raid: immediate assault (no staging time) and center-drop (they drop right into your colony).
  • Reworked early-game alerts into a todo list style. “Need growing zone”. “Build a room”. And so on.
  • Now, if someone tries to get food from a paste dispenser fails, they first try to fill it, even without being assigned as a hauler or cook.
  • Corpse hauling is now globally prioritized above other hauling.
  • Right-click prioritize menu now gives sensible reasons why actions cannot be prioritized (e.g. haul -> “no place configured to store this”)
  • Bill dialog now warns you if you add a bill that no colonist has the skill to do.
  • Drafted pawns now automatically beat adjacent fires.

Ouch.  Now go play Randy Random and hope for the best!

Ideas / Meals will be stackable?
« on: March 07, 2014, 02:11:39 PM »
I hope crafted meals are eventually stackable.  Having to have a square available for each meal is quite challenging.

General Discussion / Next Alpha Version?
« on: December 03, 2013, 11:50:39 AM »
It's been almost a month since .254b.  Just wondering how Tynan is doing on the next version of the alpha, and if/when he'll be distributing it.

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