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Topics - PreDiabetic

#1
Releases / [1.0] PD's Goodies 29/12/2018
December 29, 2018, 10:22:31 AM
PD's Goodies
So far whole mod is not completed.


What Changed in v1 Release:   
-No longer single mod. Broken down into components. Choose which one you want to install.





Features

Currency: Adds silver coin,gold coin and paper money. You can craft coins.
Tribal Bonuses: Trade ship beacons from gems,palantirs to communicate with ships,burning corpses with pyre,light crystals,aquamarine gem,spells [vanilla artifacts] made with gems.
Zone Light: 3 different single tile lights. You can grow plants under these light.
Carpentry: Not yet implemented.
Canning: Not yet implemented.
Drying Food: Not yet implemented.
Additional Food Source: Not yet implemented.
Reading/Writing: Not yet implemented.
Potent Drugs: Not yet implemented.




Credits:


Book Textures:   cuproPanda

For AWESOME preview image:   Shotgunfrenzy

Light up idea of carpentry:   Sandy

You can download from     Here
#2
Help / Patching Depend on Research
January 05, 2018, 11:26:28 AM
Is it possible to patch things depend of research?
For example in Core stool has      "<Comfort>0.5</Comfort>" Let's just say you made new research with name "Stool Upgrade". Upon researching it, Core stool should have       <Comfort>0.75</Comfort>"
#3
PD's Goodies
My custom all in one mod. If you use this mod and get errors or bugs please let me know.
Also I'm all ears for balance suggestions.


What Changed in v16:   
-Bravery fixed (flipping table no longer required)
-Blank Book recipe added to Book Table
-Added Light Bulb Plant (Custom temporary texture) Can be planted in pot or ground radiates weak light.


What Changed in v15:   
-Bugfixes
-Balance changes
-Processing animals
-2 new wood floor from planks and nails.


What Changed in v14.1,v14.2,v14.3:   
-Bugfixes
-Balance changes


What Changed in v14:   
-[Tribal Only] Spells
-[Tribal Only] Catapult
-[Tribal Only] Palantir and beacons for trading
-Winter mask (better than tuque but full head)
-Fez (better than cowboy hat for social impact but no heat/cold protection)
-Walking Cane, small weapon increases movement speed low damage, give it to elders.
-Golden Ring and Necklace, increase social impact plus minor mental resistance.
-Tesla PowerWallV2 as battery, 25k energy storage with %90 efficiency.
-Some weapons retextured.
-Bug fixed etc etc
-Like always playing with new save is a suggestion.


What Changed in v13:   
-Glowing rocks made from jade or aquamarine act like Sun Lamp, only tribals can build them.
-Another power conduit which has a light on it. Consumes power but off during the day
-3 New floor lights; 2 for basic lightning 1 for growing, so you can throw Sun Lamps away, create a triangle farm or square or cross-shaped however you want.
-1 Night Standing Lamp that turns itself off during the day.
-Tons of new inspirations
-Tribal only campfire made from rocks, it doesn't disappear when no fuel left.
-Of course, bug fixes balance changes yadda yadda yadda


What Changed in v12:   
-Carpentry added. Are you tired of building huge ass rooms with only 3 furniture?(Endtable/Dresser/Bed) This new furniture can only made from planks, nails and leathers in Carpentry Table. They look more beautiful than vanilla ones and give more comfort bonus. Now rooms may look like a real room. (PS, Engineers no longer stick their noses to carpenters' business)
-New walls and doors made from planks and nails. Stronger than normal wood but still flammable.
-Plant extracts added, the more concentrated power of special plants, beware of addictions.
-More weapons; throwing knives/axes, fire staff, pebbles that cut from stone chunks, blood-soaked swords.
-Added turd. Animals now shit randomly each day give you 1-2 pile of manure. This can be mixed with hay grass to enrich soils. Also can be burned for heating, of course smells awful and looks awful.
-Remade lots of textures, they may look bad but almost all of them handcrafted.


What Changed in v11:   
-Option to burn corpses in a pyre.
-Added Aquamarine as a gem, Jade and Aquamarine flooring.
-Option to severe head from corpses to use heads as, light source or stool.
-Can make walls from mummified corpses (Doesn't rot) or human meat (rots)
-Advantage flooring, Anti Gravity Floor that increases pawn speed on it.
-Option to make 2 alloys, they can't be found in nature. Electrum (Gold/Silver/Small) and Staballoy (Uranium/Steel)
-MINECRAFT STYLE, option to make stone swords, knives, spears...
-Option to make chemfuel from Bamboo and IronWood if you have Vegetable Garden.
-Capitalism at it's finest, Silver and Gold coins added plus they can be made in smelter. Also paper money added that can't be made.
-Ugly looking Hay Floor for barns.
-More I forgot to mention.
































Feature                         Details
Book MakingWriting and reading books, permanent light source. [Custom Texture]
Food DryingVeggie powder, jerked meat, you lose nutrition when making, no research require [Custom Texture]
CanningCanning meat,crops and meals. No nutrition loss. Require research. [Custom Texture]
ProcessorProcess corpses into meat and leather, drugs into neutroamine. Faster canning. Even sheriffs can use. [Custom Texture]
Unlimited ResearchCustom unresearchable research to lessen late game lags by forcing suitable pawns to research it.
Resistance TechnologyWalls,doors that don't take any damage from conventional weapons (bullets,sharp attacks etc) Very good for making prisons cause prisoners cannot damage those with their hands. [Custom Texture]
More FloorAdds ability to lay devilstrand and blended leather. Requires carpet making. [Custom Texture]
More Walls / Mud MakingAbility make walls from leather and mud. They are too weak compared to normal walls. [Custom Texture]
More FoodsGourment Meal; require Master Chief. Gives better bonus than Lavish Meal. Option to mince meats. Vegan survival meal. Ability to pop corn. Option to research additional foods to consume. [Custom Texture]
More SpotsResearching and butchering spot works with %50.
More PlantsAbility to grow mushrooms,insects and lemons. Lemons can made into Lemonade. [Custom Texture]
More BuildingsSmaller food making stoves,smaller heating stoves, one has emergency heating uses foods textiles etc, smaller generators,smaller and bigger hydroponics, slim solar panels that require research. More beds styles, ability make furniture from leather. Allow ability to make Sculptures(art) from blended leather. [Custom Texture]
More Hidden JoysCan you see me?
Inspirations and DiscouragementsRandom buffs and debuffs.



Credits:


Book Textures:   cuproPanda

For AWESOME preview image:   Shotgunfrenzy

Light up idea of carpentry:   Sandy

PD's Goodies     You can download from     Here

Due to university updates may not come for a while
#4
Ideas / [Modding] Skill Range / Default Range
December 16, 2017, 04:33:28 AM
1. For modding it would be awesome to have
<skillRequirementsRange>
      <Medicine>0-15</Medicine>
</skillRequirementsRange>
2. Maybe ingame option to change DEFAULT ingredient range of benches instead of 9999 to more reasonable one like 10-15. Of course it's default one so you can always change range to 9999.

#5
Bugs / Resurrection Family Debuff
December 12, 2017, 11:38:58 AM
I'm not sure is it bug or intended but if if you resurrect dead family member your pawns don't lose their "family member lost debuff".
Let's just say Emily had husband who got destroyed in war with robots. After battle if you use resurrection serum on her husband she will still have "My husband died" "my friend died" even if they will sleep together that night. I think it's good to have Family Member saved buff instead of debuff. They should been relieved.

Slick the Actor just had catatonic breakdown in his bed while sleeping with his wife
Last Straw: My Wife Claire Died -20
This dude had "Opinion of my Wife Claire +10"
#6
Outdated / [B18] Knowledge is Out There
December 11, 2017, 03:44:12 AM
Quote from: PreDiabetic on December 11, 2017, 03:44:12 AM
Another simple mod that adds ability to write and read books to gain knowledge. It may be op because books not CONSUMED upon reading as in real life but who cares maybe I edit in future.
For example Good Doctor can write a book and others can read and gain experience in a skill
Require new save I guess due to new work type so even Sheriffs can write.

MOVED HERE
#7
Help / Rotate Interaction Cells
December 08, 2017, 08:35:11 AM
Hi I just want to make a furniture with Interaction Cells inside due to bills. Yet even if I rotate furniture Paws always look North while doing bill. I guess because I also want to I.cell on furniture I set loc to "0 0 0" Is there way to fixate I.cell to rotation of furniture?
#8
Outdated / [B18] Useless Search [ModSync]
December 04, 2017, 06:41:41 AM
In Rimworld unemployed paws constantly searching for jobs which causes lag, especially at endgame where no tech to research.

This mod adds another research that has infinite research point which means you cannot research it unless you use devmode.

With this you can give lowest priority research job to anyone, when they don't have their important jobs to do, they will try to "Finish" this research.

This research is "researchable" as Tribal, no previous research necessary.



[attachment deleted by admin: too old]
#9
Outdated / [A17] Useless Search
October 21, 2017, 08:00:16 AM
In Rimworld unemployed paws constantly searching for jobs which causes lags, especially at endgame where no tech to research.

This mod adds another research that has infinite research point which means you cannot research it unless you use devmode.

With this you can give lowest priority research job to anyone, when they don't have their important jobs to do, they will try to "Finish" this research.

This research is "researchable" as Tribal, no previous research necessary.

Here you go


#10
Help / No product recipes
September 15, 2017, 02:25:42 PM
Hi, I want to make a recipe that doesn't require an ingredient and yields nothing. Just make pawn spend some time. (can't add work types because some pawns maybe can't mine/craft/etc) But it seems I cannot do that. I'm not a good modder, no idea about lots of things. Is this possible? Here is the example I use.

<RecipeDefs>
        <RecipeDef>
      <defName>SpendTime</defName>
      <label>spend time</label>
      <description>Pawns sit and waste time.</description>
      <jobString>Spending Time_Time.</jobString>
      <workAmount>2500</workAmount>
      <workSkillLearnFactor>0</workSkillLearnFactor>
      <recipeUsers>
         <li>BetaBox</li>
      </recipeUsers>
   </RecipeDef>
 
</RecipeDefs>
#11
Mods / [Mod Request] Idle Joy (jobless)
September 15, 2017, 03:55:40 AM
When a colonist don't have job to do they actively search for job which causes lag especially in modded game. Is there way to make jobless people focus on job objects, play games, sleep but not wander. Of course priority should be lowest as possible to not preventing them doing other jobs.
#12
Ideas / Option To Change Default Ingredient Range
July 25, 2017, 12:40:07 PM
It's easy. 9999 Range is not realistic in anyway. Maybe in option menu you can change DEFAULT range to something like 20-30 so they will not walk all the way to end of map to grab some chunks to craft stone.
Of course you can make it 9999 if you want from bill menu but default need option to change.
#13
Help / Ingredient Radius
July 15, 2017, 04:10:31 PM
Hi, I searched quite a bit but couldn't find any option refer to Default Ingredient Radius. Game starts with 999 radius with each recipe. Is there any option to change it with small xml or not?