Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - -Bounty-

#1
Stories / DF Style Succession Game!
April 06, 2017, 04:10:27 AM
The Concept
I've always enjoyed the concept of succession games. In Dwarf Fortress, they always seem to be a riot and add so much to a story. Applying the same approach to Rimworld seems like a no brainer. So, without further ado, let us begin!

How It Works
If we are going to do this without it descending into madness, we need to have an orderly queue for your turn to play. (Other people can still play, their experiences just won't be "Canon") To play, you will need at least basic experience with the game; i.e being able to set orders, construct things, and so on. This (hopefully) means that a lot of high and low skill players will have a turn, leading to more confusion, and more fun. Each turn will go on for 24 hours real time (negotiable for timezone) before you must halt your projects, save, and hand it over to the next player. Pictures and storytelling is optional, but encouraged.
If you do not take your turn within 24 hours, you will be skipped.

Game Details
For maximum accessibility, the experience will be unmodded.
This means turn off your mods. All of them.
The difficulty will be Cassandra Classic, Extreme, and we will begin on a 100% generated world (Sorry if your PC is relatively slow,  we just want the max amount of space for shenanigans) in an Arid region (Remember, you can always caravan onwards to more exciting regions) as the Crashlanded Survivors.

Player List

  • Bounty
  • EMPTY
  • EMPTY
  • EMPTY
  • EMPTY

I BEGIN MY TURN!