Hi. I'm getting a weird glitch with my caravans. Whenever I'm reforming a caravan, I'm getting an empty duplicate of it appearing at that map location. The caravan duplicate has no people on it and no stuff. It says that 'All pawns are downed' and it can't therefore move or do anything. It just sits there on the map and occasionally has encounters with traders that it can't trade with (because 'all pawns are downed').
Whenever this occurs, the colonist bar also vanishes from the top of the screen, even though the toggle on the bottom right says it's still supposed to be there. The problem seems to be worsening as well; this time round the whole interface vanished and then the game crashed when we reformed the caravan.
The following errors are appearing in the debug log:
This is the first one:
That is followed by this one:
The first error then spams until it has to stop.
This is the log, done using the Hugslib method
This is the link to my save on Google Drive.
I have quite a lot of mods, which I think should be listed in the Hugslib log. If someone who understands better than me what all this means can help, it would be much appreciated.
NB: The second error does seem to make a mention of 'Faction Control' but I've used that mod for ages without issue so I'm kind of confused as to what could suddenly be going wonky.
NB2: There was someone who posted a similar problem on here back in August 2017 (I searched for answers before posting this). They had a much shorter mod list and the only mods we had in common were Jec's Tools and Trading Spot (notably Faction Control was NOT on his list). Unfortunately, he did not seem to find any answers, thus my post now.
NB3: I've applied a temporary fix to the problem by editing the save file to remove the empty caravans each time they appear but I have no idea how to stop them appearing, so it's really not a proper solution. This last time I couldn't even do that as the 'real' caravan just seemed to have vanished, while the empty campsite remained.
If anyone is willing to try and help, I'm happy to provide any additional info that I can.
Whenever this occurs, the colonist bar also vanishes from the top of the screen, even though the toggle on the bottom right says it's still supposed to be there. The problem seems to be worsening as well; this time round the whole interface vanished and then the game crashed when we reformed the caravan.
The following errors are appearing in the debug log:
This is the first one:
QuoteTried to draw quad with null material.
Verse.Log:Warning(String, Boolean)
RimWorld.Planet.WorldRendererUtility:DrawQuadTangentialToPlanet(Vector3, Single, Single, Material, Boolean, Boolean, MaterialPropertyBlock)
RimWorld.Planet.WorldObject:Draw()
RimWorld.Planet.WorldDynamicDrawManager:DrawDynamicWorldObjects()
RimWorld.Planet.World:WorldUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
That is followed by this one:
QuoteTried to get relation between faction Baraz-gunud and itself.
Verse.Log:Error(String, Boolean)
RimWorld.Faction:RelationWith(Faction, Boolean)
RimWorld.Faction:GoodwillWith(Faction)
FactionControl.Patch_Faction_get_Color:Prefix(Faction, Color&)
RimWorld.Faction:get_Color_Patch1(Object)
RimWorld.Planet.Settlement:get_Material()
RimWorld.Planet.WorldObject:get_ExpandingIconColor()
RimWorld.Planet.ExpandableWorldObjectsUtility:ExpandableWorldObjectsOnGUI()
RimWorld.WorldInterface:WorldInterfaceOnGUI_Patch1(Object)
RimWorld.UIRoot_Play:UIRootOnGUI()
Verse.Root:OnGUI()
The first error then spams until it has to stop.
This is the log, done using the Hugslib method
This is the link to my save on Google Drive.
I have quite a lot of mods, which I think should be listed in the Hugslib log. If someone who understands better than me what all this means can help, it would be much appreciated.
NB: The second error does seem to make a mention of 'Faction Control' but I've used that mod for ages without issue so I'm kind of confused as to what could suddenly be going wonky.
NB2: There was someone who posted a similar problem on here back in August 2017 (I searched for answers before posting this). They had a much shorter mod list and the only mods we had in common were Jec's Tools and Trading Spot (notably Faction Control was NOT on his list). Unfortunately, he did not seem to find any answers, thus my post now.
NB3: I've applied a temporary fix to the problem by editing the save file to remove the empty caravans each time they appear but I have no idea how to stop them appearing, so it's really not a proper solution. This last time I couldn't even do that as the 'real' caravan just seemed to have vanished, while the empty campsite remained.
If anyone is willing to try and help, I'm happy to provide any additional info that I can.