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Topics - user19990313

#1
RuntimeGC In-Game Cleaner
For 1.0 (build 2059)

New Translation update: Japanese, Spanish & Spanish Latin! (TranslationUpdate01)

What's new in this release:
+(New) A dynamic Memory Monitor - Fully costomizable!
+(New) 3 new Auto-cleanup items!
+(New) Show Debug Log without enabling Dev Mode!
+(New) Remove snow!
+(New) Useful hacks - close all letters, unlock speed limit, etc.
+(New) RuntimeGC now has a mod setting page!
+(New) Integrated MuteGC and MuteCL mods!
+All cleaning tools are always available - and dev mode grants you more tester-oriented OP cleanings!

Buy a coffee for RuntimeGC!


For A18 or older releases, click Here



Description
How could you salvage your over-sized savegame?
How could you make your game running smoothly as it used to be?
Well,you're lucky because you're using this mod!

You can:
-Remove unnecessary World Pawns to alleviate burden of GameSystem
-Clear AvoidGrids to reduce the size of your savegame
-Remove useless members(dead or of other factions) in an animal family
-Remove filth and snow in HomeArea
-Remove corpses in current map
-Remove BattleLog entries
-Fix some faction relationships error(Those caused by mod conflicts are excluded!)
-Re-generate faction leaders to fix some CommTable issues.
-Reclaim Memory used by GameSystem to boost up game performance

You can view help documentation for these tools by clicking "?" buttons in the GUI.

Usage:
1.Activate this mod(after Core mod)
2.Load your savegame
3.Find a tab called "RuntimeGC" at the bottom of your screen
4.Click,and do some cleaning with the GUI

Enjoy!

PS
PS. The longer you played(year-in-game),the more effective this cleaning will be.
PS2. Sometimes errors occur like "Tried to remove xxx from RimWorld.WorldPawns,but it's not here."They're unavoidable as I should thouroughly de-register every pawn(to avoid further bugs).But,they're harmless,so just ignore them.
PS3. Post any errors or bugs on my forum page.Your effort contributes to a better mod.Thanks!
PS4. (Too expensive to buy)

Other
Compatibility:
No known mod conflict yet.
Installation:
Add this mod any time you like.
Remove this mod any time you like.
You don't have to create a new game.
License(brief):
-Can modpack makers include your mod in their modpack?
-Whatever,as long as you don't remove <author /> tag.And inform me via PM/leave a comment at Steam Workshop.

-Can other modders make derivative mods based on yours?
-No.There's nothing to inherit in this mod ;)

Languages
English & Chinese Simplified
Chinese Traditional By BiscuitMiner(B17-18) & AutoWave(1.0)
Japanese By kazumu(B17-18) & Proxyer(1.0)
Spanish & Spanish Latin by 53N4(1.0)
German By maculator(B18)

[If you want to do some translations, please also translate RuntimeGC.SteamWorkshopDescription.1.0.txt  ;)]

Author:
user19990313


Download:

via DropBox
or subscribe it at Steam Workshop :P

Special Thanks to A16 testers:
[Check About.xml for their codes]
Thanks for your splendid work in Close-Alpha tests!

--------------------
Why not pick up some of my mods here?Maybe they could make your gaming experience better!

[B18] AntiAutoUnload-Keeps your inventory!
#2
While wandering in source codes with ILSpy:
public static void WorldPawnPostLoadInit(WorldPawns wp)
{
if (VersionControl.MajorFromVersionString(ScribeMetaHeaderUtility.loadedGameVersion) == 0 && VersionControl.MajorFromVersionString(ScribeMetaHeaderUtility.loadedGameVersion) <= 17)
{
wp.UnpinAllForcefullyKeptPawns();
}
if (wp.gc == null)
{
wp.gc = new WorldPawnGC();
}
}


Notice that in line 3:
if (VersionControl.MajorFromVersionString(ScribeMetaHeaderUtility.loadedGameVersion) == 0 && VersionControl.MajorFromVersionString(ScribeMetaHeaderUtility.loadedGameVersion) <= 17)
This suppose to be MinorFromVersionString() if you want to apply the rest of this func to 0.17 or lower saves.

Currently, MajorFromVersionString("0.18.1722 rev xxx") returns 0, and 0<=17 is true for sure, so this patch designed for 0.17 or lower saves is also applied to any of the 0.18 up-to-date saves.
The consequence is, wp.UnpinAllForcefullyKeptPawns() will run on any 0.18 saves loaded, which cleared wp.pawnsForcefullyKeptAsWorldPawns; then you click save button, the new save file will have an empty ForcefullyKept list stored.
<worldPawns>
<pawnsForcefullyKeptAsWorldPawns />
......
</worldPawns>

Yes, that's what a save looks like. I think you know what does that mean... A bomb with rand() seconds countdown.

The same issue occurs in Verse.BackCompatibility.RecordsTrackerPostLoadInit(recordTracker).

Please fix it @Tynan.

And stop forwarding my mail about wpgc... The WorldPawnGC issue is MUCH MORE CRITICAL than this one, but you just play deaf on that...
#3
Outdated / [B18]StuffFilter - aka the Super Filter!
March 02, 2018, 11:11:16 PM
StuffFilter - aka the Super Filter!
For B18(build 1722)



Description
Adding extra filters for the vanilla ones, filtration now will concern the stuff (if any) of an item.
Now you can allow or disallow weapons, apparels or meals with specific stuff configured in the extra filters.

Features
You will be able to :
-Distinguish weapons or apparels by stuff
-Melt weapons / recycle/mending apparels made from specific stuff
-Store veggie simple meal here, and non-veggie there
-Designate foods / apparels for prisoners (should put a stockpile in the prison first)
-Copy filter settings between two stuff filters

Well, I'm trying to compress my description... I think this one is short enough.


HowTo:
1.Load this mod after Core
2.Find a vanilla filter, for example stockpile filter or bill filter
3.Click "AdvFltr" button next to the allow/disallow buttons, then configure the extra filter!

Enjoy!

PS
PS. This might be the best implementation for this idea, (or you can try completely re-weaving the dll and KO all other dll mods), I did my best to optimize it, but there might be still some performance wicks. Marking a specific stuff as disallowed results in several more comparisons each tick than marking it as allowed. Well these performance wicks are still too small to be sensed if you don't have over 30 stockpiles.
In short, allow all and untick useless stuff in the stuff filter will be better than disallow all and tick useful ones.
PS2. Cannot distinguish sculptures. (Performance concerns)


Other
Compatibility:
No known mod conflict yet.
Installation:
Add this mod any time you like.
Remove this mod any time you like.Please disable all extra Stuff Filters first!(All AdvFltr button are "Off")
You don't have to create a new game.
License(brief):
-Can anyone copy and distribute your mod?
-You can download or recommend this mod, but You must inform the author of your intention and get the permit from the author in advance if you are going to upload this mod onto other websites.

-Can modpack makers include your mod in their modpack?
-Whatever,as long as you don't remove <author /> tag.

-Can other modders make derivative mods based on yours?
-No,because there's really nothing to derive :P

Languages
English & Chinese Simplified

Author:
user19990313

Note for all translators
Hi there, if you are going to translate this mod, please also translate the Steam description text given in the download link, and do not mess up the formatting markers in square brackets  ;D

Download:

via DropBox

or subscribe at Steam Workshop :P


--------------------
Why not pick up some of my mods here?Maybe they could make your gaming experience better!

[B18] RuntimeGC In-Game Cleaner

[B18] AntiAutoUnload-Keeps your inventory!

[B18] RimBank - The Universal Currency System!

[B18] RimSilo - The Storing Service Provider!
#4
Outdated / [B18]RimSilo - The Storing Service Provider!
December 31, 2017, 09:02:37 PM
RimSilo - The Storing Service Provider!
For B18(build 1722)


Help!Anyone knows how to set the size of the img?
Thanks for @historic_os who taught me how to fix the width and thanks for img processing by@Sarge, though I didn't use it at all :P

RimBank Mod Series
[Core] RimBank
[This] RimSilo

*Disclaimer : Any of the [™] marks in this mod in any translation texts are only used to make the gaming experience more authentic. They shall never stand for any kinds of trademarks, properties or so. If you do consider them as an infringement on your rights, please submit this case to the author, the author will remove any of those marks. It will be regarded as an acknowledgement and acceptance of this disclaimer if you proceed and use this mod.

What's diffenent in B18 update :
+Max Vault capacity : 170000 -> 230000
-Vault subscription fee : 1000 -> 850
+Initial Warehouse capacity : 2000kg -> 3000kg
+Max Warehouse capacity : 10000kg -> 15000kg
*Fixed a bug that there are -2 notes in a vault after a transfer
*Notification letter types remade

Description
Meat and potatoes are everywhere, but fridge's nowhere?
Spend 10 yrs on traveling from the north pole to the source on foot?
Food crisis breaks out on your caravan, and no gas station nearby?

You need this mod -- RimSilo™ (and its prerequisite RimBank)!

Features
-Secure Vault, store your money here in bulk!
-A Warehuse preventing the goods from deteriorating!
-Reliable but inexpensive Static Chamber, get your wounds frozen!
-Global DropPod Delivery Service, send everything (stored above) or raid every settlement!
-With one account, store or fetch your items at any place -- even at enemy base! (Beacon required)
-Drop supplies for your caravan...Or even drop the whole caravan onto a friendly faction base!
-Transfer currency, items, or even animals, prisoners and colonists between two maps!
-A more flexible solution than Quantum Storage! (Sorry, but you didn't update it to A17  ::) )

-And incredibly detailed introductions, guides, tips and FAQs!

Extra Features
-Add it to your game at any time! Opening a new save is NOT required.
-Remove it from your game at any time without corrupting your saves! (See below)

Gameplay Hints (Only examples)
-Store money into the vault to reduce the size of potential raids!
-Warehouse with lots of food or ingredients = an enormous fridge!
-Store items or minified furnitures into the warehouse, and retrieve them at your new base!
-Deliver goods to your caravans by droppods!
-Or just drop your whole caravan onto a friendly faction base! (Then come back on foot, or with Set-Up Camp)
-Put your soldiers into Static Chambers and strike the enemies with an orbital drop! (Remember to drop firearms as well)
-And put prisoners into chambers then bring them back!
-Luciferium's out of stock? Freeze the consumer in a chambers until you get enough!

HowTo:
1.Load this mod after RimBank (the prerequisite mod).
2.Select a colonist and right-click the ATM Terminal (From RimBank), then select "RimSilo™ Professional Storing Service" in the float menu to access the UI.
3.When trying to remove this mod, please open the UI from the terminal first, then select "Delete Account" from "Misc...". If there are any active sub mods (of this), please make sure all the removing commands for those sub mods have been executed.

Enjoy!

PS
PS. Select a colonist and right-click the ATM Terminal, then select "RimSilo™ Professional Storing Service" in the float menu to access the UI.
PS2. If you get stuck while solving a payment, try to stop your mouse over icons or titles - A tooltip will emerge and lead the way.
PS3. Almost all the operations in this mod need at least one active orbital trade beacon, just like what you should do when trading with a tradership in the vanilla game.
PS4. (That was a joke in RuntimeGC)
PS5. If you have any questions, check Info button ("i" icons) on the UI, or look up in the "FAQs" from the "Misc...". It's not a bad idea that you check help contents before spending money, right?
PS6. The coremod of RimBank Series (aka this mod) and all sub mods must have the same MinorVersion number. Well if you cannot figure out what I'm talking about, just ignore it, a built-in ModChecker will take charge of it.
PS7. Post any errors or bugs on my forum thread or Steam workshop page.Your effort contributes to a better mod.Thanks!


Other
Compatibility:
No known mod conflict yet.
Installation:
Add this mod any time you like.
Remove this mod any time you like.Please follow the instructions in HowTo Section.
You don't have to create a new game.
License(brief):
-Can anyone copy and distribute your mod?
-You can download or recommend this mod, but You must inform the author of your intention and get the permit from the author in advance if you are going to upload this mod onto other websites.

-Can modpack makers include your mod in their modpack?
-Whatever,as long as you don't remove <author /> tag.

-Can other modders make derivative mods based on yours?
-Yes.But I don't have time to set up a git repo...I'll give one later,maybe.

Languages
English & Chinese Simplified
Chinese Traditional By BiscuitMiner
Japanese By KondenEinenShizainoLaw
Korean By eͩkͬfͤkͣrͫ9292

Author:
user19990313(ArchAuthor,Dll parts)
WishingLaws(En translation)
duduluu(Preview.png)



Download:

via DropBox
or subscribe it at Steam Workshop :P

--------------------
Why not pick up some of my mods here?Maybe they could make your gaming experience better!

[B18] RuntimeGC In-Game Cleaner

[B18] AntiAutoUnload-Keeps your inventory!
#5
Outdated / [B18]RimBank - The Universal Currency System!
December 18, 2017, 07:54:14 AM
RimBank - The Universal Currency System!
For B18(build 1722)

This is the core mod of RimBank Series, and must be loaded before any of its sub mods.

RimBank Mod Series
[Core] RimBank
RimSilo

Description
It is universally known (at least on this planet), Silver serves as the currency of RimWorld. Well, the white soft metal is heavy, ugly (why -7 Tynan?) and takes up countless storage zones.

That's why RimBank has developed the Banknotes.

Item added : Banknotes
-A denomination of 1,000 Silver, which never changes
-Light and durable, suitable for saving a considerable amount of money
-Accepted by any traders, so just keep some silver for change
-Available in any purchase
-New UI , deciding how much you want to pay by banknotes
-Orbital tradeships and settlements love banknotes! And they have many as well!
-And yes, traders can give change using Silver, so no value overflows for banknotes!
-Exchange between Silver and Banknotes with any traders! (At least traders should have enough currency for this)

Building Added : RimBank ATM Terminal
-Minifiable and relatively inexpensive
-Exchange between Silver and Banknotes with RimBank at any time! (Extra fees required)
-Various extension softwares (sub mods required)

Extra Features
-Add it to your game at any time! Opening a new save is NOT required.
-Remove it from your game at any time without corrupting your saves! (See below)

HowTo:
1.Load this mod after Core.
2.So that's all :P.
3.When trying to remove this mod,make sure you have an ATM Terminal. Select a colonist, HOLD Shift key and right-click the terminal, then (don't release key) select "Remove all mod contents". If there are any active sub mods, please make sure all the removing commands for those sub mods have been executed.

Enjoy!

PS
PS. The new building is in "Misc" category, and will be unlocked if you've finished the research "Microelectronics Basics".
PS2. If you get stuck while solving a payment, try to stop your mouse over icons or title - A tooltip will emerge and lead the way.
PS3. The coremod of RimBank Series (aka this mod) and all sub mods must have the same MinorVersion number. Well if you cannot figure out what I'm talking about, just ignore it, a built-in ModChecker will take charge of it.
PS4. (That was a joke in RuntimeGC)
PS5. Post any errors or bugs on my forum thread or Steam workshop page.Your effort contributes to a better mod.Thanks!


Other
Compatibility:
No known mod conflict yet.
Installation:
Add this mod any time you like.
Remove this mod any time you like.Please follow the instructions in HowTo Section.
You don't have to create a new game.
License(brief):
-Can modpack makers include your mod in their modpack?
-Whatever,as long as you don't remove <author /> tag.

-Can other modders make derivative mods based on yours?
-Yes.But I don't have time to set up a git repo...I'll give one later,maybe.

Languages
English & Chinese Simplified
Chinese Traditional By BiscuitMiner
Japanese By KondenEinenShizainoLaw
Korean By eͩkͬfͤkͣrͫ9292

Author:
user19990313(ArchAuthor,Dll parts)
duduluu(Textures+Preview.png)
Vaniant(Defs)
WishingLaws(En translation)


Download:

via DropBox
or subscribe it at Steam Workshop :P

--------------------
Why not pick up some of my mods here?Maybe they could make your gaming experience better!

[B18] RuntimeGC In-Game Cleaner

[B18] AntiAutoUnload-Keeps your inventory!
#6
MuteCombatLog - Disable Combat Log System
For B18 (build 1722)



Disable Combat Log system. Once activated, no combat log entries will be generated and entries in an old save file will not be loaded as well.
Deactivate this mod to recover the system.
Can add or remove half way.

Author
user19990313
Download
via DropBox
via Steam Workshop

Also check [B18] MuteGC - Avoid Save Corruption!
#7
Outdated / [B18] MuteGC - Avoid Save Corruption!
November 30, 2017, 05:24:39 AM
MuteGC - Avoid Save Corruption!
For B18 (build 1722)



Disable scheduled GC process in vanilla game to avoid corrupting your save unconsciously.
Also fixes the issue that your game might lag greatly / no responding 4 times a day.
Can add or remove this mod halfway.

Author
user19990313
Download
via DropBox
via Steam Workshop

Also check [B18] MuteCombatLog - Disable Combat Log System
#8
Releases / [B18] RuntimeGC In-Game Cleaner
November 28, 2017, 08:13:32 AM
RuntimeGC In-Game Cleaner
For B18 (build 1722)

What's new in this release:
+(New) Remove BattleLog entries
+Optimized and even more secured GC algorithm
+Reduce memory usage by about 1kb
-Remove Filth or Remove Corpse tools are only displayed under dev mode now



For A17 or older releases, click Here



Description
How could you salvage your over-sized savegame?
How could you make your game running smoothly as it used to be?
Well,you're lucky because you're using this mod!

You can:
-Remove unnecessary World Pawns to alleviate burden of GameSystem
-Clear AvoidGrids to reduce the size of your savegame
-Remove useless members(dead or of other factions) in an animal family
-Remove filth in HomeArea
-Remove corpses in current map
-Fix some faction relationships error(Those caused by mod conflicts are excluded!)
-Re-generate faction leaders to fix some CommTable issues.
-Reclaim Memory used by GameSystem to boost up game performance

You can view help documentation for these tools by clicking "?" buttons in the GUI.

Usage:
1.Activate this mod(after Core mod)
2.Load your savegame
3.Find a tab called "RuntimeGC" at the bottom of your screen
4.Click,and do some cleaning with the GUI

Enjoy!

PS
PS. The longer you played(year-in-game),the more effective this cleaning will be.
PS2. Sometimes errors occur like "Tried to remove xxx from RimWorld.WorldPawns,but it's not here."They're unavoidable as I should thouroughly de-register every pawn(to avoid further bugs).But,they're harmless,so just ignore them.
PS3. Post any errors or bugs on my forum page.Your effort contributes to a better mod.Thanks!
PS4. (Too expensive to buy)

Other
Compatibility:
No known mod conflict yet.
Installation:
Add this mod any time you like.
Remove this mod any time you like.
You don't have to create a new game.
License(brief):
-Can modpack makers include your mod in their modpack?
-Whatever,as long as you don't remove <author /> tag.And inform me via PM/leave a comment at Steam Workshop.

-Can other modders make derivative mods based on yours?
-No.There's nothing to inherit in this mod ;)

Languages
English & Chinese Simplified
Chinese Traditional By BiscuitMiner
Japanese By kazumu
German By maculator

[If you want to do some translations, please also translate RuntimeGC.SteamWorkshopDescription.txt  ;)]

Author:
user19990313


Download:

via DropBox
or subscribe it at Steam Workshop :P

Special Thanks to A16 testers:
[Check About.xml for their codes]
Thanks for your splendid work in Close-Alpha tests!

--------------------
Why not pick up some of my mods here?Maybe they could make your gaming experience better!

[B18] AntiAutoUnload-Keeps your inventory!
#9
Outdated / [B18] AntiAutoUnload - Keeps your inventory!
November 23, 2017, 06:47:48 AM
AntiAutoUnload - Keeps your inventory!
For B18(build1722)


For A17 release, click Here

Description
This mod could disable the two annoying features in the vanilla game:
1.Things in the cargo slot are automatically dropped at the center of the map when you settle in World Map.
2.Things in the cargo slots are automatically marked as "To be unloaded" when a player-controlled caravan enter a player base.
As a default, the first feature is disabled and the second is not, but you can change the settings whenever you want.

Usage:
1.Activate this mod(after Core mod)
2.Choose "Options->Mod Settings"
3.Click the button and choose "AntiAutoUnload" in the float menu
4.Configure the two settings as you wish

Enjoy!

PS
PS. You can activate/disable this mod halfaway without corrupting your saves(there will be a window"Mod Inconsistent",just ignore it).
PS2.There might be a warning when loading the mod,ignore it,because that's a safety check :P
PS3.All the caravans that entered a player map with feature2 disabled won't unload their cargo, until they returned a player map with feature2 enabled. Well, you could manually unload by clicking down arrow at the Cargo tab.
PS4.Load this mod after Core.

Other
Compatibility:
No known mod conflict yet.
Installation:
Add this mod any time you like.
Remove this mod any time you like.
You don't have to create a new game.
License(brief):
-Can modpack makers include your mod in their modpack?
-Whatever, as long as you don't remove <author /> tag.And inform me via PM/leave a comment at Steam Workshop.

-Can other modders make derivative mods based on yours?
-No.There's nothing to inherit in this mod ;) .

Languages
English & Chinese Simplified
Chinese Traditional By BiscuitMiner

Author:
user19990313


Download:

via DropBox

or subscribe it at Steam Workshop :P

#10
Outdated / [A17]StuffFilter - aka the Super Filter!
September 16, 2017, 04:15:56 AM
StuffFilter - aka the Super Filter!
For A17b(build 1557)

[Hotfix01]  Fixed an init bug when an item belongs to multiple resource categories.

Description
Adding extra filters for the vanilla ones, filtration now will concern the stuff (if any) of an item.
Now you can allow or disallow weapons, apparels or meals with specific stuff configured in the extra filters.

Features
You will be able to :
-Distinguish weapons or apparels by stuff
-Melt weapons / recycle/mending apparels made from specific stuff
-Store veggie simple meal here, and non-veggie there
-Designate foods / apparels for prisoners (should put a stockpile in the prison first)
-Copy filter settings between two stuff filters

Well, I'm trying to compress my description... I think this one is short enough.


HowTo:
1.Load this mod after Core
2.Find a vanilla filter, for example stockpile filter or bill filter
3.Click "AdvFltr" button next to the allow/disallow buttons, then configure the extra filter!

Enjoy!

PS
PS. This might be the best implementation for this idea, (or you can try completely re-weaving the dll and KO all other dll mods), I did my best to optimize it, but there might be still some performance wicks. Marking a specific stuff as disallowed results in several more comparisons each tick than marking it as allowed. Well these performance wicks are still too small to be sensed if you don't have over 30 stockpiles.
In short, allow all and untick useless stuff in the stuff filter will be better than disallow all and tick useful ones.
PS2. Cannot distinguish sculptures. (Performance concerns)


Other
Compatibility:
No known mod conflict yet.
Installation:
Add this mod any time you like.
Remove this mod any time you like.Please disable all extra Stuff Filters first!(All AdvFltr button are "Off")
You don't have to create a new game.
License(brief):
-Can anyone copy and distribute your mod?
-You can download or recommend this mod, but You must inform the author of your intention and get the permit from the author in advance if you are going to upload this mod onto other websites.

-Can modpack makers include your mod in their modpack?
-Whatever,as long as you don't remove <author /> tag.

-Can other modders make derivative mods based on yours?
-No,because there's really nothing to derive :P

Languages
English & Chinese Simplified

Author:
user19990313

Note for all translators
Hi there, if you are going to translate this mod, please also translate the Steam description text given in the download link, and do not mess up the formatting markers in square brackets  ;D

Download:

via DropBox

or subscribe at Steam Workshop :P


--------------------
Why not pick up some of my mods here?Maybe they could make your gaming experience better!

[A17]RuntimeGC In-Game Cleaner

[A17]AntiAutoUnload-Keeps your inventory!

[A17]MyLostHead - Draw heads for the head-less!
#11
RimSilo - The Storing Service Provider!
For A17b(build 1557)


Help!Anyone knows how to limit the size of the img?

RimBank Mod Series
[Core] RimBank
[This] RimSilo

*Disclaimer : Any of the [™] marks in this mod in any translation texts are only used to make the gaming experience more authentic. They shall never stand for any kinds of trademarks, properties or so. If you do consider them as an infringement on your rights, please submit this case to the author, the author will remove any of those marks. It will be regarded as an acknowledgement and acceptance of this disclaimer if you proceed and use this mod.

Description
Meat and potatoes are everywhere, but fridge's nowhere?
Spend 10 yrs on traveling from the north pole to the source on foot?
Food crisis breaks out on your caravan, and no gas station nearby?

You need this mod -- RimSilo™ (and its prerequisite RimBank)!

Features
-Secure Vault, store your money here in bulk!
-A Warehuse preventing the goods from deteriorating!
-Reliable but inexpensive Static Chamber, get your wounds frozen!
-Global DropPod Delivery Service, send everything (stored above) or raid every settlement!
-With one account, store or fetch your items at any place -- even at enemy base! (Beacon required)
-Drop supplies for your caravan...Or even drop the whole caravan onto a friendly faction base!
-Transfer currency, items, or even animals, prisoners and colonists between two maps!
-A more flexible solution than Quantum Storage! (Sorry, but you didn't update it to A17  ::) )

-And incredibly detailed introductions, guides, tips and FAQs!

Extra Features
-Add it to your game at any time! Opening a new save is NOT required.
-Remove it from your game at any time without corrupting your saves! (See below)

Gameplay Hints (Only examples)
-Store money into the vault to reduce the size of potential raids!
-Warehouse with lots of food or ingredients = an enormous fridge!
-Store items or minified furnitures into the warehouse, and retrieve them at your new base!
-Deliver goods to your caravans by droppods!
-Or just drop your whole caravan onto a friendly faction base! (Then come back on foot, or with Set-Up Camp)
-Put your soldiers into Static Chambers and strike the enemies with an orbital drop! (Remember to drop firearms as well)
-And put prisoners into chambers then bring them back!
-Luciferium's out of stock? Freeze the consumer in a chambers until you get enough!

HowTo:
1.Load this mod after RimBank (the prerequisite mod).
2.Select a colonist and right-click the ATM Terminal (From RimBank), then select "RimSilo™ Professional Storing Service" in the float menu to access the UI.
3.When trying to remove this mod, please open the UI from the terminal first, then select "Delete Account" from "Misc...". If there are any active sub mods (of this), please make sure all the removing commands for those sub mods have been executed.

Enjoy!

PS
PS. Select a colonist and right-click the ATM Terminal, then select "RimSilo™ Professional Storing Service" in the float menu to access the UI.
PS2. If you get stuck while solving a payment, try to stop your mouse over icons or titles - A tooltip will emerge and lead the way.
PS3. Almost all the operations in this mod need at least one active orbital trade beacon, just like what you should do when trading with a tradership in the vanilla game.
PS4. (That was a joke in RuntimeGC)
PS5. If you have any questions, check Info button ("i" icons) on the UI, or look up in the "FAQs" from the "Misc...". It's not a bad idea that you check help contents before spending money, right?
PS6. The coremod of RimBank Series (aka this mod) and all sub mods must have the same MinorVersion number. Well if you cannot figure out what I'm talking about, just ignore it, a built-in ModChecker will take charge of it.
PS7. Post any errors or bugs on my forum thread or Steam workshop page.Your effort contributes to a better mod.Thanks!


Other
Compatibility:
No known mod conflict yet.
Installation:
Add this mod any time you like.
Remove this mod any time you like.Please follow the instructions in HowTo Section.
You don't have to create a new game.
License(brief):
-Can anyone copy and distribute your mod?
-You can download or recommend this mod, but You must inform the author of your intention and get the permit from the author in advance if you are going to upload this mod onto other websites.

-Can modpack makers include your mod in their modpack?
-Whatever,as long as you don't remove <author /> tag.

-Can other modders make derivative mods based on yours?
-Yes.But I don't have time to set up a git repo...I'll give one later,maybe.

Languages
English & Chinese Simplified

Author:
user19990313(ArchAuthor,Dll parts)
WishingLaws(En translation)
duduluu(Preview.png)



Download:
[See the Reply #1 please]

--------------------
Why not pick up some of my mods here?Maybe they could make your gaming experience better!

[A17]RuntimeGC In-Game Cleaner

[A17]AntiAutoUnload-Keeps your inventory!

[A17]MyLostHead - Draw heads for the head-less!
#12
RimBank - The Universal Currency System!
For A17b(build 1557)

For B18 release, click Here

This is the core mod of RimBank Series, and must be loaded before any of its sub mods.


Description
It is universally known (at least on this planet), Silver serves as the currency of RimWorld. Well, the white soft metal is heavy, ugly (why -7 Tynan?) and takes up countless storage zones.

That's why RimBank has developed the Banknotes.

Item added : Banknotes
-A denomination of 1,000 Silver, which never changes
-Light and durable, suitable for saving a considerable amount of money
-Accepted by any traders, so just keep some silver for change
-Available in any purchase
-New UI , deciding how much you want to pay by banknotes
-Orbital tradeships and settlements loves banknotes! And they have many as well!
-And yes, traders can give change using Silver, so no value overflows for banknotes!
-Exchange between Silver and Banknotes with any traders! (At least traders should have enough currency for this)

Building Added : RimBank ATM Terminal
-Minifiable and relatively inexpensive
-Exchange between Silver and Banknotes with RimBank at any time! (Extra fees required)
-Various extension softwares (sub mods required)

Extra Features
-Add it to your game at any time! Opening a new save is NOT required.
-Remove it from your game at any time without corrupting your saves! (See below)

HowTo:
1.Load this mod after Core.
2.So that's all :P.
3.When trying to remove this mod,make sure you have an ATM Terminal. Select a colonist, HOLD Shift key and right-click the terminal, then (don't release key) select "Remove all mod contents". If there are any active sub mods, please make sure all the removing commands for those sub mods have been executed.

Enjoy!

PS
PS. The new building is in "Misc" category, and will be unlocked if you've finished the research "Microelectronics Basics".
PS2. If you get stuck while solving a payment, try to stop your mouse over icons or title - A tooltip will emerge and lead the way.
PS3. The coremod of RimBank Series (aka this mod) and all sub mods must have the same MinorVersion number. Well if you cannot figure out what I'm talking about, just ignore it, a built-in ModChecker will take charge of it.
PS4. (That was a joke in RuntimeGC)
PS5. Post any errors or bugs on my forum thread or Steam workshop page.Your effort contributes to a better mod.Thanks!


Other
Compatibility:
No known mod conflict yet.
Installation:
Add this mod any time you like.
Remove this mod any time you like.Please follow the instructions in HowTo Section.
You don't have to create a new game.
License(brief):
-Can modpack makers include your mod in their modpack?
-Whatever,as long as you don't remove <author /> tag.

-Can other modders make derivative mods based on yours?
-Yes.But I don't have time to set up a git repo...I'll give one later,maybe.

Languages
English & Chinese Simplified

Author:
user19990313(ArchAuthor,Dll parts)
duduluu(Textures+Preview.png)
Vaniant(Defs)
WishingLaws(En translation)


Download:
[See the Reply #1 please]

--------------------
Why not pick up some of my mods here?Maybe they could make your gaming experience better!

[A17]RuntimeGC In-Game Cleaner

[A17]AntiAutoUnload-Keeps your inventory!

[A17]MyLostHead - Draw heads for the head-less!
#13
Outdated / [A17][Update03]RuntimeGC In-Game Cleaner
June 10, 2017, 10:01:24 AM
RuntimeGC In-Game Cleaner
For A17b(build 1557)

New update:Update03!Check details in Reply #1.

For its A16 version,click http://ludeon.com/forums/index.php?topic=31990

Description
How could you salvage your over-sized savegame?
How could you make your game running smoothly as it used to be?
Well,you're lucky because you're using this mod!

You can:
-Remove unnecessary World Pawns to alleviate burden of GameSystem
-Clear AvoidGrids to reduce the size of your savegame
-Remove useless members(dead or of other factions) in an animal family
-Remove filth in HomeArea
-(New)Remove corpses in current map
-Fix some faction relationships error(Those caused by mod conflicts are excluded!)
-Re-generate faction leaders to fix some CommTable issues.
-Reclaim Memory used by GameSystem to boost up game performance

You can view help documentation for these tools by clicking "?" buttons in the GUI.

Usage:
1.Activate this mod(after Core mod)
2.Load your savegame
3.Find a tab called "RuntimeGC" at the bottom of your screen
4.Click,and do some cleaning with the GUI

Enjoy!

PS
PS. The longer you played(year-in-game),the more effective this cleaning will be.
PS2. Sometimes errors occur like "Tried to remove xxx from RimWorld.WorldPawns,but it's not here."They're unavoidable as I should thouroughly de-register every pawn(to avoid further bugs).But,they're harmless,so just ignore them.
PS3. Post any errors or bugs on my forum page.Your effort contributes to a better mod.Thanks!
PS4. (Too expensive to buy)

Other
Compatibility:
No known mod conflict yet.
Installation:
Add this mod any time you like.
Remove this mod any time you like.
You don't have to create a new game.
License(brief):
-Can modpack makers include your mod in their modpack?
-Whatever,as long as you don't remove <author /> tag.

-Can other modders make derivative mods based on yours?
-No.There's nothing to inherit in this mod ;)

Languages
English & Chinese Simplified

Author:
user19990313


Download:
[See the second floor please]

Special Thanks to A16 testers:
@夜幻boy凌
@FDF__515
@rsxx4488
@忆丨落叶丶飘零
@_漆原琉华
@878957003
@gagalelife
@上电视看看看
@左手平凡heart
@海流疾冰99
@Auuger灬nice
@一小毛孩子
@735143342
@周杰伦赛亚人
@ydy357071317
Thanks for your splendid work in Close-Alpha tests!

--------------------
Why not pick up some of my mods here?Maybe they could make your gaming experience better!

[A17]AntiAutoUnload-Keeps your inventory!
http://ludeon.com/forums/index.php?topic=32926
[A17]MyLostHead - Draw heads for the head-less!
http://ludeon.com/forums/index.php?topic=33414
#14
Outdated / [A17]DeadMansClothing - a folk update
June 09, 2017, 06:08:33 AM
DeadMansClothing
For A17b(build1557)

Notice:This is a folk update of Hatti's origional mod:
https://ludeon.com/forums/index.php?topic=28063
I've re-implemented this mod on A17,due to his refusing to update his mod :-\
So,If you see this @Hatti,please tell me if you are for or against my behavior.
I do these just because I want this mod updated...


Description
Now dead (dead after you enable this mod) man's apparels will have no D marks and mood debuffs following.

Usage:
1.Activate this mod(after Core mod)
2.Done!

Enjoy!

PS
PS. You can activate/disable this mod halfaway without corrupting your saves(there will be a window"Mod Inconsistent",just ignore it).
PS2.There might be a warning when loading the mod,ignore it,because that's a safety check :P


Other
Compatibility:
No known mod conflict yet.
Installation:
Add this mod any time you like.
Remove this mod any time you like.
You don't have to create a new game.
License(brief):
It all depends on Hatti's opinion.I'm just a mod maniac...


Author:
Hatti
This A17 folk update:user19990313


Download:
[See the second floor please]
#15
MyLostHead - Draw heads for the head-less!
For A17b(build1557)

(Image link's always broken,I have to replace it with an attachment...)

Description
This mod could draw heads for all corpses,even if their heads are lost.

Notice:This mod might lower the game performance (very slightly).

Usage:
1.Activate this mod(after Core mod)
2.Choose "Options->Mod Settings"
3.Click the button and choose "MyLostHead" in the float menu
4.Enable or disable this Tweak

Enjoy!

PS
PS. You can activate/disable this mod halfaway without corrupting your saves(there will be a window"Mod Inconsistent",just ignore it).
PS2.There might be a warning when loading the mod,ignore it,because that's a safety check :P
PS3.If you have too many pawns on the map and you find it ridiculously lag (after using this mod),shout in the forum thread.I might consider a fork version with high performance but (very) poor compatibility.
PS4.Load this mod after Core.

Other
Compatibility:
No known mod conflict yet.
Stay sharp on mods which involve pawn rendering!
Installation:
Add this mod any time you like.
Remove this mod any time you like.
You don't have to create a new game.
License(brief):
-Can modpack makers include your mod in their modpack?
-Whatever,as long as you don't remove <author /> tag.And inform me in this thread.

-Can other modders make derivative mods based on yours?
-No.There's nothing to inherit in this mod ;) .

Languages
English & Chinese Simplified

Author:
user19990313


Download:
[See the second floor please]

[attachment deleted by admin due to age]
#16
AntiAutoUnload - Keeps your inventory!
For A17a(build1546) & A17b(build1557)

(Image link's broken,I have to replace it with an attachment...)

Description
This mod could disable the two annoying features in vanilla game:
1.Things in the cargo slot are automatically dropped at the center of the map when you settle in world map.
2.Things in the cargo slots are automatically marked as "To be unloaded" when a player-controlled caravan enter a player base.
As default,the first feature is disabled and the second is not,but you can change the settings whenever you want.

Usage:
1.Activate this mod(after Core mod)
2.Choose "Options->Mod Settings"
3.Click the button and choose "AntiAutoUnload" in the float menu
4.Configure the two settings as you wish

Enjoy!

PS
PS. You can activate/disable this mod halfaway without corrupting your saves(there will be a window"Mod Inconsistent",just ignore it).
PS2.There might be a warning when loading the mod,ignore it,because that's a safety check :P
PS3.All the caravans that entered player map with feature2 disabled won't unload their cargo,until they returned player map with feature2 enabled.Well,you could manually unload by clicking down arrow at the Cargo tab.
PS4.Load this mod after Core.

Other
Compatibility:
No known mod conflict yet.
Installation:
Add this mod any time you like.
Remove this mod any time you like.
You don't have to create a new game.
License(brief):
-Can modpack makers include your mod in their modpack?
-Whatever,as long as you don't remove <author /> tag.And inform me in this thread.

-Can other modders make derivative mods based on yours?
-No.There's nothing to inherit in this mod ;) .

Languages
English & Chinese Simplified

Author:
user19990313


Download:
[See the second floor please]

[attachment deleted by admin due to age]
#17
Outdated / [A16]RuntimeGC In-Game Cleaner
April 28, 2017, 06:57:29 AM
RuntimeGC In-Game Cleaner
For A16


Description
How could you salvage your over-sized savegame?
How could you make your game running smoothly as it used to be?
Well,you're lucky because you're using this mod!

You can:
-Remove unnecessary World Pawns to alleviate burden of GameSystem
-Clear AvoidGrids to reduce the size of your savegame
-Remove useless members(dead or of other factions) in an animal family
-Remove filth in HomeArea
-Fix some faction relationships error(Those caused by mod conflicts are excluded!)
-Re-generate faction leaders to fix some CommTable issues.
-Reclaim Memory used by GameSystem to boost up game performance

You can view help documentation for these tools by clicking "?" buttons in the GUI.

Usage:
1.Activate this mod(after Core mod)
2.Load your savegame
3.Find a tab called "RuntimeGC" at the bottom of your screen
4.Click,and do some cleaning with the GUI

Enjoy!

PS
PS. The longer you played(year-in-game),the more effective this cleaning will be.
PS2. Sometimes errors occur like "Tried to remove xxx from RimWorld.WorldPawns,but it's not here."They're unavoidable as I should thouroughly de-register every pawn(to avoid further bugs).But,they're harmless,so just ignore them.
PS3. Post any errors or bugs on my forum page.Your effort contributes to a better mod.Thanks!
PS4. (Too expensive to buy)

Other
Compatibility:
No known mod conflict yet.
Installation:
Add this mod any time you like.
Remove this mod any time you like.
You don't have to create a new game.
License(brief):
-Can modpack makers include your mod in their modpack?
-Whatever,as long as you don't remove <author /> tag.

-Can other modders make derivative mods based on yours?
-No.I'll take it into consideration in ver A17.

Languages
English & Chinese Simplified
Update:New English language pack released!
See Reply #7 for downloadThe new language pack is integrated into Update 01.
(Thanks a lot Dr_Zhivago :P)

Author:
user19990313


Download:
[See the second floor please]

Special Thanks:
@夜幻boy凌
@FDF__515
@rsxx4488
@忆丨落叶丶飘零
@_漆原琉华
@878957003
@gagalelife
@上电视看看看
@左手平凡heart
@海流疾冰99
@Auuger灬nice
@一小毛孩子
@735143342
@周杰伦赛亚人
@ydy357071317
Thanks for your splendid work in Close-Alpha tests!