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Topics - Chicken Breast

#1
Stories / My Rimworld Fiction
August 10, 2018, 07:21:39 PM
So, I've loved Rimworld since it's conception and since my initial discovery of it. My friend and I had been playing a lot of Dwarf Fortress at the time as well, and so the switch into a similar style was seamless and inspiring. The graphics were exactly what we needed to compliment the mechanics, and we binged for hours on hours back when refrigeration wasn't even a thing yet. I even remember when my friend got the mod to add fridges before they were official lol

Anyway, I've been playing ever since, on and off, and love coming to new updates. They have been getting better and better, obviously, and they add so much more content. For instance, when writing my fiction on Rimworld originally, I used the official release lore and mechanics at the time, mostly. This meant that you still couldn't transplant stomachs, which ended up being a big plot point in my story. But even better, now that it is possible, I can go back and write in more to that story arch while keeping with the vanilla mechanics and limitations.

For those interested in reading what I have written so far, you can find my other thread here (which has the unedited version of the story)

and the edited/revised version on Tapas

Please, let me know how you like it in its current state, and if you want to hear more about this colony's struggles or a different one.
#2
Naked Brutality is hard enough, and I've been experimenting a lot with it in .19 and 1.0. While I have been enjoying the struggles and challenges, I've noticed something just now in my most recent playthrough:

My colonist, Euterpe, was foraging for berries and eating, and became sick with food poisoning. Oh well, she'll get past it.

But I notice that she starts to eat berries later when she's hungry (after vomiting, no less). Now, this brings me to a few points outside of my initial reason for this post, but ultimately the argument is that everyone should handle vomiting differently, as we do in real life. Some are squeamish, some aren't, etc. So she goes to eat the berry, and throws up while doing so. Progress on consumption resets.

I kind of understood this at first, but I was frustrated after the fourth time she failed to eat. It was a stack of 7 berries. Why are they not consumed 1 unit at a time rather than all at once over x amount of time? It becomes a risk.

I noticed it again later when she was chopping down a tree that the progress reset when she threw up halfway through. This one really confuses me. Her throwing up doesn't take away the damage done to the tree. It's the same as how a colonist can finish deconstruction or repairing a damaged wall. Why is chopping a tree different in this regard?

Just a small gripe, but I'm not sure if this is fully intentional or not.
#3
Ideas / Pets Defend Themselves if Necessary
December 01, 2017, 02:41:55 PM
I wasn't sure exactly how to word this or where to post it, but I had an issue while playing a game of B18 today.

Without getting into it and making it a whole story, the gist of my problem is this:

I was being attacked by two tribals after another catastrophe had a few of my fighters out of commision, and I kept my people inside. I did this because I knew that the tribals would automatically attack my pets, 1 warg and 1 timber wolf. In my mind, I naturally thought that once attacked, they would fight back.

Instead? Red, the Firekeeper, with 4 melee skill, stabbed my warg to death with a plasteel shiv. My wolf watched it happen and also was stabbed to what eventually became death via infection.

How does that work? Something about the coding, I'm sure, but I can't be the only one that has this issue?

If my colonist is going to get attacked back by a Beaver when melee attacking it, how is a tribal going to attack a WOLF, allied or not, without getting attacked back? This is especially considering that the wolf self-tamed, and I felt that it would be dangerous anyway since such animals are only so trainable in real life. The danger of a snap always exists, like with tamed monkeys and such.

My suggestion is just that this should be fixed. More feral or beast-like animals should have an automatic chance to snap at ANY interaction (like a .01% chance or something like that) as well as an automatic defense when they are melee attacked. There is no reason an animal of any kind would attempt to flee if it knew that it COULD NOT flee, like a warg or a wolf being stabbed with a shiv, but most small animals would reasonably be able to weasel their way out of combat to safety.

Maybe it will never happen, but for the sake of immersion, and the sake of the sanity of the colonists (that warg's master was immediately screwed up about it even though he was dead asleep at the time. He still knew) and the players, please consider doing something about this. 
#4
I've gone through the Mods one by one to check and see if there were issues, but it is making no sense to me. I'm using

Mod Order
More Factions
Rimsenal Core & Hair
Medical Training
and High Caliber

I checked the forums to see if anyone else was having problems with any of these mods and it seems like most issues have been resolved. I'm not seeing anything about why mod activation would fail to actually do anything in game. It doesn't say anything to me about mods being messed up, and it says that the worlds are created with those mods activated, but they clearly aren't. For instance, when I activate Mod Order, it does not show the updated Mod Order screen when I reopen the Mods window. Further, when I activate More Factions, I create a new world and it does not show more than the original amount of factions. Again, this does not seem to be a problem anyone else is having, and I'm unable to understand what is going on.

I've tried redownloading Rimworld 13 and then tried activating More Factions again. Same result. Has anyone else had issues like this where mods say they are activated but they aren't really? I've never had this issue before. In fact, yesterday, before I reformatted my computer, I was having no issues with any of the mods loading and activating. Could it be an issue with reformatting has caused?

Can anyone help?
#5
Off-Topic / Saint's GFX
April 10, 2016, 06:55:35 PM
If a mod sees this please delete this thread. Links to photos were deleted and I am not going through the trouble of uploading them elsewhere and relinking everything again @.@
#6
Stories / Tales from the Outer Rim: Sierra Onimal
April 01, 2016, 07:03:19 PM
A short story I wrote a good while ago and recently revised to read better. I think I played this colony on Extreme Random but that was a while ago. A few versions ago, no less. Nonetheless, I hope you guys enjoy the story! Please leave feedback I always appreciate it :D Stupid stoked about that update coming up!

______________________________________

"Commander, Pirates have been detected by our scanners and they are landing within range of our mortars. Shall we fire?"

"Always, Procene." The commander replied, a calm expression turning to a sly grin as he added, "Our prison cells are a bit empty." then becoming serious again, "Alert Frenchy, Old Ben, and Doug to man the mortars. I don't care if it is raining, we need to thin their numbers before they reach our walls and meet our turrets."

"Yes, Commander." She affirmed, immediately turning to patch herself through the commlinks that Doug had converted from gear picked up from fallen enemies.

The Commander, a well-rounded leader named John Whitehouse, called 'Trigger' for his quick-draw on his pistol and the minigun always on his back, was a man of efficient words. He had a mind for survival and the nerve to do what had to be done. Stepping outside with no rush, he took no shelter from the pouring rain. The fog was a hindrance for most but his bionic eye gave him the advantage, and gave him the sight to help guide the mortar fire.

A seemingly fast four hours passed before Procene's sweet voice rang in the commlink on his ear, "Commander, the Pirates are done preparing and taking losses and are approaching quickly from the East." Trigger responded immediately, his coarse voice ordering back through the commlink to all units, "All units with ranged weapons take positions in the courtyard immediately." And then switching to reach only Mushinto, a Hunter who had been here as long as he had, "Mushinto, bring your sword."

"You couldn't stop me if you tried." Trigger only smirked to himself, always impressed by the sheer gall Mushinto had. He was a hardened man just as Trigger was, and neither of them had ever been bothered by the sight of death or gore.

Trigger himself had been in a battle with Tribals a long year and a half ago when he lost his arm to a warrior wielding a sword. It had been replaced by a better bionic one by Tom, a peaceful Settler, but he missed his organic one. He remembered the moment in which he lost his arm, looking into the man's eyes as he unloaded his pistol into his gut, falling back and fading to black only to wake up in the Medical Ward.

Even though his arm was gone, he felt relieved that the base had not fallen. That would be the last time they would see Pirates for over a hundred days. The last battle with Pirates had been less of an issue with upgraded defenses, and this one would be even less so. In the course of 250 days, they had fought constantly with two different Tribes and two different Pirate Bands. The only allies they had had been bought with gifts of silver, and they were an Outlander Town named Acrobat's Burg. They would assist in any battle if Mushinto was on the Comm, but Trigger didn't like asking for help.

It took the Pirates another ten minutes to reach the walls, and everyone in the courtyard heard the first gunshots over the slowing rain. They took their preferred positions behind cover, half of the eight of them with M-24 Sniper Rifles, and prepared for the first of them to break through the door they could all see. Their gunfire would join that of another five turrets aimed at that door, and if any survivors made it through all of that, they would only meet another six turrets, all the while being fired at by snipers and people equipped with assault rifles. Trigger, of course, was there in the middle of all of it with his Minigun.

The defenses were not designed to physically stop intruders, the original three of them had decided that that was not the best way. Instead, each of the walls had an opening through which one person could walk at a time, efficiently slowing the flow of them as they met the other side. Coming from the East, these Pirates would find an opening in a wall between two parts of the mountain the base was constructed in.

The opening led to a room where two turrets were built into the side of the mountain, a door stopping them from progressing to the courtyard where more turrets and Colonists awaited them. All of the turrets did not face the door they were coming from, but the door they were heading for. Invaders would not even know the turrets were there until they passed them and they were being shot at, effectively trapping them in a false sense of security and a blanket of gunfire.

Finally, they heard two small explosions. The two turrets had been destroyed and now there was a loud beating on the door. The Colonists gripped their weapons and pressed them into their shoulder, trying to mellow out their breathing but failing with quickly beating hearts.

Trigger and Mushinto were not afraid of battle these days, and Doug was next to follow that trend in Trigger's mind. He was a bright young man, and Trigger saw him as the next leader when he inevitably passed. After all, Doug had single-handedly done all the research that had put them here, including the mortars and how to turn the giant rocks into stone blocks properly, and that was all before his eighteenth birthday. Not to say that a scientist was the best leader, but Doug showed promise in many ways.

The door was broken now, and as it fell the Pirates poured into the courtyard in single file. They tried to move as fast as they could through the potato fields to the concrete that would get them to some cover, but the opening of the door had unleashed a round of fire that started a grand firefight. The advancing Pirates were quickly beginning to reconsider their plan, and one of them turned to run immediately.

Trigger counted twenty as they spread out from the perimeter door, and he pulled the trigger on the Minigun with a malicious smirk. He had come to enjoy battle, the rush that he got from the adrenaline coursing through him. The bullets sprayed from his gun, targeting helped through the fog by his bionic eye. The Pirates started to fall quickly, the colonists landing shot after fatal shot.

Eighteen.

Thirteen.

Ten.

Six.

Mushinto was there around a corner from the perimeter door next to a turret. He waited for the last of them to pass and then would go behind them and strike. His skills with the steel were unmatched among Colonists. He had proven that when fighting the previous wielder of his sword, Ol' Walt, in a swordfight. Ol' Walt had since been crushed in a horrible mining accident, and Mushinto used his sword as a memento to his memory.

Mushinto ran through one of the Pirates with his sword and watched him fall to the field of Potatoes, bleeding profusely. Bullets whizzed around him, and he looked to the next victim, only to see the remaining Pirates fleeing. He slashed and stabbed at who he could as they attempted to run South through a small hallway that had no doors leading to what might be their only chance at freedom and life.

There were several that were lying in shock on the ground, but plenty dead, and as the battle finally came to an end the Colonists all cheered loudly. They had suffered no casualties, and that was always something to celebrate about.

Lercha, a previously Tribal man they called, 'Swedish Chef' would be preparing some fine meals tonight. They celebrated through the night, having captured five prisoners and gained plenty of new weapons from the fallen. 'Morticia', a darker tribal woman Trigger had recruited several months ago, would be busy in the crematorium tomorrow. The Colonists had grown tired of digging graves, realizing there would never be an end to the influx of cold flesh soiling their fields.

"Frenchy, come to the main room and update me about the prisoner situation." Trigger said over the Commlink. There was no response, but Frenchy was there in no time, grabbing a meal and sitting down at the table. Trigger joined him, taking off the helmet to his power armor and grabbing a meal as well. The meals were all made of fresh Strawberries and Potatoes, and somehow, the Swedish Chef made it taste good, and kept it varied throughout the week. It was the reason everyone was fine with him doing nothing but cooking, because he was the only one that could work that kind of magic.

Frenchy, whose real name was Jean de Dion was a large man with a clean face and a giant red mohawk. He was previously part of the Pirate band that had just attacked them, and he personally knew some of the prisoners they had captured. Having been an executive before that, he had quite a silver tongue, and had been quite difficult to persuade to join the Colony. Trigger was responsible for that finally happening, as sure as Frenchy was that his companions would come to his rescue. He had not been so lucky.

The only person to escape the prison at Onimal was a Tribal man named Cambiar, who had been lucky to have the prison wall hit by a mortar shell fired by besieging Pirates. That was after Frenchy had already joined them, however. Frenchy had gotten his own room in the prison though, Trigger saying that Frenchy had been a prisoner too long and that he needed to be upgraded to 'VIP' status.

Explained later after the room had been built and nicely furnished with a Royal bed, a table and tiled floor, and even some potted plants, Trigger unveiled his torturous plan when the lights were to be installed. Doug had created colored lights during his research. He discovered that the color blue - due to the sky being blue - would naturally inhibit one's ability to sleep easily. You could still get to sleep, but the blue was the perfect Sky Blue that would fatigue the eyes quickly. Trigger decided that Frenchy would stay in what he dubbed, 'The Blue Room'.

Frenchy stayed imprisoned for almost 11 months. It was 157 days by Frenchy's count, and he was certainly the person that would know. By the end of it, he hated the color of the Sky.

"The new five prisoners are people that I knew personally. They are dedicated members of The Crimson Suns and are not willing to talk about joining us now. They called me a traitor, one of them even tried to swing at me."

"How long do you think it will take?" Trigger was about results.
"I could get at least three of them within the month, we might have to get to threatening the other two with slavery or organ harvesting, I don't think a simple beating will do it."

"Good work. Take Dick with you, let him show them the knife he uses, see if that helps."

"Aye, Commander." Despite Frenchy's name, his accent was decidedly not French, but some kind of more Eastern European country Trigger couldn't discern. He wasn't an Earthborn Human and wasn't too familiar with it's geography or culture. Especially not now, considering there was a period of 500 years in which he had been frozen cryogenically.

It was several weeks later that they were having a special lunch for Mushinto's Birthday. He was turning 50. He didn't look as old as he was, admittedly, and Trigger never minded that one of his best friends on the Colony was almost twice his age. The old man in heavy armor with the sword at his side was muscled beyond compare to anyone else on the base. Leaning down with his massive frame, he blew out the candles on the cake the Swedish Chef had made especially for him and everyone cheered.

"Alright, everyone enjoy this rare break and have a slice of delici-" Trigger was interrupted by Procene in his commlink, loudly anouncing Tribals approaching rapidly. Everyone fell silent as he touched his fingers to his commlink to respond,

"From which direction?"

"North, Commander."

That was good news, even though ill-timed. The defense system they would meet coming from the North was a bit more nefarious than the all-out shootout method of the Eastern defenses in that they were meant to slow and trap attackers as much as possible as they were being shot at by other turrets.

"Looks like this party is cut short for now folks. It's just Tribals, so it shouldn't take long. They usually route once they realize the extent of our defenses, but we need everyone with a weapon outside right now. They will be arriving at the first turret any minute now." Trigger was always ready for battle. It was always around the corner on this harsh planet, after all.

They were outside and ready in minutes. On the other side of the courtyard from the main door to the inside of the base, before the Eastern defenses and just North, there was a room cut into the other mountainside where all the batteries were kept. Before that door, there were two turrets aimed at the Northern entrance where another turret was cut into the side of the hallway.

The attackers would always stop and attempt to destroy that first turret, and the turrets would fire upon them the whole time along with Trigger who was there between the two turrets with his minigun, resting it on the sandbag. All in position now, they heard the war chants getting closer and closer, followed by the shouts of gunfire and clanging that meant they reached the first turret.

There were always more Tribals than Pirates, but they only had appropriate spears, swords, slings, and pila. A pang of ominous energy hit him right in the gut, and Trigger wasn't sure what that meant. He hadn't had a feeling like this since...Ol' Walt was crushed. That couldn't be good.

Trigger fired at them, trying to keep them from ever making it through the hallway with suppressive gunfire. This minigun had been hard earned but he was always convinced that it was worth it. As the gun had to cool down, however, he could not keep constant fire and he was forced to watch one run out, then two and three following that one.
The first one tried to hug the mountain wall but ended up running into Mushinto and his blade waiting right there for just that reason. In two swings he struck the Tribal down, and Trigger was distracted for that fateful moment.
Looking back to the hallway just in time, his one good eye opened wide as the bionic right eye locked onto the Pila flying towards him. He had no time to react, and it pierced his power armor, amazingly, and went through his gut.

He heard Mort scream a dramatic, high-pitched, "Nooooo!" from behind him, and fell back. He felt little pain, and knew that he should have been feeling more, but stood back up slowly and looked to that person that had hit him, gripping his minigun again trying not to mind the blood he was losing. In his mind, the object would stop the blood loss somewhat. Finally, he met familiar eyes and realized who it was that threw the Pila.

Cambiar. The only prisoner to ever escape had returned for vengeance. Now he was the one wearing the smirk, and as Trigger opened up fire to wipe that smirk off his face, he moved back into the crowd, retreating as he accomplished his personal goal.

Trigger would kill his friends, then, and defiantly wear a smirk the whole time. He felled four personally, Mushinto killing another two and Mort sniping off one or two with her M-24. There were several dead, and several others bleeding out in shock. Realizing their defeat, the rest of them turned to run, and Trigger collapsed back in some amount of relief and blacked out.

-TBC-
#7
Video / Twitch Channel - Mostly Rimworld
March 15, 2016, 01:30:06 PM
Only had a few streams live so far, one archived (once I learned that was an option) and many more to come! I played a straight 8 hours yesterday, hoping to go for possibly as many more in future streams coming up today and in days to come very soon! I hope you'll give my channel a look (and I hope it is okay to post this here) and maybe some of you could have a few pointers for me. I've been playing for a while but you never know who has a piece of info that you might be missing haha

Anyway, here's the link:  Here you go
#8
Stories / Lightning Strike (Pic)
July 28, 2015, 03:24:46 PM
So I'm playing A-11b at the moment, and I was in the middle of a Rough Cassandra game trying to get back in the swing of things. After playing last night and some of today I had my colony doing pretty well. It had survived several raids, several involved with me saving someone who was fleeing another colony. I had even, just before the point of the following picture, destroyed an ancient ship and dealt with a mechanoid raid immediately afterwards. My number of injuries was significant.

Needless to say, I was quick to say 'Yes' when prompted with the 'Will You Offer Help to the Fleeing Guy?' dialogue. The result was me pausing at a coincidental moment, that not only shows the number of people I was up against, but one of my colonists being struck by lighting as well. I thought some of you might enjoy it. He had burns down his torso and on his nose. Could not have felt good!



After winning through this raid, most of my medical beds became full and I was caught with little defenses left when I was struck with a raid by another group, and then another, and then a pack of angry Wargs. I'm taking a break and then I'm going to start a new game in a while.
#9
Day 1 -

Well, it was not as bad as it could have been, in all honesty. I am glad we were just able to survive. Speaking of, looks like we are going to have to get to work very quickly if we want to continue to do so. No matter, with my charm and brains, Gilbert's strong working hands, and Adam's soft way with plants, we will have little trouble I am certain.

-Kreuger

Day 3 -

We have shelter, food growing, and some metal for future construction being mined out. We are off to a good start. Steady work will make this colony happen one step at a time. -K

Day 6 -

Everything is coming together. We have energy coming from a Geothermal generator just to the south, and extra reserve power funneling into batteries coming form solar arrays set up just outside near the growing areas. I am getting comfortable in a new bedroom with some long-awaited privacy and looking forward to a bright future. Also, tomorrow I will wake up to talk to a prisoner we just captured and put into the new prison, our previous sleeping quarters. A friendly chat and he should be up to join us. At least, I hope so, we desperately need a miner! -K

Day 7 -

Tragedy today, as a raider scout was found outside our base. Our first experience with death in quite some time, and I am still a little shocked by how it all happened. Gilbert is building defenses as I write this, in expectation that this is only the beginning of a long war with raiders. I had often heard stories about raiders and how they had all ambition just to burn down everything you loved, to mock and defile it as devils so well do. Oh well, we did not lose anyone, not yet. We just had to kill him, though Adams did take a bullet. I have already treated the wound, and I expect she will be working tomorrow, determined and stubborn as she is. On another note, the prisoner we captured yesterday joined us fairly quickly. He goes by Gomez, he says. He is welcome to be here so long as he works, in my eyes. I don't think Adams likes him, though. -K

Day 10 -

The last day of our first cycle on this planet. I wonder if we will ever be able to find a way back to our old lives? Will we last that long? Could we find greater success here starting a new colony? Only time will tell. Me and Gilbert discussed future strategies should raiders return with more numbers, and set up a few choke points where we could have cover from sandbags and walls while firing in accompaniment with the auto turrets he had set up. We discussed putting rocks near the choke points to slow down enemy movement, but that is a low priority compared to all the things we have been working on. New bedrooms, mining further into the mountain around us to find more metal, making more defenses and outposts to defend from every possible angle.

Day 4, Cycle 2 -

Just as I thought, another attack. I took a bullet this time, and almost got my head blown clean off by a frag grenade, but Gilbert has better eyes than I do, and he saved us both! If this was a business, I would give him a raise, but since I can't, I simply suggested that he make his room bigger. I plan to further decorate all the bedrooms myself since it looks like we will be staying a while. Also, I have been researching at the new bench. Carpet might be in the future, if I can just figure it out. I almost have it! Anyway, we also captured a raider named Gallegos. Gomez took a few whacks at him since he took a bullet from the bastard too. I am going to go in in the morning to talk with him. Maybe we can make this colony grow a little more. Things might get more efficient. I can only dream. -K

Day 9, Cycle 2 -

Unbelievable. I honestly can't believe that that was how he had to die. We lost Gilbert today. Me and Adams were the most distraught about it. We dug him a grave and a quick burial took place. Me and Adams talked in praise about him over dinner and reminisced a little, but we sadly have little time for grief. As for how it happened, well...it was a matter of being in the wrong place, at the wrong time. Not raiders, but an electrical explosion. All the power we had saved in all those batteries, all exploded out at once in the once piece of conduit he happened to step on right at that moment. I talked to Gomez about covering all the conduit in Metal Tile and he agreed that it might help but wouldn't guarantee that no future shortages would happen.

Day 5, Cycle 3 -

A slave trader passed through Comms range today, and we had enough to offer the slavers to afford an Assassin named Avila. She is a young girl, almost 20 years old, but with a shot sharp enough to make me consider giving her control of the only M 24 we had on base. She was certainly fond of it once I gave it to her, though it doesn't seem like she talks much or anything. She is a slave, but I tried to tell her that she shouldn't feel like one here, just so long as she does her best with that sniper rifle. She spends her time walking around, from what I have seen, patrolling the area around the base behind cliffs. She has even found some good spots to snipe from. She was definitely a good investment! -K

(That is all I have so far. I will likely update this to include more later but that is all I have for now that I can remember and put into diary form. Kreuger died not too long after all of this, I definitely know that. I will try to put some other stuff together when I find the time, hope you enjoyed it so far though!)
#10
Ideas / Traits and Psychic Powers
November 01, 2013, 08:27:13 PM
So I noticed a few things as I checked the list of suggested features.

1. There was nothing listed under Traits or Biographies.

2. Nothing about Psychic powers.

The latter might be a bit strange considering the nature of the game, but I only thought about it when I remembered the random event that happens occasionally, the one with the psychic wave affecting animals and making them go mad. You know the one? So what if certain colonists had this trait that was 'Psychic' or something? Maybe make them able to affect the minds of others, somehow make a raider switch sides in the middle of a raid and make trouble for his teammates, not to mention a distraction from your own people. Maybe that is not something that would really be considerable as implementable, but perhaps it could be an idea for a future mod for someone, I don't know.

Anyway, as far as traits, and biographies, I have a few ideas.

Traits:
Social Butterfly
Bipolar
Socially Awkward
Physically Attractive
Sensitive/Soft-Hearted
Bloodthirsty (Come to think of it I am not sure if this one is already in there)
Reserved
Outgoing
Moxie (determined to achieve ambitious goals and such)

You might want to fix the pregnant trait to be female restricted, as I saw a male pregnant. It was funny but, you know, let's not take the future too far =P Speaking of, though, I was also thinking in terms of dwarf fortress when I noticed that Pregnant was a trait. Will you be adding children? Will that be a possibility in future colonies? To have inward growth not based in taking prisoners and converting them?

For biographies, I think there should be a big list, and I honestly think it would take more than the recommendations of one person to satisfy the masses in that regard. So, I will offer some suggestions, and I hope that they inspire others to do the same!

Biographies:
Military Brat
Desert World Child - Alternatively, Frozen Planet Child (What if terrain options were available, on a sidenote?)
Space-Raised
Outcast/Exiled (Might be better suited as a trait, honestly)
Hippie Raised
Starship Captain
Starship Engineer
Starfleet Officer
Galactic Knight (Melee Weapons?)
Barbaric Warrior (Immune to negative effect from dead bodies)
Assassin Training (Childhood)/ Assassin (Adulthood - Should make immune to negative effect from dead bodies)
Space Pirate
Scientific Prodigy (Low social, high research)
Space Station Veteran
Satellite Engineer
Bounty Hunter

That's honestly all I can think of for right now. Hope this helps in some way!