Real talk, I love mountains. With the new tunneler perk, I'm a bit upset that I can't exactly get it onto every colonist. Additionally, it is not uncommon that I see fellow players who want colonists that are fall psychopathic, or wish their colonists weren't such assholes to each other. So, I think a solution is in order.
Colony Mottos!
Firstly, I do not see all traits as being equal in this instance. Beyond the fact that it'd probably be a tad over-powered, I'm not sure if you could get "thick skin, dense flesh, and durable bones" (Tough trait, which I still dislike) by social osmosis, Super Immune, Quick Sleeper, and Too Smart are under this "born with it" banner too. I also don't think that the spectrum traits (Hard Worker/Lazy, Careful Shooter/Trigger Happy, Pretty/Ugly) would be appropriate either, partly for the same reason as the previous group of traits, partly because they're meant to be in a ying-yang with their negative counterparts that no one would want.
Now, how/when we get them can be debated. Personally, I think there are two (two and a half?) good ways to possibly spread an ideal among your whole colony.
Establish it early: After a certain population, you are asked to come-up with a name for your faction, and for your home base. The thing is, you could've gotten lucky; you could've had a perfect hand of luck and rolled three cannibals. So, you name your colony "The Bloody Murderdaggers", or something similar. If you proceed to get nothing but kind, violent-incapable pawns after that, it's a bit of a misnomer. Having the ability to choose a motto alongside your names could mean great things thematically, too. Even if you land in the same biome in the same scenario over two runs, starting with a dedicated colony-wide trait could change the structure and goals of a colony a lot (starting Nudist could free up a lot of crop space that would've been occupied by cotton).
Totems or Monuments: More RNG based, but you could say that you're getting a strong reward for it. Purchased from exotic traders or found in ancient dangers, you could get totems dedicated to a trait (potentially even as a result of legendary/masterwork sculptures?). The Totem of Knowledge could be tied to Quick Learner, or the Totem of The Mother could spread the Kind trait.
For the sake of logic and balance, I think that gaining traits should not be immediate. It'd probably take a while to convince someone that eating human flesh really isn't that morally dubious. The 'expensive' solution would be a resistance to the trait in the same way that prisoners are resistant to being recruited. After enough time socializing and making friends with the other colonists, they'd pick it up to fit in. Otherwise, maybe just developing after the week would be fine, so there's still a bit of a struggle to not have a normal pawn go crazy from "Butchered Humanlike" thoughts (or dealing with ascetic bedrooms, and some other repercussions of traits I'm not realizing right now).
To reiterate on what I mentioned earlier, this could do a lot with a little. There's so much room for these neat, themed colonies that just isn't being used. Masochistic cults, Cyborg villages, A group of monks (ascetics) who would prefer to put resources into research and technology over comfort, and a lot more. It's a feature that's been requested for a while, and could really bring light to different playstyles than the same make-a-bunker-with-smokeleaf-and-killboxes-purge-the-pyros that we essentially have to play with, because nothing else is optimum.
As a final note: This isn't too hard to imagine. If we humans have such a varied history of peer pressure and cults that have succeeded despite sounding completely batshit or inadvisable, it's not impossible for a whole colony to have a motto like this.
Colony Mottos!
Firstly, I do not see all traits as being equal in this instance. Beyond the fact that it'd probably be a tad over-powered, I'm not sure if you could get "thick skin, dense flesh, and durable bones" (Tough trait, which I still dislike) by social osmosis, Super Immune, Quick Sleeper, and Too Smart are under this "born with it" banner too. I also don't think that the spectrum traits (Hard Worker/Lazy, Careful Shooter/Trigger Happy, Pretty/Ugly) would be appropriate either, partly for the same reason as the previous group of traits, partly because they're meant to be in a ying-yang with their negative counterparts that no one would want.
Now, how/when we get them can be debated. Personally, I think there are two (two and a half?) good ways to possibly spread an ideal among your whole colony.
Establish it early: After a certain population, you are asked to come-up with a name for your faction, and for your home base. The thing is, you could've gotten lucky; you could've had a perfect hand of luck and rolled three cannibals. So, you name your colony "The Bloody Murderdaggers", or something similar. If you proceed to get nothing but kind, violent-incapable pawns after that, it's a bit of a misnomer. Having the ability to choose a motto alongside your names could mean great things thematically, too. Even if you land in the same biome in the same scenario over two runs, starting with a dedicated colony-wide trait could change the structure and goals of a colony a lot (starting Nudist could free up a lot of crop space that would've been occupied by cotton).
Totems or Monuments: More RNG based, but you could say that you're getting a strong reward for it. Purchased from exotic traders or found in ancient dangers, you could get totems dedicated to a trait (potentially even as a result of legendary/masterwork sculptures?). The Totem of Knowledge could be tied to Quick Learner, or the Totem of The Mother could spread the Kind trait.
For the sake of logic and balance, I think that gaining traits should not be immediate. It'd probably take a while to convince someone that eating human flesh really isn't that morally dubious. The 'expensive' solution would be a resistance to the trait in the same way that prisoners are resistant to being recruited. After enough time socializing and making friends with the other colonists, they'd pick it up to fit in. Otherwise, maybe just developing after the week would be fine, so there's still a bit of a struggle to not have a normal pawn go crazy from "Butchered Humanlike" thoughts (or dealing with ascetic bedrooms, and some other repercussions of traits I'm not realizing right now).
To reiterate on what I mentioned earlier, this could do a lot with a little. There's so much room for these neat, themed colonies that just isn't being used. Masochistic cults, Cyborg villages, A group of monks (ascetics) who would prefer to put resources into research and technology over comfort, and a lot more. It's a feature that's been requested for a while, and could really bring light to different playstyles than the same make-a-bunker-with-smokeleaf-and-killboxes-purge-the-pyros that we essentially have to play with, because nothing else is optimum.
As a final note: This isn't too hard to imagine. If we humans have such a varied history of peer pressure and cults that have succeeded despite sounding completely batshit or inadvisable, it's not impossible for a whole colony to have a motto like this.