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Topics - Glendening

#1
Did some troubleshooting and found a base game bug?
The mod menu uses more CPU the more mods are enabled. It doesn't matter what the mods are or what load order. As soon as you click the x to a checkmark it starts using more CPU and once you have a lot of mods loaded the mod menu eats your CPU. You don't even have to restart the client to see this in action. Just start enabling mods and watch the CPU usage climb.
#2
I can't figure it out. I'm assuming its a mod but why would a mod break the mod menu just past the main menu?

The game takes a bit to load but once it loads CPU usage drops down to 3%

If I click on the mods button on the main menu the CPU usage spikes to 25-30% (One core at 100% load) and does not go down unless I leave the mod menu.

Map gen and character gen all runs fine around 7% usage.

Once I actually get into the game though it spikes right back up to 25%+(One full core at 100%) even when I am in a pause screen.

Anyone have an idea of which mod might be breaking things in the main menu of all places?

I'm 100% sure it is a mod causing this but I can't figure out which one would break the game in the menus or when paused.

Is there a profiler in the debug options somewhere so I can see what is hammering at the CPU?

I would provide a mod list but apparently my mod list.txt shows the mods as they were 10 days ago not as they are now ??? So that is interesting as well. Any idea how to get that file to update with the actual mods that are loaded?

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