Hey folks,
I love this game (duh), and I have only been playing for about a month now. I thoroughly enjoy mods that give us greater selection and reliance of other resources (minerals, food, textiles, etc.), and I enjoy living in a variety of climes. After playing a desert scenario, I noticed that growing food is not that hard: water does not seem to be a commodity. More importantly, we do not know where our water comes from (air, surface or ground), or any idea about water scarcity. Water being one of the key components to habitat suitability, I would think it would be given more credence in the game. Yes, I know that food is collectively all of the items for sustenance, including water, but I can grow crops just as well in the desert as I can in the tundra (actually, I can grow it easier, provided I have proper soil), so food itself does not accurately project the challenge of obtaining and storing water.
So, my first question: are there any water mods created for Rimworld?
A water mod would make water a necessary component for survival. Water amounts would then 'feed' the crops we are growing, and maybe a component of our actual daily necessity (food requirements in our needs).
You could also transmit diseases via water-borne illnesses, to liven things up (anyone want a cup'o dysentery?), and evaporation would be a factor for 'outdoors' extraction techniques.
Water can be found and extracted in many ways, often with drawbacks or advantages. Of the top of my head, the following devices or means of water extraction could be used:
Air/fog extractors, for dry climes. Water is potable with no threat of diseases, but you can only extract a limited amount, so building lots of extractors would be necessary for colonists. Also, water extraction like this would only happen during the very early morning (prior and just after sunrise).
Rain or snow collectors
Surface springs
River or lake extraction (don't forget the nasty diseases!)
Artesian wells (we would need a device to drill and then extract it)
And with all of these extraction techniques, you can then build water storage (cisterns, wells, containers, etc.) during drought times. At the very least (if you just keep 'food' as the catch term for food and water), you can make crops depend on a steady water supply to make it viable.
It would add an extra amount of challenge and events, not to mention drought (i thought it was rather odd that hot dry climes did not ultimately worry about water). Of course, writing this out, I can glimpse in my non-programming eye that this would be rather complex (or not? again, I am not a programmer).
Just a thought.
Cheers,
Gaultesian
I love this game (duh), and I have only been playing for about a month now. I thoroughly enjoy mods that give us greater selection and reliance of other resources (minerals, food, textiles, etc.), and I enjoy living in a variety of climes. After playing a desert scenario, I noticed that growing food is not that hard: water does not seem to be a commodity. More importantly, we do not know where our water comes from (air, surface or ground), or any idea about water scarcity. Water being one of the key components to habitat suitability, I would think it would be given more credence in the game. Yes, I know that food is collectively all of the items for sustenance, including water, but I can grow crops just as well in the desert as I can in the tundra (actually, I can grow it easier, provided I have proper soil), so food itself does not accurately project the challenge of obtaining and storing water.
So, my first question: are there any water mods created for Rimworld?
A water mod would make water a necessary component for survival. Water amounts would then 'feed' the crops we are growing, and maybe a component of our actual daily necessity (food requirements in our needs).
You could also transmit diseases via water-borne illnesses, to liven things up (anyone want a cup'o dysentery?), and evaporation would be a factor for 'outdoors' extraction techniques.
Water can be found and extracted in many ways, often with drawbacks or advantages. Of the top of my head, the following devices or means of water extraction could be used:
Air/fog extractors, for dry climes. Water is potable with no threat of diseases, but you can only extract a limited amount, so building lots of extractors would be necessary for colonists. Also, water extraction like this would only happen during the very early morning (prior and just after sunrise).
Rain or snow collectors
Surface springs
River or lake extraction (don't forget the nasty diseases!)
Artesian wells (we would need a device to drill and then extract it)
And with all of these extraction techniques, you can then build water storage (cisterns, wells, containers, etc.) during drought times. At the very least (if you just keep 'food' as the catch term for food and water), you can make crops depend on a steady water supply to make it viable.
It would add an extra amount of challenge and events, not to mention drought (i thought it was rather odd that hot dry climes did not ultimately worry about water). Of course, writing this out, I can glimpse in my non-programming eye that this would be rather complex (or not? again, I am not a programmer).
Just a thought.
Cheers,
Gaultesian