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Topics - Himkey

#1
Help / clothing material?
November 13, 2017, 05:09:19 PM
I want to know if there is a way to specify the material clothing is made from for faction people to spawn with, in the Spacer faction in Factions_Hidden there is this,
<apparelStuffFilter>
   <thingDefs>
      <li>Synthread</li>
      <li>Hyperweave</li>
   </thingDefs>
</apparelStuffFilter>
and when i spawn in a pawn from the spacer faction they spawn with Synthread and Hyperweave clothes only, but when i do the same in my faction def it doesnt work, it does make them equip the weapons and clothing i specified, just not the clothing materials. There are no errors in console.

FactionsDef and PawnKindsDef are in the attachments

[attachment deleted by admin: too old]
#2
Help / What am i doing wrong?
November 13, 2017, 04:23:28 AM
Im trying to add a faction to my mod, i have a PawnKind def and a Faction def, i got rid of a lot of errors at first but now im stuck and i dont know what is wrong, i would really like to get it working. Even other faction mods work, and i cant see any difference between my mod and someone elses working mod that could cause these errors.

A screenshot of the console is in the attachments, it looks like the texture paths are incorrect but without the faction and pawnkind defs the mod does work like intended, no errors.
(the prisoner and guest errors have been there for a long time because i removed some core code, they have never caused any conflicts)

PawnKindDefs and FactionDefs are also attached as .xml files.

RimWorld 0.17.1557 rev1153
Verse.Log:Message(String)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

Rebuilding mods list
Adding mods from mods folder:
  Adding AlienRaces-a17_v8(E:\Gay'mes and Fido's\RimWorld A17B\Mods\AlienRaces-a17_v8)
  Adding Better Pathfinding(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Better Pathfinding)
  Adding BetterCoolers-BetterCoolers1.4(E:\Gay'mes and Fido's\RimWorld A17B\Mods\BetterCoolers-BetterCoolers1.4)
  Adding BetterVents-BetterVents1.4(E:\Gay'mes and Fido's\RimWorld A17B\Mods\BetterVents-BetterVents1.4)
  Adding Chemfuel_Generator(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Chemfuel_Generator)
  Adding Core(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Core)
  Adding DoIT(E:\Gay'mes and Fido's\RimWorld A17B\Mods\DoIT)
  Adding DontShaveYourHead-0.17.0(E:\Gay'mes and Fido's\RimWorld A17B\Mods\DontShaveYourHead-0.17.0)
  Adding EdBPrepareCarefully(E:\Gay'mes and Fido's\RimWorld A17B\Mods\EdBPrepareCarefully)
  Adding Embrasures(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Embrasures)
  Adding ExpandedProsthetics&OrganEngineering(E:\Gay'mes and Fido's\RimWorld A17B\Mods\ExpandedProsthetics&OrganEngineering)
  Adding Furnace(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Furnace)
  Adding God Pill(E:\Gay'mes and Fido's\RimWorld A17B\Mods\God Pill)
  Adding Hand Me That Brick(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Hand Me That Brick)
  Adding HugsLib(E:\Gay'mes and Fido's\RimWorld A17B\Mods\HugsLib)
  Adding I've Got You In My Sights(E:\Gay'mes and Fido's\RimWorld A17B\Mods\I've Got You In My Sights)
  Adding Jay's(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Jay's)
  Adding Jecs_Everlasting_Apparel(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Jecs_Everlasting_Apparel)
  Adding KK_thrumbowool(E:\Gay'mes and Fido's\RimWorld A17B\Mods\KK_thrumbowool)
  Adding Less Rebuff(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Less Rebuff)
  Adding LT-DoorMat_1.0.7(E:\Gay'mes and Fido's\RimWorld A17B\Mods\LT-DoorMat_1.0.7)
  Adding MadSkills-A17-2.0.1(E:\Gay'mes and Fido's\RimWorld A17B\Mods\MadSkills-A17-2.0.1)
  Adding MarvsPleaseHaulPerishables(E:\Gay'mes and Fido's\RimWorld A17B\Mods\MarvsPleaseHaulPerishables)
  Adding Miniaturisation(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Miniaturisation)
  Adding Modular Tables(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Modular Tables)
  Adding NackbladIncRimhair(E:\Gay'mes and Fido's\RimWorld A17B\Mods\NackbladIncRimhair)
  Adding No Forced Slowdown(E:\Gay'mes and Fido's\RimWorld A17B\Mods\No Forced Slowdown)
  Adding No_Debris(E:\Gay'mes and Fido's\RimWorld A17B\Mods\No_Debris)
  Adding Obsidian(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Obsidian)
  Adding Orassan (A17)(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Orassan (A17))
  Adding Orassan (EPOE Patch)(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Orassan (EPOE Patch))
  Adding PathAvoid(E:\Gay'mes and Fido's\RimWorld A17B\Mods\PathAvoid)
  Adding PrepareLanding(E:\Gay'mes and Fido's\RimWorld A17B\Mods\PrepareLanding)
  Adding RF - Basic Bridges(E:\Gay'mes and Fido's\RimWorld A17B\Mods\RF - Basic Bridges)
  Adding Rimsenal_Federation(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Rimsenal_Federation)
  Adding Rimsenal_Hair(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Rimsenal_Hair)
  Adding SimpleSidearms-1.2.1(E:\Gay'mes and Fido's\RimWorld A17B\Mods\SimpleSidearms-1.2.1)
  Adding Soy(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Soy)
  Adding Spoons Hair Mod -A17(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Spoons Hair Mod -A17)
  Adding StackMerger(E:\Gay'mes and Fido's\RimWorld A17B\Mods\StackMerger)
  Adding Super Soil(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Super Soil)
  Adding TilledSoil(E:\Gay'mes and Fido's\RimWorld A17B\Mods\TilledSoil)
  Adding Titanium Lite(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Titanium Lite)
  Adding Titanium+(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Titanium+)
  Adding Titanium-(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Titanium-)
  Adding Treated Cloth(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Treated Cloth)
  Adding Vegetable Garden 5.4(E:\Gay'mes and Fido's\RimWorld A17B\Mods\Vegetable Garden 5.4)
  Adding WallLight(E:\Gay'mes and Fido's\RimWorld A17B\Mods\WallLight)
Adding mods from Steam:
Deactivating not-installed mods:
Verse.Log:Message(String)
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.<>c__Iterator211:MoveNext()
Verse.<>c__Iterator211:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

Failed to find RimWorld.ThoughtDef named KnowPrisonerDiedInnocent. There are 210 defs of this type loaded.
Verse.Log:Error(String)
Verse.DefDatabase`1:GetNamed(String, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String, Object[])
Verse.GenDefDatabase:GetDef(Type, String, Boolean)
RimWorld.DefOfHelper:BindDefsFor(Type)
RimWorld.DefOfHelper:RebindAllDefOfs(Boolean)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

Failed to find RimWorld.ThoughtDef named KnowGuestExecuted. There are 210 defs of this type loaded.
Verse.Log:Error(String)
Verse.DefDatabase`1:GetNamed(String, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String, Object[])
Verse.GenDefDatabase:GetDef(Type, String, Boolean)
RimWorld.DefOfHelper:BindDefsFor(Type)
RimWorld.DefOfHelper:RebindAllDefOfs(Boolean)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

Caught exception while loading play data but there are active mods other than Core. Resetting mods config and trying again.
The exception was: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidOperationException: Operation is not valid due to the current state of the object
  at System.Linq.Enumerable.Iterate[ThingDef,Single] (IEnumerable`1 source, Single initValue, System.Func`3 selector) [0x00000] in <filename unknown>:0
  at System.Linq.Enumerable.Min[ThingDef] (IEnumerable`1 source, System.Func`2 selector) [0x00000] in <filename unknown>:0
  at Verse.PawnKindDef+<ConfigErrors>c__Iterator1D5.MoveNext () [0x00000] in <filename unknown>:0
  at Verse.DefDatabase`1[Verse.PawnKindDef].ErrorCheckAllDefs () [0x00000] in <filename unknown>:0
  at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  --- End of inner exception stack trace ---
  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
  at Verse.GenGeneric.InvokeStaticMethodOnGenericType (System.Type genericBase, System.Type genericParam, System.String methodName) [0x00000] in <filename unknown>:0
  at Verse.PlayDataLoader.DoPlayLoad () [0x00000] in <filename unknown>:0
  at Verse.PlayDataLoader.LoadAllPlayData (Boolean recovering) [0x00000] in <filename unknown>:0
Verse.Log:Warning(String)
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

Failed to find RimWorld.ThoughtDef named KnowPrisonerDiedInnocent. There are 210 defs of this type loaded.
Verse.Log:Error(String)
Verse.DefDatabase`1:GetNamed(String, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String, Object[])
Verse.GenDefDatabase:GetDef(Type, String, Boolean)
RimWorld.DefOfHelper:BindDefsFor(Type)
RimWorld.DefOfHelper:RebindAllDefOfs(Boolean)
Verse.PlayDataLoader:DoPlayLoad_Patch1()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

Failed to find RimWorld.ThoughtDef named KnowGuestExecuted. There are 210 defs of this type loaded.
Verse.Log:Error(String)
Verse.DefDatabase`1:GetNamed(String, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String, Object[])
Verse.GenDefDatabase:GetDef(Type, String, Boolean)
RimWorld.DefOfHelper:BindDefsFor(Type)
RimWorld.DefOfHelper:RebindAllDefOfs(Boolean)
Verse.PlayDataLoader:DoPlayLoad_Patch1()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

Successfully recovered from errors and loaded play data.
Verse.Log:Message(String)
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

--- Main thread ---
5ms Loading assets of type UnityEngine.Texture2D for mod HugsLib

Verse.Log:Message(String)
Verse.ThreadLocalDeepProfiler:Output(Watcher)
Verse.ThreadLocalDeepProfiler:End()
Verse.DeepProfiler:End()
Verse.<LoadAllForMod>c__Iterator210:MoveNext()
Verse.ModContentHolder`1:ReloadAll()
Verse.ModContentPack:<ReloadContent>m__8A9()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

--- Main thread ---
78ms Loading assets of type UnityEngine.Texture2D for mod Titanium Lite

Verse.Log:Message(String)
Verse.ThreadLocalDeepProfiler:Output(Watcher)
Verse.ThreadLocalDeepProfiler:End()
Verse.DeepProfiler:End()
Verse.<LoadAllForMod>c__Iterator210:MoveNext()
Verse.ModContentHolder`1:ReloadAll()
Verse.ModContentPack:<ReloadContent>m__8A9()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Building/Floor/TitaniumTile in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.Graphic_Terrain:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Int32)
Verse.TerrainDef:<PostLoad>m__82D()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.Graphic_Terrain:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Int32)
Verse.TerrainDef:<PostLoad>m__82D()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Building/Floor/TitaniumTileI in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.BuildableDef:<PostLoad>m__811()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Gun/TAR in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__831()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__831()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Item/Resource/Aluminium in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__831()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__831()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Item/Resource/TitaniumWeave in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__831()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__831()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

--- Main thread ---
1161ms Load backstories.

Verse.Log:Message(String)
Verse.ThreadLocalDeepProfiler:Output(Watcher)
Verse.ThreadLocalDeepProfiler:End()
Verse.DeepProfiler:End()
Verse.PlayDataLoader:<DoPlayLoad>m__80D()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

--- Main thread ---
2ms Inject selected language data into game data.

Verse.Log:Message(String)
Verse.ThreadLocalDeepProfiler:Output(Watcher)
Verse.ThreadLocalDeepProfiler:End()
Verse.DeepProfiler:End()
Verse.PlayDataLoader:<DoPlayLoad>m__80E()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()


[attachment deleted by admin: too old]
#3
TITANIUM+
Download
A mod that adds Titanium.
But you cant forget about the +.


Updated to 1.1!

Titanium+ for B19 has been greatly rebalanced and some textures have been improved, Titanium is a rare end-game material used to make all kinds of things, from turrets to armor. there have also been plenty of changes for 1.0.




1 Titanium is made from 15 Plasteel and 15 uranium in a smithy, or mined from titanium ore.


10 Titanium Weave is made in the electric tailoring bench from 3 Titanium, it's durable and incredibly strong.


T-AR 4, Titanium Assault-Rifle model 4. It's a semi-automatic assault rifle with a moderate fire-rate, but it packs a punch. It comes at a price however, 50 titanium and 12 advanced components


Titanium Turret, a military grade turret designed after the success of the T-AR 4, it shoots 2 projectiles at the same time with its dual barrel design. It has a high up-front cost with 80 titanium and 20 advanced components, but no later cost due to making its own ammunition.



Treated Cloth
Download

Not yet updated, but should still work.

Have you ever had the trouble of cloth clothing getting 'tattered' before? Well; trouble no more with the new Treated Cloth mod!
Clothing made from treated cloth doesn't degrade from wearing it (and it's also stylishly black).
Strength-wise it's roughly inbetween devilstrand and cloth, leaning more toward cloth.





Treated Cloth is made from 10 neutroamine and 20 cloth.



Himkey's Embrasures
Download

Not yet updated, but should still work.

For a better (and up-to-date) mod that adds embrasures, i recommend Combat Extended, it has done embrasures (way) better than any mod i have seen so far. But it also basically changed everything about combat so...

Adds 2 different kinds of embrasures, metal ones and stone ones both with different textures. For if you want something that looks good.





Metal embrasures made out of any kind of metal with textures that fit into normal walls, 94% cover rating.


Stone embrasures made out of any kind of stone with textures that fit into normal walls, 94% cover rating.