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Topics - ItsEddy

#1
Add an option to search Ingredient from zone, especially useful for long-term work like sculpture:

  • Hauling material doesn't cost too much time compared to work time
  • Easier to setup because most people build in rectangle
#2
I was visiting an item stash, launched a transport pod to my base, before it arrived, I leave the map and it disappear.
#3
Bugs / Should not reconnect to no-power conduit
June 20, 2017, 02:54:45 AM
The "reconnect power" feature for all electronic device should not connect to conduit currently have no power source, otherwise player can instant switch the power by click on reconnect, without a power switch(and a colonist near by)

Check the attachment for an example to instant switch a line of turret on and off

[attachment deleted by admin due to age]
#4
As the title says, if there is a way to schedule a pawn to do specific work(s) next, for example, clean the floor after you finish the sculpture, just like some real time strategy game (ex. Warcraft III, shift and right click(move) a few times and the unit will follow those flags on the ground one by one)

Also hope there is a option to prioritize to haul all item in a specific area(for example, clean up the siege), I know I can use restrict area to achieve this, but I wont receive notification when jobs is done to adjust area again.
#5
Please check the attachment, the first door was located on the hand, second door is below the first door(with X on it), after ~30 insects stand in a single spot to break the first door, some of them managed to "bounce through" the second door without breaking it and sleep in my storage room.


[attachment deleted by admin due to age]
#6
Combined with the last bug I've report[1], Infinite amount of item can be loaded into a single transport pod with some micro management.
Check the video[2] if my description is not clear enough to understand (I'm not a native speaker, seems the forum moderator slightly misunderstood my last report)

Step to reproduce:
1. Draft a colonist to designated position
2. Form caravan, undraft and draft the colonist until she is in gathering supply mode,
    wait until finish(shouldn't take too long if all item is nearby)
3. Draft the colonist so they wont unload those item immediately
4. Cancel the caravan
5. Repeat 2-4 if you want to load more item
5. Load the colonist/animal into transport pod and launch.
6. When she landed, need to manually sort the item though (if don't use the transport pod, just use the caravan trick, cancelled caravan will unload their item to suitable location automatically)

This doesn't affect gameplay much because it is hard to unintentionally to this, but the previous bug is a little bit annoying (when accidentally stuck on map and no other colonist is in nearby tile, need to abandon item that is often valuable to move)

[1]: https://ludeon.com/forums/index.php?topic=33503.0
[2]: https://www.youtube.com/watch?v=X97z6jnxBwQ
#7
When I formed a new caravan just after I cancelled a caravan, those item still on colonist doesn't count toward mass carry limit, so after leave the map, the caravan got stuck.

However, If I didn't leave the map, I can use this method to carry thousands of item by forming and cancelling caravan a bunch of times.