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Topics - indiecosmic

#1
Bugs / [A13] Broken down fueled stove still works
April 07, 2016, 04:11:55 PM
My fueled stove broke down, but the colonists keep cooking meals on it without problems.
#2
Description
So far this is a proof of concept on how to make your own history and statistics graphs. It adds additional graphs to the history tab, and tracks stored food/meals and power over time.



Download
Download the latest release on GitHub

How to install

  • Unzip the contents and place them in your RimWorld/Mods folder.
  • Activate the mod in the mod menu in the game.
  • In order to use this mod you need to start a new colony.

How to use

  • Open the overview and switch to history.
  • Choose food from the graph selection.

Notes
Feel free to post opinions and ideas on how to extend this mod with cool statistics in the comment section below.

Changelog

Version 0.3 (2014-10-28)

  • Added additional charts for generated and consumed power.

Version 0.2 (2014-10-28)

  • Added a power chart which displays transmitted and stored power.

Version 0.1 (2014-10-27)

  • First release! Adds a food chart.

Source code
Full source code is available at GitHub.
#3
Description
RimWorld Refrigeration is an attempt to add seamless long-time food storage to the game. It adds a refrigerator (along with a research project) which extends the shelf-time of prepared meals as long as the food is placed inside the refrigerator and the fridge is powered.

The refrigerator works as an ordinary storage spot, which lets colonists to place and take away meals without any extra player action required.



Download

Download RimWorld Refrigeration [Alpha 7] (v1.0.4) - Mod DB

Download the latest release on GitHub

How to install

  • Unzip the contents and place them in your RimWorld/Mods folder.
  • Activate the mod in the mod menu in the game.

How to use

  • Research the refrigeration project.
  • Build a refrigerator and make sure it has got power.

Notes
This is my first real attempt at a RimWorld mod for use by other players. Feel free to post opinions, ideas, bug reports, etc the comment section below.

Changelog

Version 1.0.4 (2014-11-01)

  • Added a glowing effect that lights up a small area around the fridge, for all the colonist night owls looking for a late snack.
Version 1.0.3 (2014-10-21)

  • Fixed a bug which prevented the refrigerator to be connected to the power grid.
Version 1.0.2 (2014-10-19)

  • Added temperature based power consumption, which increases refrigerator's the power needed in warm maps, and decreases power needed in cold maps.
  • Updated refrigerator texture to better match the vanilla furniture.
Version 1.0.1 (2014-10-16)

  • Added saving and loading and saving of refrigerator state.
  • Balanced the multiplier for stored meals.

Source code
Full source code is available at GitHub.