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These are my mods for RimWorld B18.
(Download them as a pack in the second post)
1.
Priority treatment
All DoctorTend operations are set to emergency so doctors will prioritize tending to wounds first (this includes infections and illnesses), no matter how tired or hungry they are.
I recommend setting your doctors to priority one for this to be effective
Crediting User: Aristocrat for the original idea, but this mod uses patching instead of direct defs
Dropbox Link
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2.
Tired of waiting for a damn orbital trader to show up?
Forgot to edit your scenario to make them appear every couple of days/quadrums, and didn't want to resort to dev mode?
We have the solution for you. A new-fandangled artifact that calls an orbital trader to your location, no bullshit, just use and boom, orbital trader ready to take your shit and rain down silver.
How to get such an item you may ask?
Just crack open an Ancient Danger or ask a shaman merchant to stock you one.
Too hard? Well this handy piece of work can also be crafted with 700 silver, 10 components, 30 steel and 40 plasteel.
Happy trading ya raider loving hecks!!!
A million thanks to Mehni for doing the advanced code part!!!! Who has also put it here: http://steamcommunity.com/sharedfiles/filedetails/?id=1301120711
Dropbox Link
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3.
256X256 Vanilla Melee weapon texture pack
Just a simple texture pack that slightly changes how the vanilla melee weapons look
Enjoy
Dropbox Link
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4.
256X256 Vanilla weapon texture pack
Just a simple texture pack that slightly changes how the vanilla guns look
Enjoy
Dropbox Link
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5.
Faceplate Mod V1.3:
Adds four different faceplates to Rimworld that A. Looks Badass and B. adds armor and specialised stats
Thank You to Swenzy for creating a harmony patch to allow hats to be worn with faceplates again!!!!!!
Dropbox Link
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6.
Vanometric Tech
Adds the illustrious technology of vanometric cells to rimworld, when a reasonable amount of research is done, this mod allows you to build advanced versions of the vanometric cell, new features include the vanometric lantern, which can be used as a light source, even during solar flares, and a new component, the mini vanometric battery, which is required for building said lantern
Advanced vanometric cells can be built with 100 Steel, 40 Uranium, 16 Advanced Components and 50 Plasteel
Produces 1000W non stop
Requires research, (will take quite a while)
(Feedback for balancing is needed)
Dropbox Link
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7.
Corpse Powered Generator
After a small conversation on discord, this mod was made :0 Make a power generator that uses corpses for fuel instead of wood or chemfuel.
One corpse lasts 24 hours and the generator supplies 1000W power
(Subject to change due to balancing issues due to the fact that this generator cannot distinguish between body sizes, so one squirrel corpse provides the same amount as an elephant corpse :/ )
Dropbox Link
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8.
Rain removes all filth
Simple patch that allows rain to remove filth such as dirt, sand and animal filth. Gives your vegeta--, I mean cleaner, a little bit less work when it's raining.
Dropbox Link
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Craftable Ancient objects
9.
Simple mod that makes craftable versions of the Ancient Barricade and the Ancient Lamppost.
The Ancient lamppost creates a calming ice blue light and the Ancient barricade acts as an alternative to sandbags, being made out of 65 of any steel or stony material
Dropbox Link
10.
Trash furnace
Ever wanted to get rid of stuff, but you can't burn it or sell it for a decent price???
Well now you can
Adds a basic furnace that requires power to operate
Can be built with 100 stony materials,40 steel and 5 components
Has three recipes which allow you to destroy one thing, a stack of 25 or 75 things
WARNING: Things removed are gone forever
Dropbox Link
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11.
Stuffed animal mod
Simple mod that let's you delve into the art of taxidermy, allowing you to create sculptures of animals out of all that excess leather lying around
Dropbox Link
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12.
Simple oil lantern
Adds a simple oil lantern that uses chemfuel to work, can be switched off, can be forbidden and works during solar flares, perfect for when your colony is in a blackout
Dropbox Link
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13.
Simple underground conduit
Just a simple conduit that can be placed like vanilla conduit, but can also be placed underwater. Can be built with 5 steel and 2 cloth, has a much larger building time and HP
Dropbox Link
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14.
Craftable serums
Basic mod that makes the resurrector mech serum and the healer mech serum craftable, both require the serum research and are crafted at the drug lab.
(atm requires quite a lot of resources, subject to change based on feedback)
Dropbox Link
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15.
Building stone tiles requires research
Thanks to Discord user I_Hate_Monday's for the idea. This mod changes stone tiles so they can only be built when the stonecutting research is complete, good for tribal runs on the rim
Dropbox Link
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16.
Orbital traders sell stone chunks
Allows you to buy stone chunks from bulk traders, useful for flat maps
Dropbox Link
17.
Decreased thrumbo hunger rate
Changes the thrumbos hunger rate so that it matches the other giant class animals (elephants and megasloths)
Dropbox Link
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18.
Plasteel Fiber Jumpsuit
Just a small mod that adds a plasteel fiber jumpsuit, can be used to replace shirts and pants late game to provide apparel that has a high armor value.
Crafted at the Machining bench.
Dropbox Link
All of the mods listed are not to be copied in any way, if you want to add any of them into a mod pack, you will have to ask me first.