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Topics - HeadWar

#1
Had the quest Hosting Travelers, you are supposed to take care of a number of injured pawns for a few days.

After a while, one of the guest pawns died, and the mission failed. The guest pawns then were assigned random factions, some of them in different factions, and some of them even hostile to both me and each other.

I had expected them to either not have any faction, or at least the same faction, and preferrably not one hostile to me.

Save right before one of the guests dies:
https://drive.google.com/open?id=1gE8p4E1MBxkINtiUyDSahwlsOe6mLJ7B

Save right after the guest dies:
https://drive.google.com/open?id=1Y_n4QPpuA63Y3-2bdlSau2rsOwWpZ1r2

The saves run a lot of mods, but Tynan asked me to post them.
#2
I've just realized that the info page for each colonist has very detailed information about the pawn's abilities. Such as Shooting accuracy 94.6%, Peaceful arrest chance 16.8%, and Mechanoid disassembly speed 60%.

It would be really helpful to have a sortable list of all colonists and their respective stats, so that you can make a better informed decision about who is put to what task, and who gets what weapon.
#3
When a colonist carries items to a build site, he will pick the nearest stack, and move that stack. If it's a full stack, everything's fine, but more often than not, there will only be a few items in the stack, making for a very inefficient trip.

I'd suggest the colonist collects as much as he can carry, from any available stacks, before making his way to the build site. (Much like when hauling items to stockpiles.)