Alright, so here is a lazy attempt, but here it goes anyway ...
I'd be keen to add some processing machines for the latter part of the game. The idea is that for the price of research and power, you can by-pass the need for colonists to be actually involved in the processing of X to Z. These machines would be fed by dedicated hoppers (so that you can use conveyor belts to feed them ).
Specifically, I am thinking of 2-3 machines right now:
- a rock crusher: takes rock chunks, and turns them into sand tiles - i.e. it does the opposite of the fertilizer in turning ground into a desert. Really, I'm after a way of getting rid of rock chunks ... the desert creation part is for fun and balance ...
- an automated furnace: takes any 'organic' item (incl. corpses) material and burns it off. You'd need to supply wood as well.
- an automated smelter: takes anything 'metallic' (weapons, slag chunks) and turns it into usable metal pieces. You'd need to supply wood as well (and lots of it ...)
These would probably be ~3x3 in size with distinct designs. I am on the edge of coding it myself, but I now that I won't have time to maintain these through future alpha's, and I'd hate to see this mod go straight on the Wall of Forgotten Mods ...
So here's my shout out to anyone out there keen to collaborate and implement something along the lines above !
EDIT: come to think of it, the automated furnace should also be smart enough to strip colonists before burning them, so you can get the clothes out easily.
I'd be keen to add some processing machines for the latter part of the game. The idea is that for the price of research and power, you can by-pass the need for colonists to be actually involved in the processing of X to Z. These machines would be fed by dedicated hoppers (so that you can use conveyor belts to feed them ).
Specifically, I am thinking of 2-3 machines right now:
- a rock crusher: takes rock chunks, and turns them into sand tiles - i.e. it does the opposite of the fertilizer in turning ground into a desert. Really, I'm after a way of getting rid of rock chunks ... the desert creation part is for fun and balance ...
- an automated furnace: takes any 'organic' item (incl. corpses) material and burns it off. You'd need to supply wood as well.
- an automated smelter: takes anything 'metallic' (weapons, slag chunks) and turns it into usable metal pieces. You'd need to supply wood as well (and lots of it ...)
These would probably be ~3x3 in size with distinct designs. I am on the edge of coding it myself, but I now that I won't have time to maintain these through future alpha's, and I'd hate to see this mod go straight on the Wall of Forgotten Mods ...
So here's my shout out to anyone out there keen to collaborate and implement something along the lines above !
EDIT: come to think of it, the automated furnace should also be smart enough to strip colonists before burning them, so you can get the clothes out easily.