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Topics - TheWrongColonist

#1
Electric Stonecutting Table


This mod adds an electrically powered version of the stone cutting table that works at 175% of normal vanilla speed.
Power shortages will knock your stonecutting speed down below the unpowered bench.

Requires research so the normal stone cutting table won't become immediately redundant.


Download:

      

SHA-512: C8C6A2AE4DAA2069125B942AB4A11B3204ADB1396F6A37614C4BD31C46532C09061AA2CC5BF7B2CA849FBC78212763CBDF722BACE3BA49A4D80A1FDB1096CADE


How to install manually:

- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
- Safe to be enabled in ongoing saves.


Compatible with all other mods that use the vanilla stonecutter table.

Hey i don't see the recipes of X mod in the Electric Table like i do in the vanilla stonecutting table, what's happening?

Well there's a 99% chance i need to patch it manually, so tell me which mod adds those recipes so i can make X mod compatible with Electric Stonecutting Table.


Changelog:

V1.6.5 (11/Apr/2024)

-Minor update for Rimworld 1.5.
____________________________________________________

V1.6.4 (03/Jan/2024)

-Table is now paintable.
____________________________________________________

V1.6.3 (11/Oct/2022)

-Minor update for Rimworld 1.4.
____________________________________________________

V1.6.2 (16/Jul/2021)

-Minor update for Rimworld 1.3.
____________________________________________________

V1.6.1 (09/Apr/2021)

-Removed custom tab from research.
____________________________________________________

V1.6 (14/Feb/2021)

-Major update that should make this mod work with all other mods that use the vanilla stonecutter table without manual patching.
____________________________________________________

V1.5 (12/Aug/2020)

-Minor update for Rimworld 1.2.
____________________________________________________

V1.4.9 (08/Apr/2020)

-Added compatibility with Orassans.
____________________________________________________

V1.4.8 (07/Apr/2020)

-Fixed The Rock Trade recipe not showing in the table.
____________________________________________________

V1.4.7 (25/Feb/2020)

-Updated for 1.1.
-Fixed "shaderType" not being in the code making the small tools in the textures the wrong color.
____________________________________________________

V1.4.6 (18/Sep/2019)

-Added compatibility with Glowstone.
____________________________________________________

V1.4.5 (07/Sep/2019)

-Added compatibility with Smokeleaf Industry.
____________________________________________________

V1.4.4 (15/May/2019)

-Changed labels from "stone cutting" to "stonecutting".
____________________________________________________

V1.4.3 (05/Mar/2019)

-Added "PatchOperationSequence" code in all patches to avoid unnecessary errors.
____________________________________________________

V1.4.2 (17/Feb/2019)

-Increased research to 500.
____________________________________________________

V1.4.1 (16/Feb/2019)

-Added compatibility with Soil Enhancement.
-Added compatibility with The Rock Trade.
____________________________________________________

V1.4 (15/Feb/2019)

-Corrected research description.
-Added compatibility with VGP Vegetable Garden.
____________________________________________________

V1.3 (15/Feb/2019)

-Changed graphicData code so it doesn't throw errors.
-Added compatibility with RimWriter - Books, Scrolls, Tablets, and Libraries.
____________________________________________________

V1.2.1 (13/Feb/2019)

-Added compatibility with Arrow Please.
-Added compatibility with Simple Bulk Production.
____________________________________________________

V1.2 (13/Feb/2019)

-Added compatibility with Bulk Stonecutting.
-Added compatibility with [RF] Concrete [1.0].
-Added compatibility with [RF] Fertile Fields [1.0].
____________________________________________________

v1.1 (10/Feb/2019)

-Removed nerf of normal stonecutting table.
-Increased speed from 160% to 175%.
-Improved code through patch operations.
-Added compatibility with Skilled Stonecutting.
-Added compatibility with chickens Multiproducer.
____________________________________________________

v1
Updated to Rimworld 1.0


Original author: Thyme
Artwork: LostFuzz
A17: PhileasFogg
B18: CplCuddles
#2
General Discussion / Auto expand resource readout
February 04, 2019, 10:55:28 AM
Is there any way or mod(checked can't find any) that auto expands the resource readout when the game loads?

I have noticed the "Foods" category is always expanded when the game loads:



So it should be possible to do the same for the rest of the list.
#3
Before it used to be possible for you to place stools next to a workbench with resources on it and the crafter wouldn't have to move to get the resources, now i noticed that doesn't work anymore.

Was this mechanic removed from the game?
               
#4



v1.1.1


Description



This mod basically is a enhanced kibble that costs 50% more ingredients & work to make but it has triple the nutrition of kibble. Don't feed it to colonists they hate it.

You can also craft x4 Nutrikibble at a time(based on Feed the colonists mod), when crafting x4 the amount of work is 75% of what it would normally take to make 4.
Requires research.

For people that wanna have a farm but the animals keep eating kibble too fast.




Compatible with:

Animal Feed Trough Patch by: Empherasu


There shouldn't be any incompatibilities with other mods, just load this mod as low on the list as possible.
It is save game compatible, in case you wanna remove the mod try to remove all the nutrikibble from the map to avoid errors.


Changelog:


V1.1.1 [27/09/2017]
Added patch for Animal Feed Trough.

V1.1 [27/09/2017]
Added research.


Oops i think i made a mod for the wrong species...
#5





Description

This mod basically is a enhanced kibble that costs 50% more ingredients & work to make but it has triple the nutrition of kibble. Don't feed it to colonists they hate it.

You can also craft x4 Nutrikibble at a time(based on Feed the colonists mod), when crafting x4 the amount of work is 75% of what it would normally take to make 4.

For people that wanna have a farm but the animals keep eating kibble too fast.






There shouldn't be any incompatibilities with other mods.
It is save game compatible, in case you wanna remove the mod try to remove all the nutrikibble from the map to avoid errors.

#6
Mods / [MOD Request] Manual priorities up to 9 or 20
August 29, 2017, 07:51:54 PM
Why on the world would the manual priorities be limited to 4? It doesn't make any sense unless performance i don't really know.

Can someone make a mod that simply increases the priorities up to 9? I know Fluffy's Work Tab does this but it's not compatible with some mods although it's a great mod.