Locks mod
I highly recommend using my other mod Locks. This will allow you to enable prisoners to leave their cells.
Description
This mod force prisoners to work. To enable this feature prisoners must have "Force to work" option checked ("Prisoner" tab). Prison labor needs management that consist:
Motivation - prisoners need to be motivated by presence of colonists. Wardens have new job - supervising prisoners. Low motivation can lead to revolts.
Work assignment - prisoners that have option "Force to work" are added to "Work" tab.
Time restrictions - prisoners that have option "Force to work" are added to "Restrict" tab.
Prison area - prisoners in order to work need to reach target. You can check "Hold open" option on doors. Be aware, they will try to run if they see opportunity.
"Prisoners only" tools - You can mark orders and bills by tools that exclude colonist from work.
Compatibility (outdated)
- Works with mods that add custom Jobs, to enable some of them you need to go to the mod settings.
- Works with old saves.
- To disable mod from existing saves check "Disable mod" in settings and follow instructions.
- Cleaning area DOES NOT work. Author of CA declared that it will be at RimWorld 1.0.
Download
Steam workshop page
To-do list
Report bug
GitHub page
Credits
You can include this mod in mod-packs, and mod lists. You can modify/upgrade/use this mod, but don't use this commercially, and make sure to include link to original mod.