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Topics - cy-one

#1
Ideas / Small Tweak regarding the updated UI
August 25, 2015, 09:59:11 AM
While the non-game-pausing and non-blocking-the-whole-game "panels" are awesome, there's one thing I absolutely hate about them XD

When setting up new colonists (just landed, recruited, wanderer joins, etc), I loved to be able to have both the "Character-tab" with skills open in the background and the Work-tab in the foreground, so I can fine-tune which colonist does what.

Now I have to switch between both, as they can't be open at the same time.
Meh :/

Tynan, could you please do something small about that?
#2
Help / remove buildings via mod?
August 06, 2015, 05:01:59 AM
Heya,

I was wondering if and how it is possible to remove buildings introduced by one mod with another mod.
When mycomputer is repaired, I want to get back into rimworld. With mods like superior crafting, industrialisation, apothecarius and crafted medicine,  there will be quite some overlap and cluttered building menues.

Is there a was to remove tech and buildings with a patch-mod without changing the original mod (so i can update them normally)?
#3
Mods / [Request] Planting trees again.
April 16, 2015, 10:51:45 AM
Well, more or less just what the topic says :D
While I love the addition to the traders, I would kinda love to be able to plant them again. Love to have my colony in a small, self-made forest.
#4
Ideas / Mouse constrained to game
April 16, 2015, 08:59:03 AM
As far as I can tell, even in "Fullscreen"-mode, the cursor is not constrained within the window of the game. I'm running Rimworld fullscreen on my main display, while having a smaller display to the left. The cursor can move on the second display without problem.

Please make an option to capture the mouse (sometimes it's nice to not have it been captured, sometimes it's really annoying when it's not captured).
#5
I'm starting a new game, first one on A9, and there's a "Controller" category... Might have come with a mod I have, but... Any idea which one? XD
#6
Mods / [Looking for] Blast Doors
April 12, 2015, 02:30:06 PM
Heya, a while ago I saw a mod that included a 2 or 3 block wide blast door, complete with a rail/track between the opened halfs for them to open/close on.
Anybody got an idea which mod that belongs to?

Cheers, cy