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Topics - PillowTalk420

#1
Bugs / All power in use = No power
June 18, 2014, 09:39:01 PM
So I was messing around with the perfect optimization of power, and got it down to 1 thermal generator = exactly 25 lights.

So I build 25 lights hooked them up to 1 generator and... Nothing turned on. They all had the right power flow, but nothing came on until I removed 1 light from the grid.

It seems you can not consume every last watt of energy to power things; you need at least 1w unused.
#2
Ideas / Advanced Starting Colonist Options
June 18, 2014, 06:38:59 PM
Since we can just hit random until we get something we want, I don't think it would be too much to ask for an advanced system that will allow using a point buy type system to create the first 3 (or more or less) colonists manually; sort of like Dwarf Fortress's advanced embark.